Player Matchup

Morgan Le Fay
Morgan Le Fay
HOLISSAA
Morgan Le Fay
Level 137
God Stats
16W - 6L
1,711 SR
Queue Stats
27W - 20L
1,544 Elo+
Party 1
Sylvanus
Sylvanus
PvtSneakiest
Sylvanus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,544 Elo+
Party 1
Thor
Thor
SGT BLITZ12
Thor
Level 147
God Stats
2W - 6L
1,253 SR
Queue Stats
42W - 54L
1,499 Elo+
Party 1
Team Averages
Level 135
1,488 SR
1,529 Elo+

VS

Team Averages
Level 124
1,503 SR
1,492 Elo+
Baron Samedi
Baron Samedi
DDOG2114
Baron Samedi
Level 124
God Stats
21W - 14L
1,670 SR
Queue Stats
111W - 107L
1,513 Elo+
Party 2
Ymir
Ymir
YamiTheF00L
Ymir
Level 127
God Stats
0W - 2L
1,324 SR
Queue Stats
95W - 111L
1,458 Elo+
Party 2
Danzaburou
Danzaburou
zombie12killer
Danzaburou
Level 121
God Stats
3W - 3L
1,514 SR
Queue Stats
76W - 77L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HOLISSAA
Morgan Le Fay
17
4 / 4 / 5
11,316
754
17,145
15,327
7,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
PvtSneakiest
Sylvanus
16
3 / 6 / 5
11,576
772
9,859
21,102
17,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

17
5 / 4 / 6
11,250
750
13,374
16,901
12,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DDOG2114
Baron Samedi
15
4 / 6 / 8
10,539
703
21,237
16,380
8,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 2 / 10
10,727
715
10,461
14,384
17,829
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
zombie12killer
Danzaburou
15
6 / 4 / 6
11,137
742
13,450
15,989
7,333
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
12
Kills
13
14
Deaths
12
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DDOG2114
Baron Samedi
4
6
8
1.33
W
Morgan Le Fay
HOLISSAA
Morgan Le Fay
4
4
5
1.63
W
Sylvanus
PvtSneakiest
Sylvanus
3
6
5
0.92
W
5
4
6
2
L
3
2
10
4
L
Danzaburou
zombie12killer
Danzaburou
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,378
Damage
45,148
53,330
Taken
46,753
38,081
Mitigated
33,666
12,406
Healing
11,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DDOG2114
Baron Samedi
21,237
1,004
2,294
3,619
16,380
8,504
320
9,921
6,459
44,355
0
W
Morgan Le Fay
HOLISSAA
Morgan Le Fay
17,145
2,356
0
564
15,327
7,306
1,144
9,843
5,484
55,823
0
W
Sylvanus
PvtSneakiest
Sylvanus
9,859
1,857
6,271
5,571
21,102
17,809
665
14,152
6,950
24,778
0
W
13,374
1,094
0
0
16,901
12,966
908
7,729
9,172
2,193
42,560
L
10,461
1,720
0
1,315
14,384
17,829
135
9,139
5,245
24,768
0
L
Danzaburou
zombie12killer
Danzaburou
13,450
6,652
0
4,124
15,989
7,333
899
8,859
7,130
0
60,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,142
Gold Earned
32,403
154
Minions Killed
179
0
Camps Cleared
0
695,469
Distance Traveled
731,306
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,539
703
52
3
0
224,668
0
W
Morgan Le Fay
11,316
754
68
5
0
239,444
0
W
Sylvanus
11,576
772
36
2
0
211,129
0
W
Thor
11,250
750
50
3
0
244,896
0
L
Ymir
10,727
715
35
2
0
243,610
5
L
Danzaburou
11,137
742
92
6
0
263,028
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role