Player Matchup

Raijin
Raijin
IsBowser
Raijin
Level 86
God Stats
3W - 6L
1,574 SR
Queue Stats
410W - 418L
1,475 Elo+
Solo
Hercules
Hercules
ManoCoquis
Hercules
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 115L
1,393 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MeganRoseP
Morgan Le Fay
Level 92
God Stats
1W - 6L
1,112 SR
Queue Stats
189W - 194L
1,446 Elo+
Party 2
Ne Zha
Ne Zha
MizoreHolmes
Ne Zha
Level 50
God Stats
8W - 3L
1,824 SR
Queue Stats
220W - 228L
1,453 Elo+
Party 2
Ra
Ra
nwo merc
Ra
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
144W - 149L
1,492 Elo+
Solo
Team Averages
Level 89
1,502 SR
1,452 Elo+

VS

Team Averages
Level 73
1,484 SR
1,423 Elo+
Hun Batz
Hun Batz
BigginTV
Hun Batz
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
207W - 219L
1,372 Elo+
Solo
Fafnir
Fafnir
SillyColt323815
Fafnir
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 37L
1,445 Elo+
Party 1
Atlas
Atlas
Sunnyp2012
Atlas
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,423 Elo+
Party 1
Guan Yu
Guan Yu
iSlayer04
Guan Yu
Level 29
God Stats
2W - 0L
1,760 SR
Queue Stats
27W - 35L
1,521 Elo+
Solo
Anubis
Anubis
leonden13
Anubis
Level 82
God Stats
5W - 2L
1,160 SR
Queue Stats
103W - 85L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
IsBowser
Raijin
18
4 / 5 / 9
10,265
733
19,620
16,065
5,884
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
ManoCoquis
Hercules
12
1 / 4 / 4
8,055
575
5,361
14,065
8,456
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
MeganRoseP
Morgan Le Fay
15
0 / 4 / 6
8,226
588
10,818
13,522
5,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
17
8 / 5 / 5
10,406
743
11,587
13,942
5,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 3 / 7
9,747
696
16,186
10,947
4,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BigginTV
Hun Batz
16
6 / 7 / 7
10,235
731
11,465
15,401
8,401
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
1 / 1 / 19
10,358
740
8,480
14,450
23,515
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
18
1 / 1 / 19
11,025
788
13,532
17,829
27,192
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
iSlayer04
Guan Yu
18
4 / 1 / 12
11,304
807
7,113
20,743
28,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Anubis
leonden13
Anubis
19
9 / 5 / 8
11,708
836
20,822
18,287
12,837
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
86
15
Kills
21
21
Deaths
15
31
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BigginTV
Hun Batz
6
7
7
1.36
L
Raijin
IsBowser
Raijin
4
5
9
1.7
L
Hercules
ManoCoquis
Hercules
1
4
4
0.75
L
Morgan Le Fay
MeganRoseP
Morgan Le Fay
0
4
6
0.75
L
Ne Zha
8
5
5
2.1
W
1
1
19
10.5
W
Atlas
1
1
19
10.5
W
Guan Yu
iSlayer04
Guan Yu
4
1
12
10
W
Anubis
leonden13
Anubis
9
5
8
2.6
L
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,572
Damage
61,412
68,541
Taken
86,710
29,501
Mitigated
100,597
26,523
Healing
43,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BigginTV
Hun Batz
11,465
2,334
937
2,198
15,401
8,401
809
7,618
7,783
0
17,913
L
Raijin
IsBowser
Raijin
19,620
3,276
729
3,599
16,065
5,884
501
8,861
7,204
37,874
0
L
Hercules
ManoCoquis
Hercules
5,361
726
282
4,800
14,065
8,456
188
4,435
9,630
0
7,152
L
Morgan Le Fay
MeganRoseP
Morgan Le Fay
10,818
1,139
496
3,760
13,522
5,079
409
10,323
3,199
21,720
0
L
Ne Zha
11,587
3,703
1,491
3,890
13,942
5,087
635
10,679
3,263
0
18,363
W
8,480
1,690
2,548
3,497
14,450
23,515
956
8,610
5,840
17,157
0
W
Atlas
13,532
3,784
966
2,592
17,829
27,192
705
7,449
10,265
29,956
0
W
Guan Yu
iSlayer04
Guan Yu
7,113
806
14,231
9,743
20,743
28,652
911
12,437
8,306
0
15,114
W
Anubis
leonden13
Anubis
20,822
1,767
667
5,798
18,287
12,837
3,160
10,265
7,892
53,508
0
L
16,186
923
3,191
4,285
10,947
4,995
0
8,536
2,411
32,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,699
Gold Earned
54,630
121
Minions Killed
138
0
Camps Cleared
0
975,745
Distance Traveled
1,256,071
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,235
731
26
2
0
229,421
0
L
Raijin
10,265
733
47
3
0
197,469
0
L
Hercules
8,055
575
2
0
0
159,672
0
L
Morgan Le Fay
8,226
588
25
2
0
196,228
0
L
Ne Zha
10,406
743
10
1
0
251,380
0
W
Fafnir
10,358
740
19
1
0
249,225
0
W
Atlas
11,025
788
20
1
0
254,753
0
W
Guan Yu
11,304
807
14
1
0
313,150
0
W
Anubis
11,708
836
59
4
0
209,522
0
L
Ra
9,747
696
37
3
0
170,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role