Player Matchup

Hel
Hel
Deathsknight14
Hel
Level 146
God Stats
2W - 1L
1,552 SR
Queue Stats
137W - 129L
1,430 Elo+
Party 1
Heimdallr
Heimdallr
FiestyMomma90
Heimdallr
Level 46
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 63L
1,391 Elo+
Party 1
Odin
Odin
HystericPoison
Odin
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 61L
1,402 Elo+
Party 1
Janus
Janus
luniapixi
Janus
Level 106
God Stats
3W - 4L
1,290 SR
Queue Stats
116W - 103L
1,427 Elo+
Party 1
Ymir
Ymir
thewolf-legosi
Ymir
Level 106
God Stats
3W - 0L
1,500 SR
Queue Stats
85W - 78L
1,437 Elo+
Party 1
Team Averages
Level 90
1,468 SR
1,418 Elo+

VS

Team Averages
Level 81
1,464 SR
1,401 Elo+
Achilles
Achilles
 
Achilles
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Jazhon
Vamana
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 140L
1,483 Elo+
Solo
Cernunnos
Cernunnos
LiftedSack
Cernunnos
Level 65
God Stats
1W - 2L
1,537 SR
Queue Stats
284W - 319L
1,411 Elo+
Solo
Kali
Kali
X BwZeR SmAsH X
Kali
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 132L
1,315 Elo+
Party 2
Yemoja
Yemoja
XKoOpASmAsHX
Yemoja
Level 68
God Stats
2W - 4L
1,281 SR
Queue Stats
134W - 100L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 8
8,950
746
13,678
9,609
5,116
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heimdallr
FiestyMomma90
Heimdallr
14
1 / 1 / 9
8,043
670
8,740
10,515
5,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 9
8,029
669
7,540
8,245
10,714
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
luniapixi
Janus
13
1 / 1 / 7
7,952
663
8,946
6,668
3,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
4 / 0 / 8
8,675
723
14,825
15,997
20,736
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
1 / 3 / 1
7,152
596
5,723
12,443
11,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Vamana
Jazhon
Vamana
14
2 / 3 / 0
7,729
644
17,869
13,897
12,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
LiftedSack
Cernunnos
13
0 / 4 / 2
6,995
583
8,933
10,907
5,225
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 2 / 3
7,261
605
6,633
12,849
6,796
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
15
0 / 1 / 0
7,812
651
4,317
8,894
10,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
13
Kills
3
3
Deaths
13
41
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
1
0.5
W
5
0
8
9
W
Heimdallr
FiestyMomma90
Heimdallr
1
1
9
5.5
W
2
1
9
6.5
L
Vamana
Jazhon
Vamana
2
3
0
0.67
L
Cernunnos
LiftedSack
Cernunnos
0
4
2
0.25
L
0
2
3
0.75
L
Yemoja
0
1
0
0
W
Janus
luniapixi
Janus
1
1
7
4.5
W
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,729
Damage
43,475
51,034
Taken
58,990
45,442
Mitigated
46,630
36,363
Healing
23,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,723
1,883
693
2,011
12,443
11,912
0
6,917
5,197
0
12,443
W
13,678
768
20,435
8,534
9,609
5,116
0
393
9,216
28,239
0
W
Heimdallr
FiestyMomma90
Heimdallr
8,740
3,503
0
1,217
10,515
5,784
115
904
9,254
0
24,686
W
7,540
1,997
0
869
8,245
10,714
0
667
7,438
2,031
8,794
L
Vamana
Jazhon
Vamana
17,869
8,654
668
2,844
13,897
12,473
0
8,092
5,543
0
34,700
L
Cernunnos
LiftedSack
Cernunnos
8,933
3,561
1,544
1,610
10,907
5,225
0
7,464
3,065
0
14,112
L
6,633
509
908
2,383
12,849
6,796
0
8,762
3,816
0
17,005
L
Yemoja
4,317
1,243
8,338
2,491
8,894
10,224
0
6,293
2,311
11,576
0
W
Janus
luniapixi
Janus
8,946
984
735
533
6,668
3,092
0
196
6,233
20,305
0
W
14,825
1,389
1,229
2,811
15,997
20,736
0
2,157
13,309
23,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,649
Gold Earned
36,949
130
Minions Killed
99
0
Camps Cleared
0
1,169,176
Distance Traveled
985,851
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,152
596
16
1
0
217,170
0
W
Hel
8,950
746
36
3
0
267,275
0
W
Heimdallr
8,043
670
43
4
0
184,224
0
W
Odin
8,029
669
7
1
0
253,916
0
L
Vamana
7,729
644
33
3
0
215,184
0
L
Cernunnos
6,995
583
14
1
0
171,834
0
L
Kali
7,261
605
20
2
0
199,416
0
L
Yemoja
7,812
651
16
1
0
182,247
0
W
Janus
7,952
663
25
2
0
219,818
0
W
Ymir
8,675
723
19
2
0
243,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role