Player Matchup

Cthulhu
Cthulhu
Ace2Toes
Cthulhu
Level 149
God Stats
11W - 8L
1,534 SR
Queue Stats
190W - 164L
1,649 Elo+
Solo
Guan Yu
Guan Yu
DONTCRYUFAIL123
Guan Yu
Level 155
God Stats
2W - 1L
1,717 SR
Queue Stats
168W - 109L
1,713 Elo+
Solo
Ne Zha
Ne Zha
Oxtapus
Ne Zha
Level 105
God Stats
32W - 18L
1,746 SR
Queue Stats
187W - 153L
1,568 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Toadster8
Ah Muzen Cab
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,540 Elo+
Party 2
Eset
Eset
TurkishTundra
Eset
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,503 Elo+
Party 2
Team Averages
Level 128
1,599 SR
1,595 Elo+

VS

Team Averages
Level 147
1,597 SR
1,528 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
HashiraRubyRose
Jing Wei
Level 214
God Stats
8W - 7L
1,682 SR
Queue Stats
109W - 76L
1,641 Elo+
Party 1
Da Ji
Da Ji
gatoromanito
Da Ji
Level 127
God Stats
2W - 1L
1,863 SR
Queue Stats
487W - 437L
1,642 Elo+
Solo
Hel
Hel
noah954
Hel
Level 125
God Stats
0W - 1L
1,442 SR
Queue Stats
1W - 5L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ace2Toes
Cthulhu
14
1 / 1 / 7
7,534
753
7,106
8,075
8,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
6 / 1 / 7
8,359
836
13,220
13,132
11,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ne Zha
Oxtapus
Ne Zha
15
1 / 0 / 7
7,838
784
9,003
7,501
3,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Toadster8
Ah Muzen Cab
15
4 / 0 / 8
8,082
808
5,882
3,261
1,206
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
7 / 2 / 4
8,912
891
11,516
6,447
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 8 / 2
6,787
679
7,972
12,295
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
 
Bacchus
11
0 / 1 / 4
6,706
671
3,067
7,055
5,974
Jing Wei
13
2 / 1 / 0
7,192
719
7,220
11,502
3,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 4 / 3
6,730
673
5,664
10,864
3,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
12
1 / 5 / 1
6,646
665
4,018
10,424
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
19
Kills
4
4
Deaths
19
33
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
8
2
0.25
L
Bacchus
 
Bacchus
0
1
4
2
W
Cthulhu
Ace2Toes
Cthulhu
1
1
7
4.5
W
6
1
7
9.5
L
Jing Wei
2
1
0
2
W
Ne Zha
Oxtapus
Ne Zha
1
0
7
4.5
W
Ah Muzen Cab
Toadster8
Ah Muzen Cab
4
0
8
8
W
7
2
4
4.5
L
0
4
3
0.38
L
Hel
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,727
Damage
27,941
38,416
Taken
52,140
27,084
Mitigated
20,037
10,273
Healing
10,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,972
1,423
0
478
12,295
3,348
0
4,388
7,907
27,884
0
L
Bacchus
 
Bacchus
3,067
358
478
1,566
7,055
5,974
0
1,825
5,230
9,135
0
W
Cthulhu
Ace2Toes
Cthulhu
7,106
320
480
150
8,075
8,197
129
3,657
4,418
20,907
0
W
13,220
1,873
2,974
3,775
13,132
11,360
445
5,968
7,164
0
20,450
L
Jing Wei
7,220
6,043
0
1,785
11,502
3,984
0
5,033
6,469
0
24,703
W
Ne Zha
Oxtapus
Ne Zha
9,003
1,792
0
772
7,501
3,274
63
2,288
5,213
0
35,749
W
Ah Muzen Cab
Toadster8
Ah Muzen Cab
5,882
981
0
80
3,261
1,206
1,361
1,534
1,727
0
23,008
W
11,516
1,011
304
1,738
6,447
3,047
2,104
1,610
4,837
35,495
0
L
5,664
986
0
500
10,864
3,976
0
3,048
7,816
0
15,878
L
Hel
4,018
0
2,424
3,564
10,424
2,755
0
4,328
6,096
13,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,725
Gold Earned
34,061
216
Minions Killed
165
0
Camps Cleared
0
1,215,597
Distance Traveled
950,923
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
6,787
679
46
5
0
171,162
0
L
Bacchus
6,706
671
11
1
0
141,213
0
W
Cthulhu
7,534
753
36
4
0
252,353
5
W
Guan Yu
8,359
836
19
2
0
255,771
0
L
Jing Wei
7,192
719
51
5
0
235,718
0
W
Ne Zha
7,838
784
48
5
0
234,591
0
W
Ah Muzen Cab
8,082
808
41
4
0
240,347
0
W
Eset
8,912
891
72
7
0
232,535
0
L
Da Ji
6,730
673
35
4
0
203,504
0
L
Hel
6,646
665
22
2
0
199,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role