Player Matchup

Geb
Geb
DarkCreepyMan
Geb
Level 17
God Stats
1W - 3L
1,188 SR
Queue Stats
5W - 8L
1,228 Elo+
Solo
Pele
Pele
OhDatZ-Devo-gZz
Pele
Level 15
God Stats
0W - 2L
1,269 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Sol
Sol
alexmania22
Sol
Level 127
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Yemoja
Yemoja
captain_agpz333
Yemoja
Level 5
God Stats
0W - 1L
1,297 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ymir
Ymir
suvygzzzzz
Ymir
Level 3
God Stats
0W - 2L
1,466 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 33
1,299 SR
1,446 Elo+

VS

Team Averages
Level 37
1,642 SR
1,424 Elo+
Baba Yaga
Baba Yaga
DEMONiiCJESTER
Baba Yaga
Level 104
God Stats
4W - 0L
1,876 SR
Queue Stats
12W - 8L
1,442 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DEMONiiC_WOLFY
Ah Muzen Cab
Level 21
God Stats
3W - 0L
1,698 SR
Queue Stats
6W - 10L
1,408 Elo+
Party 1
Gilgamesh
Gilgamesh
GaslightGatekeep
Gilgamesh
Level 26
God Stats
6W - 12L
1,438 SR
Queue Stats
69W - 83L
1,411 Elo+
Solo
Surtr
Surtr
Perrorloco
Surtr
Level 20
God Stats
3W - 0L
1,700 SR
Queue Stats
23W - 28L
1,356 Elo+
Solo
Anubis
Anubis
RichHomieWANG
Anubis
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
6,615
662
4,306
9,798
5,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 5 / 1
7,020
702
4,747
9,278
3,106
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
1 / 5 / 1
7,788
779
8,496
11,078
3,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
0 / 3 / 1
7,199
720
1,825
8,390
4,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 4 / 0
6,632
663
1,198
11,182
9,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DEMONiiCJESTER
Baba Yaga
14
4 / 1 / 12
8,243
824
8,119
6,646
2,798
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
DEMONiiC_WOLFY
Ah Muzen Cab
14
2 / 2 / 8
7,741
774
5,787
6,725
2,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
13
2 / 0 / 5
7,210
721
5,147
6,282
4,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
15
5 / 0 / 11
8,210
821
8,504
10,520
10,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
10 / 1 / 5
8,693
869
14,675
6,990
3,952
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
64
4
Kills
23
23
Deaths
4
3
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
DEMONiiCJESTER
Baba Yaga
4
1
12
10
W
Ah Muzen Cab
DEMONiiC_WOLFY
Ah Muzen Cab
2
2
8
3
L
1
6
0
0.17
W
Gilgamesh
2
0
5
4.5
L
2
5
1
0.5
W
Surtr
5
0
11
10.5
W
10
1
5
12.5
L
1
5
1
0.3
L
0
3
1
0.17
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,572
Damage
42,232
49,726
Taken
37,163
26,196
Mitigated
24,434
6,130
Healing
6,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
DEMONiiCJESTER
Baba Yaga
8,119
311
142
1,555
6,646
2,798
794
2,767
3,879
27,021
0
W
Ah Muzen Cab
DEMONiiC_WOLFY
Ah Muzen Cab
5,787
2,840
0
10
6,725
2,741
1,648
1,894
4,831
0
28,349
L
4,306
481
0
0
9,798
5,299
0
2,145
7,230
15,236
0
W
Gilgamesh
5,147
936
350
1,307
6,282
4,575
96
2,456
3,826
0
12,487
L
4,747
1,053
0
101
9,278
3,106
400
4,678
4,380
0
13,126
W
Surtr
8,504
3,083
0
2,364
10,520
10,368
164
5,283
5,237
1,143
17,821
W
14,675
0
0
672
6,990
3,952
0
3,425
3,565
28,574
0
L
8,496
2,644
0
2,467
11,078
3,902
0
5,728
4,956
28,059
0
L
1,825
210
2,058
1,056
8,390
4,887
0
4,909
3,253
11,607
0
L
1,198
141
0
448
11,182
9,002
0
6,001
4,803
7,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,254
Gold Earned
40,097
119
Minions Killed
174
0
Camps Cleared
0
894,756
Distance Traveled
1,040,408
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
8,243
824
44
4
0
174,246
0
W
Ah Muzen Cab
7,741
774
58
6
0
197,586
0
L
Geb
6,615
662
19
2
0
191,994
0
W
Gilgamesh
7,210
721
10
1
0
235,650
0
L
Pele
7,020
702
17
2
0
176,649
0
W
Surtr
8,210
821
29
3
0
224,353
0
W
Anubis
8,693
869
33
3
0
208,573
0
L
Sol
7,788
779
51
5
0
175,650
1
L
Yemoja
7,199
720
16
2
0
167,667
0
L
Ymir
6,632
663
16
2
0
182,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role