Player Matchup

Horus
Horus
Big-Yikes90
Horus
Level 62
God Stats
20W - 18L
1,419 SR
Queue Stats
74W - 76L
1,452 Elo+
Solo
Bakasura
Bakasura
MrMosley8376
Bakasura
Level 57
God Stats
11W - 6L
1,449 SR
Queue Stats
288W - 298L
1,436 Elo+
Solo
Shiva
Shiva
My Kamui
Shiva
Level 52
God Stats
8W - 7L
1,585 SR
Queue Stats
267W - 296L
1,514 Elo+
Solo
Anubis
Anubis
Obliterate4Q
Anubis
Level 42
God Stats
73W - 65L
1,544 SR
Queue Stats
414W - 407L
1,513 Elo+
Solo
Thoth
Thoth
Z_Enthusiast370
Thoth
Level 78
God Stats
2W - 0L
1,500 SR
Queue Stats
352W - 343L
1,455 Elo+
Solo
Team Averages
Level 58
1,499 SR
1,474 Elo+

VS

Team Averages
Level 56
1,719 SR
1,372 Elo+
Ymir
Ymir
DTGL-Toxic
Ymir
Level 81
God Stats
8W - 7L
1,915 SR
Queue Stats
210W - 225L
1,335 Elo+
Party 1
He Bo
He Bo
DTGL-Yato
He Bo
Level 62
God Stats
4W - 7L
1,561 SR
Queue Stats
156W - 157L
1,389 Elo+
Party 1
Neith
Neith
OGturtleChris
Neith
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,237 Elo+
Party 2
Set
Set
camgast7
Set
Level 84
God Stats
0W - 1L
1,751 SR
Queue Stats
10W - 11L
1,402 Elo+
Party 2
Bacchus
Bacchus
oBate
Bacchus
Level 45
God Stats
1W - 1L
1,865 SR
Queue Stats
14W - 12L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 5
7,736
553
3,231
9,831
7,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bakasura
MrMosley8376
Bakasura
14
6 / 3 / 3
8,845
632
9,982
14,318
6,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
My Kamui
Shiva
12
3 / 1 / 0
8,105
579
4,297
10,247
6,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
12
4 / 1 / 4
8,156
583
9,083
5,046
3,471
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
2 / 4 / 1
7,893
564
4,782
8,879
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 1
7,257
518
6,695
12,731
6,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
DTGL-Yato
He Bo
14
2 / 3 / 1
7,850
561
6,201
9,589
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 6 / 0
5,627
402
2,227
7,150
1,735
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 1
6,429
459
3,647
10,185
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
oBate
Bacchus
9
1 / 1 / 1
6,315
451
4,072
9,681
10,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
17
Kills
7
9
Deaths
17
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
5
4.5
L
4
3
1
1.5
L
He Bo
DTGL-Yato
He Bo
2
3
1
0.83
W
Bakasura
MrMosley8376
Bakasura
6
3
3
2.5
W
Shiva
My Kamui
Shiva
3
1
0
3
L
0
6
0
0
W
Anubis
4
1
4
6
W
2
4
1
0.63
L
0
4
1
0.13
L
Bacchus
oBate
Bacchus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,375
Damage
22,842
48,321
Taken
49,336
27,607
Mitigated
25,825
15,532
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,231
1,652
3,867
4,130
9,831
7,779
40
3,253
6,578
0
9,606
L
6,695
2,452
0
2,529
12,731
6,545
0
1,919
10,382
45,835
0
L
He Bo
DTGL-Yato
He Bo
6,201
559
0
1,443
9,589
3,348
0
4,508
5,034
62,540
0
W
Bakasura
MrMosley8376
Bakasura
9,982
7,541
0
3,175
14,318
6,162
475
4,839
9,479
0
63,318
W
Shiva
My Kamui
Shiva
4,297
657
88
2,340
10,247
6,489
511
631
9,616
0
54,321
L
2,227
1,236
0
320
7,150
1,735
0
3,513
3,477
0
21,057
W
Anubis
9,083
956
0
1,422
5,046
3,471
845
3,448
1,598
51,861
0
W
4,782
249
0
510
8,879
3,706
1,007
5,437
3,442
57,683
0
L
3,647
1,319
0
2,100
10,185
4,150
0
0
10,124
0
41,715
L
Bacchus
oBate
Bacchus
4,072
701
0
1,608
9,681
10,047
0
3,900
5,781
25,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,735
Gold Earned
33,478
388
Minions Killed
306
0
Camps Cleared
0
1,341,043
Distance Traveled
1,256,540
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,736
553
10
1
0
261,847
2
L
Ymir
7,257
518
83
6
0
264,530
0
L
He Bo
7,850
561
110
8
0
278,226
2
W
Bakasura
8,845
632
108
8
0
302,536
0
W
Shiva
8,105
579
89
6
0
277,138
2
L
Neith
5,627
402
30
2
0
196,993
1
W
Anubis
8,156
583
88
6
0
245,049
0
W
Thoth
7,893
564
93
7
0
254,473
2
L
Set
6,429
459
53
4
0
261,832
5
L
Bacchus
6,315
451
30
2
0
254,959
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role