Player Matchup

Ishtar
Ishtar
DameDahlOrr
Ishtar
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 37L
1,658 Elo+
Solo
Ra
Ra
Mattiodas
Ra
Level 111
God Stats
1W - 3L
1,739 SR
Queue Stats
175W - 161L
1,451 Elo+
Solo
Apollo
Apollo
Ometeotl097
Apollo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,339 Elo+
Solo
Chernobog
Chernobog
Ragnarokhere
Chernobog
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,604 Elo+
Solo
Set
Set
SD_RFG
Set
Level 101
God Stats
0W - 3L
1,500 SR
Queue Stats
478W - 480L
1,424 Elo+
Solo
Team Averages
Level 87
1,548 SR
1,495 Elo+

VS

Team Averages
Level 98
1,476 SR
1,368 Elo+
Horus
Horus
Aminster
Horus
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 41L
1,394 Elo+
Party 1
Jormungandr
Jormungandr
Anister
Jormungandr
Level 106
God Stats
2W - 2L
1,798 SR
Queue Stats
16W - 18L
1,255 Elo+
Party 2
Camazotz
Camazotz
LordArnis
Camazotz
Level 65
God Stats
2W - 0L
1,330 SR
Queue Stats
186W - 196L
1,392 Elo+
Solo
Cerberus
Cerberus
Richy Dynamo
Cerberus
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 37L
1,407 Elo+
Party 2
Mercury
Mercury
Stroker1981
Mercury
Level 119
God Stats
2W - 1L
1,252 SR
Queue Stats
46W - 59L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
15
3 / 4 / 5
8,445
768
15,133
8,772
4,113
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

18
4 / 2 / 4
10,351
941
20,532
8,563
4,386
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
1
0 / 0 / 0
2,864
260
0
0
0
Chernobog
Ragnarokhere
Chernobog
12
0 / 6 / 3
7,377
671
5,216
10,888
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Set
SD_RFG
Set
14
1 / 4 / 5
7,870
715
9,647
10,305
5,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Aminster
Horus
15
3 / 1 / 11
8,810
801
7,927
13,662
19,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Anister
Jormungandr
12
0 / 3 / 6
6,972
634
3,078
8,723
10,585
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Camazotz
LordArnis
Camazotz
17
7 / 2 / 4
9,321
847
8,157
14,021
9,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
Richy Dynamo
Cerberus
16
1 / 0 / 15
9,011
819
3,357
13,603
13,451
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mercury
Stroker1981
Mercury
16
5 / 2 / 9
8,505
773
9,313
10,041
6,386
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
61
8
Kills
16
16
Deaths
8
17
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Horus
Aminster
Horus
3
1
11
8.5
W
Jormungandr
Anister
Jormungandr
0
3
6
1
L
Ishtar
3
4
5
1.38
W
Camazotz
LordArnis
Camazotz
7
2
4
4.5
L
4
2
4
3
L
Apollo
0
0
0
0
L
Chernobog
Ragnarokhere
Chernobog
0
6
3
0.25
W
Cerberus
Richy Dynamo
Cerberus
1
0
15
8.5
L
Set
SD_RFG
Set
1
4
5
0.88
W
Mercury
Stroker1981
Mercury
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,528
Damage
31,832
38,528
Taken
60,050
17,917
Mitigated
59,990
10,602
Healing
27,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Aminster
Horus
7,927
2,318
4,201
5,324
13,662
19,929
0
4,388
9,274
1,943
11,172
W
Jormungandr
Anister
Jormungandr
3,078
76
351
256
8,723
10,585
0
3,175
5,375
11,367
0
L
Ishtar
15,133
8,838
459
574
8,772
4,113
58
2,269
6,503
0
22,187
W
Camazotz
LordArnis
Camazotz
8,157
3,054
1,679
4,105
14,021
9,639
408
4,904
9,033
0
25,145
L
20,532
1,414
2,099
4,230
8,563
4,386
188
1,618
6,945
47,040
0
L
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
Ragnarokhere
Chernobog
5,216
2,139
14
1,061
10,888
3,820
0
1,719
9,169
0
11,289
W
Cerberus
Richy Dynamo
Cerberus
3,357
120
2,944
5,528
13,603
13,451
148
5,006
8,410
14,316
0
L
Set
SD_RFG
Set
9,647
3,668
299
1,866
10,305
5,598
0
2,011
8,294
0
14,217
W
Mercury
Stroker1981
Mercury
9,313
6,687
1,638
1,365
10,041
6,386
0
2,615
7,426
0
16,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,907
Gold Earned
42,619
106
Minions Killed
104
0
Camps Cleared
0
764,792
Distance Traveled
1,141,083
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,810
801
8
1
0
220,059
0
W
Jormungandr
6,972
634
14
1
0
191,939
0
L
Ishtar
8,445
768
8
1
0
197,328
0
W
Camazotz
9,321
847
33
3
0
245,538
0
L
Ra
10,351
941
66
6
0
243,231
0
L
Apollo
2,864
260
0
0
0
0
0
L
Chernobog
7,377
671
20
2
0
153,451
0
W
Cerberus
9,011
819
33
3
0
226,404
0
L
Set
7,870
715
12
1
0
170,782
0
W
Mercury
8,505
773
16
1
0
257,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role