Player Matchup

Hou Yi
Hou Yi
Bardisbad
Hou Yi
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 11L
1,358 Elo+
Party 3
Bakasura
Bakasura
JamsBonk
Bakasura
Level 61
God Stats
25W - 15L
1,486 SR
Queue Stats
216W - 200L
1,447 Elo+
Party 2
Bellona
Bellona
Matticus3
Bellona
Level 38
God Stats
5W - 3L
1,557 SR
Queue Stats
57W - 60L
1,413 Elo+
Party 2
Kuzenbo
Kuzenbo
StanSwirly
Kuzenbo
Level 46
God Stats
12W - 10L
1,836 SR
Queue Stats
256W - 238L
1,449 Elo+
Party 2
Poseidon
Poseidon
justyn45
Poseidon
Level 93
God Stats
3W - 1L
1,500 SR
Queue Stats
40W - 33L
1,533 Elo+
Party 3
Team Averages
Level 49
1,576 SR
1,440 Elo+

VS

Team Averages
Level 51
1,523 SR
1,474 Elo+
Charybdis
Charybdis
Atin07
Charybdis
Level 35
God Stats
2W - 2L
1,687 SR
Queue Stats
19W - 20L
1,478 Elo+
Party 1
Artio
Artio
Valkyrìe17
Artio
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,483 Elo+
Party 1
Janus
Janus
dewaine
Janus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,421 Elo+
Solo
Discordia
Discordia
itsjustmei
Discordia
Level 46
God Stats
74W - 79L
1,821 SR
Queue Stats
82W - 98L
1,671 Elo+
Solo
Achilles
Achilles
mynaimdaim
Achilles
Level 42
God Stats
2W - 3L
1,107 SR
Queue Stats
41W - 36L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Bardisbad
Hou Yi
18
5 / 2 / 15
11,603
1,055
17,310
13,072
7,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
JamsBonk
Bakasura
17
6 / 5 / 14
11,993
1,090
21,986
16,692
13,904
Hidden Dagger

Hidden Dagger

+15
Physical Power

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Matticus3
Bellona
18
2 / 0 / 20
11,235
1,021
13,688
16,008
24,974
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
StanSwirly
Kuzenbo
17
2 / 0 / 18
11,167
1,015
12,328
14,649
25,647
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Poseidon
justyn45
Poseidon
19
10 / 2 / 13
13,413
1,219
22,055
12,203
6,921
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

243

VS

Team 2 Tickets

148

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Atin07
Charybdis
16
1 / 6 / 6
10,605
964
11,076
17,192
9,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 3 / 5
11,455
1,041
6,415
26,409
42,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
dewaine
Janus
16
2 / 8 / 4
10,800
982
13,471
16,579
9,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
itsjustmei
Discordia
16
3 / 2 / 4
11,062
1,006
15,647
7,536
3,793
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
mynaimdaim
Achilles
16
3 / 6 / 4
11,295
1,027
19,026
22,491
21,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
32
25
Kills
9
9
Deaths
25
80
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Atin07
Charybdis
1
6
6
0.67
W
Hou Yi
Bardisbad
Hou Yi
5
2
15
6.25
W
Bakasura
JamsBonk
Bakasura
6
5
14
2.6
W
Bellona
Matticus3
Bellona
2
0
20
12
W
Kuzenbo
StanSwirly
Kuzenbo
2
0
18
11
L
0
3
5
0.83
L
Janus
dewaine
Janus
2
8
4
0.5
L
Discordia
itsjustmei
Discordia
3
2
4
2.5
W
Poseidon
justyn45
Poseidon
10
2
13
8.25
L
Achilles
mynaimdaim
Achilles
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,367
Damage
65,635
72,624
Taken
90,207
78,822
Mitigated
87,287
7,223
Healing
7,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Atin07
Charybdis
11,076
6,770
0
1,583
17,192
9,772
0
6,553
9,767
0
32,440
W
Hou Yi
Bardisbad
Hou Yi
17,310
10,590
0
2,228
13,072
7,376
0
6,948
6,124
0
25,524
W
Bakasura
JamsBonk
Bakasura
21,986
14,067
0
1,932
16,692
13,904
0
8,679
8,013
0
29,524
W
Bellona
Matticus3
Bellona
13,688
3,106
0
536
16,008
24,974
0
7,880
8,128
0
23,239
W
Kuzenbo
StanSwirly
Kuzenbo
12,328
3,825
0
379
14,649
25,647
0
6,533
8,116
23,849
0
L
6,415
1,004
1,027
2,795
26,409
42,323
0
11,691
13,183
14,254
0
L
Janus
dewaine
Janus
13,471
1,574
380
529
16,579
9,475
0
5,767
10,210
38,101
0
L
Discordia
itsjustmei
Discordia
15,647
236
236
514
7,536
3,793
0
2,678
4,340
36,742
0
W
Poseidon
justyn45
Poseidon
22,055
4,124
0
2,148
12,203
6,921
0
5,493
6,710
54,317
0
L
Achilles
mynaimdaim
Achilles
19,026
6,067
0
844
22,491
21,924
0
7,694
13,967
0
46,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,411
Gold Earned
55,217
187
Minions Killed
235
8
Camps Cleared
7
1,193,748
Distance Traveled
1,044,535
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,605
964
48
4
1
187,323
0
W
Hou Yi
11,603
1,055
19
2
1
207,631
0
W
Bakasura
11,993
1,090
36
3
6
231,369
0
W
Bellona
11,235
1,021
20
2
1
259,046
0
W
Kuzenbo
11,167
1,015
21
2
0
253,738
0
L
Artio
11,455
1,041
15
1
0
216,008
0
L
Janus
10,800
982
67
6
2
171,726
0
L
Discordia
11,062
1,006
48
4
1
228,652
0
W
Poseidon
13,413
1,219
91
8
0
241,964
0
L
Achilles
11,295
1,027
57
5
3
240,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role