Player Matchup

Ne Zha
Ne Zha
Bronze III
BeastCoastSpike
Ne Zha
Bronze III
Level 103
God Stats
2W - 0L
1,353 SR
Queue Stats
2W - 1L
1,400 MMR
Party 2
Sobek
Sobek
Bronze III
MYminion2
Sobek
Bronze III
Level 156
God Stats
2W - 0L
1,697 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2
Ra
Ra
Bronze III
mensuitup
Ra
Bronze III
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,461 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 138
1,517 SR
1,454 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,513 SR
1,435 MMR
Ao Kuang
Ao Kuang
Bronze V
CLD_DEATHFANTASY
Ao Kuang
Bronze V
Level 81
God Stats
0W - 1L
1,410 SR
Queue Stats
2W - 5L
1,351 MMR
Solo
Hercules
Hercules
Silver II
Lifty lotus
Hercules
Silver II
Level 126
God Stats
0W - 2L
1,504 SR
Queue Stats
39W - 35L
1,371 MMR
Party 1
Skadi
Skadi
Gold V
walmartsushi
Skadi
Gold V
Level 60
God Stats
2W - 2L
1,625 SR
Queue Stats
24W - 22L
1,582 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 5
10,239
731
12,930
12,739
8,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
MYminion2
Sobek
16
2 / 1 / 8
10,513
751
6,238
17,801
23,534
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 1 / 7
10,619
759
11,564
9,450
6,127
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AphroditeMartichorasHelAthenaUllr

VS

Bans
ShivaAtlasMedusaGuan YuSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
8,356
597
7,112
13,727
5,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
Lifty lotus
Hercules
14
2 / 3 / 1
8,934
638
13,780
14,928
17,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
0 / 3 / 3
9,261
662
10,350
8,752
2,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
10
Kills
3
3
Deaths
10
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
L
1
4
2
0.5
L
Hercules
Lifty lotus
Hercules
2
3
1
0.83
W
Sobek
MYminion2
Sobek
2
1
8
6
W
3
1
7
6.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,732
Damage
31,242
39,990
Taken
37,407
38,179
Mitigated
26,144
18,350
Healing
8,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,930
3,356
0
2,678
12,739
8,518
1,788
2,102
10,080
0
35,677
L
7,112
2,067
36
2,774
13,727
5,358
0
6,591
6,925
26,847
0
L
Hercules
Lifty lotus
Hercules
13,780
3,137
0
5,771
14,928
17,836
0
6,863
8,065
0
22,726
W
Sobek
MYminion2
Sobek
6,238
713
2,635
5,076
17,801
23,534
217
3,073
13,775
13,391
0
W
11,564
1,636
3,213
4,748
9,450
6,127
597
1,462
7,676
83,405
0
L
10,350
2,179
0
0
8,752
2,950
77
4,152
4,600
0
61,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,371
Gold Earned
26,551
202
Minions Killed
184
0
Camps Cleared
0
794,311
Distance Traveled
758,043
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,239
731
30
2
0
257,778
0
L
Ao Kuang
8,356
597
44
3
0
233,754
2
L
Hercules
8,934
638
18
1
0
275,628
0
W
Sobek
10,513
751
10
1
0
253,644
5
W
Ra
10,619
759
162
12
0
282,889
1
L
Skadi
9,261
662
122
9
0
248,661
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role