Player Matchup

Atlas
Atlas
Diamond I
Cahamacat
Atlas
Diamond I
Level 68
God Stats
2W - 0L
1,850 SR
Queue Stats
57W - 14L
2,409 MMR
Party 1
Medusa
Medusa
Platinum III
Dеvv
Medusa
Platinum III
Level 68
God Stats
17W - 0L
2,122 SR
Queue Stats
26W - 0L
2,225 MMR
Party 1
Chang'e
Chang'e
Platinum III
Quіnn
Chang'e
Platinum III
Level 150
God Stats
14W - 0L
2,016 SR
Queue Stats
14W - 0L
2,225 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 95
1,996 SR
2,286 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 156
1,822 SR
2,242 MMR
Cernunnos
Cernunnos
Diamond II
RAAAB
Cernunnos
Diamond II
Level 158
God Stats
9W - 5L
1,796 SR
Queue Stats
125W - 82L
2,251 MMR
Party 2
Ao Kuang
Ao Kuang
Diamond II
TiKwad
Ao Kuang
Diamond II
Level 155
God Stats
16W - 7L
1,835 SR
Queue Stats
119W - 79L
2,251 MMR
Party 2
Hel
Hel
Diamond II
wakobong
Hel
Diamond II
Level 156
God Stats
14W - 6L
1,833 SR
Queue Stats
57W - 28L
2,222 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Cahamacat
Atlas
15
0 / 3 / 9
10,258
789
6,061
15,922
16,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Medusa
Dеvv
Medusa
18
7 / 4 / 4
11,465
882
20,054
11,273
5,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
Quіnn
Chang'e
16
4 / 4 / 3
9,868
759
12,854
11,688
4,709
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AchillesNe ZhaAphroditeHerculesGuan Yu

VS

Bans
Ah PuchHorusOdinMulanMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
RAAAB
Cernunnos
15
4 / 2 / 5
10,092
776
15,061
16,156
7,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
TiKwad
Ao Kuang
15
3 / 4 / 8
9,814
755
9,484
18,897
18,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 5 / 5
9,608
739
7,978
13,712
6,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
29
11
Kills
11
11
Deaths
11
16
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Atlas
Cahamacat
Atlas
0
3
9
1.5
W
Medusa
Dеvv
Medusa
7
4
4
2.25
W
Chang'e
Quіnn
Chang'e
4
4
3
1.38
L
Cernunnos
RAAAB
Cernunnos
4
2
5
3.25
L
Ao Kuang
TiKwad
Ao Kuang
3
4
8
1.75
L
4
5
5
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,969
Damage
32,523
38,883
Taken
48,765
26,581
Mitigated
32,047
10,239
Healing
18,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Cahamacat
Atlas
6,061
1,736
1,896
2,367
15,922
16,699
242
6,648
8,806
18,654
0
W
Medusa
Dеvv
Medusa
20,054
8,209
0
1,505
11,273
5,173
3,071
5,017
6,042
0
66,760
W
Chang'e
Quіnn
Chang'e
12,854
1,092
1,594
2,877
11,688
4,709
674
5,005
6,546
43,729
0
L
Cernunnos
RAAAB
Cernunnos
15,061
6,487
0
3,204
16,156
7,225
2,621
7,289
8,867
0
59,545
L
Ao Kuang
TiKwad
Ao Kuang
9,484
1,349
0
2,510
18,897
18,522
156
8,208
10,689
23,915
0
L
7,978
1,236
6,689
5,736
13,712
6,300
313
3,472
10,240
31,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,591
Gold Earned
29,514
173
Minions Killed
167
0
Camps Cleared
0
741,172
Distance Traveled
754,504
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,258
789
11
1
0
255,850
0
W
Medusa
11,465
882
103
8
0
250,121
2
W
Chang'e
9,868
759
59
5
0
235,201
6
L
Cernunnos
10,092
776
83
6
0
251,975
0
L
Ao Kuang
9,814
755
38
3
0
258,384
0
L
Hel
9,608
739
46
4
0
244,145
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role