Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Lijjahh
Aphrodite
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
290W - 321L
1,602 Elo+
Party 2
Zeus
Zeus
Saebriss
Zeus
Level 102
God Stats
17W - 9L
1,740 SR
Queue Stats
326W - 302L
1,502 Elo+
Solo
Ullr
Ullr
VsPerc
Ullr
Level 158
God Stats
12W - 13L
1,876 SR
Queue Stats
431W - 480L
1,599 Elo+
Party 2
King Arthur
King Arthur
x-501st-Legion
King Arthur
Level 99
God Stats
3W - 1L
1,786 SR
Queue Stats
34W - 50L
1,466 Elo+
Party 2
Team Averages
Level 126
1,680 SR
1,534 Elo+

VS

Team Averages
Level 86
1,478 SR
1,555 Elo+
Hel
Hel
BaRRaCCuDDa343
Hel
Level 44
God Stats
1W - 4L
1,689 SR
Queue Stats
89W - 67L
1,584 Elo+
Party 1
Kuzenbo
Kuzenbo
Humberto MR3580
Kuzenbo
Level 105
God Stats
18W - 15L
1,266 SR
Queue Stats
408W - 369L
1,569 Elo+
Party 1
Rama
Rama
MatrixKTR_
Rama
Level 108
God Stats
5W - 7L
1,356 SR
Queue Stats
66W - 67L
1,515 Elo+
Solo
Atlas
Atlas
Mona141748
Atlas
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 14L
1,534 Elo+
Party 1
Camazotz
Camazotz
iLevhy
Camazotz
Level 156
God Stats
14W - 14L
1,580 SR
Queue Stats
222W - 184L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
4 / 2 / 1
7,388
568
4,129
10,432
4,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Lijjahh
Aphrodite
11
2 / 0 / 7
7,368
567
3,796
7,190
4,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Zeus
12
0 / 4 / 2
7,119
548
6,876
9,115
2,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
VsPerc
Ullr
14
4 / 1 / 1
7,878
606
7,619
8,514
4,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
x-501st-Legion
King Arthur
12
4 / 0 / 2
7,689
591
8,119
10,856
7,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 3
8,441
649
8,242
9,762
4,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 5 / 0
6,508
501
6,127
11,836
13,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 3 / 0
6,850
527
5,058
10,148
4,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
10
0 / 3 / 1
6,010
462
2,206
7,799
6,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Camazotz
iLevhy
Camazotz
11
3 / 1 / 2
7,075
544
5,392
9,805
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
14
Kills
7
7
Deaths
14
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
4
2
1
2.25
L
3
2
3
2.25
L
0
5
0
0
W
Aphrodite
Lijjahh
Aphrodite
2
0
7
5.5
L
1
3
0
0.33
L
Atlas
0
3
1
0.17
W
Zeus
0
4
2
0.25
W
Ullr
VsPerc
Ullr
4
1
1
4.5
L
Camazotz
iLevhy
Camazotz
3
1
2
4
W
King Arthur
x-501st-Legion
King Arthur
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,539
Damage
27,025
46,107
Taken
49,350
23,045
Mitigated
32,642
11,433
Healing
19,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,129
739
0
1,703
10,432
4,154
0
1,288
9,108
46,183
0
L
8,242
198
708
4,747
9,762
4,640
0
5,928
3,834
78,285
0
L
6,127
1,358
0
2,956
11,836
13,845
0
2,847
8,989
35,043
0
W
Aphrodite
Lijjahh
Aphrodite
3,796
685
3,265
3,240
7,190
4,269
166
3,317
3,873
18,362
0
L
5,058
4,214
0
4,551
10,148
4,217
619
2,256
7,892
0
60,321
L
Atlas
2,206
1,007
0
1,015
7,799
6,596
128
1,776
6,023
15,804
0
W
Zeus
6,876
181
0
746
9,115
2,873
0
4,407
4,708
68,246
0
W
Ullr
VsPerc
Ullr
7,619
3,284
0
549
8,514
4,155
720
2,332
6,182
0
69,041
L
Camazotz
iLevhy
Camazotz
5,392
1,557
0
5,200
9,805
3,344
0
3,056
6,749
0
40,803
W
King Arthur
x-501st-Legion
King Arthur
8,119
244
0
1,930
10,856
7,594
0
5,270
5,297
3,331
38,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,442
Gold Earned
34,884
379
Minions Killed
409
0
Camps Cleared
0
1,258,288
Distance Traveled
1,217,273
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
7,388
568
71
5
0
276,625
1
L
Hel
8,441
649
139
11
0
256,245
1
L
Kuzenbo
6,508
501
73
6
0
238,450
2
W
Aphrodite
7,368
567
26
2
0
275,946
2
L
Rama
6,850
527
113
9
0
232,995
1
L
Atlas
6,010
462
14
1
0
244,378
0
W
Zeus
7,119
548
119
9
0
232,207
0
W
Ullr
7,878
606
103
8
0
225,971
2
L
Camazotz
7,075
544
70
5
0
245,205
0
W
King Arthur
7,689
591
60
5
0
247,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role