Player Matchup

Sol
Sol
Aeyar
Sol
Level 23
God Stats
0W - 1L
1,384 SR
Queue Stats
1W - 4L
1,279 Elo+
Party 2
Khepri
Khepri
FigafHguk
Khepri
Level 68
God Stats
0W - 1L
1,662 SR
Queue Stats
5W - 6L
1,440 Elo+
Party 2
Mercury
Mercury
Mxyx17
Mercury
Level 98
God Stats
0W - 1L
1,919 SR
Queue Stats
5W - 3L
1,615 Elo+
Party 2
Team Averages
Level 63
1,655 SR
1,444 Elo+

VS

Team Averages
Level 75
1,662 SR
1,523 Elo+
Medusa
Medusa
DracoDak
Medusa
Level 99
God Stats
11W - 1L
1,642 SR
Queue Stats
70W - 64L
1,570 Elo+
Party 1
Atlas
Atlas
RossTheKnave
Atlas
Level 45
God Stats
8W - 3L
1,843 SR
Queue Stats
26W - 26L
1,532 Elo+
Solo
Thoth
Thoth
phorkz
Thoth
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 48L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Aeyar
Sol
17
1 / 4 / 0
11,464
674
18,519
18,898
8,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
FigafHguk
Khepri
16
0 / 1 / 2
10,942
644
6,158
24,294
30,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
Mxyx17
Mercury
16
1 / 4 / 0
10,391
611
8,193
14,605
7,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DracoDak
Medusa
18
6 / 1 / 3
12,348
726
19,343
15,820
8,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 0 / 8
11,267
663
9,961
20,723
31,388
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
phorkz
Thoth
17
2 / 1 / 7
11,458
674
21,895
12,876
6,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
9
9
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sol
Aeyar
Sol
1
4
0
0.25
W
Medusa
DracoDak
Medusa
6
1
3
7.5
L
Khepri
FigafHguk
Khepri
0
1
2
1
L
Mercury
Mxyx17
Mercury
1
4
0
0.25
W
1
0
8
5
W
Thoth
phorkz
Thoth
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,870
Damage
51,199
57,797
Taken
49,419
47,259
Mitigated
46,775
10,347
Healing
6,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Aeyar
Sol
18,519
4,338
0
3,483
18,898
8,793
462
12,237
6,661
72,141
0
W
Medusa
DracoDak
Medusa
19,343
10,251
0
2,404
15,820
8,721
2,394
8,821
6,999
0
73,175
L
Khepri
FigafHguk
Khepri
6,158
452
2,664
2,842
24,294
30,735
0
12,122
12,172
17,303
0
L
Mercury
Mxyx17
Mercury
8,193
3,163
0
1,358
14,605
7,731
0
7,529
7,076
0
57,674
W
9,961
3,404
0
1,961
20,723
31,388
408
8,831
11,892
29,776
0
W
Thoth
phorkz
Thoth
21,895
910
0
2,098
12,876
6,666
757
7,065
5,811
62,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,797
Gold Earned
35,073
197
Minions Killed
196
0
Camps Cleared
0
998,431
Distance Traveled
982,802
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,464
674
114
7
0
279,719
0
W
Medusa
12,348
726
71
4
0
343,811
0
L
Khepri
10,942
644
10
1
0
333,586
0
L
Mercury
10,391
611
73
4
0
385,126
4
W
Atlas
11,267
663
28
2
0
305,080
0
W
Thoth
11,458
674
97
6
0
333,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role