Player Matchup

Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
SaltyLips
Xbalanque
Level 123
God Stats
7W - 5L
1,615 SR
Queue Stats
267W - 254L
1,511 Elo+
Solo
Fenrir
Fenrir
XIDROM
Fenrir
Level 160
God Stats
2W - 0L
1,678 SR
Queue Stats
197W - 179L
1,468 Elo+
Party 1
Bacchus
Bacchus
gallarda86
Bacchus
Level 140
God Stats
7W - 7L
1,398 SR
Queue Stats
493W - 501L
1,545 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
gallordo
Ah Muzen Cab
Level 127
God Stats
12W - 4L
2,000 SR
Queue Stats
268W - 262L
1,578 Elo+
Party 2
Team Averages
Level 136
1,638 SR
1,520 Elo+

VS

Team Averages
Level 117
1,468 SR
1,467 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
LoboWolfo
Fafnir
Level 194
God Stats
1W - 5L
1,500 SR
Queue Stats
672W - 652L
1,449 Elo+
Solo
Izanami
Izanami
TopTom38
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,450 Elo+
Solo
Terra
Terra
ZxzXXXzxZ
Terra
Level 87
God Stats
5W - 2L
1,706 SR
Queue Stats
635W - 633L
1,475 Elo+
Solo
Raijin
Raijin
cArsí
Raijin
Level 151
God Stats
1W - 3L
1,136 SR
Queue Stats
56W - 95L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
5 / 2 / 8
8,576
858
12,124
9,711
4,803
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
SaltyLips
Xbalanque
14
3 / 2 / 9
8,063
806
18,453
12,166
5,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
XIDROM
Fenrir
13
3 / 3 / 8
7,596
760
3,938
10,512
9,430
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
gallarda86
Bacchus
15
1 / 1 / 14
8,364
836
11,140
21,780
16,911
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ah Muzen Cab
gallordo
Ah Muzen Cab
16
4 / 1 / 11
8,467
847
16,189
9,054
4,679
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
1 / 3 / 5
7,244
724
12,382
9,967
4,995
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
LoboWolfo
Fafnir
13
0 / 3 / 5
7,795
780
6,040
20,397
18,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
TopTom38
Izanami
13
1 / 5 / 2
7,288
729
6,736
11,462
6,439
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
ZxzXXXzxZ
Terra
15
3 / 2 / 3
8,396
840
8,731
13,195
15,144
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Raijin
cArsí
Raijin
13
2 / 3 / 2
7,089
709
15,942
11,030
5,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
24
16
Kills
7
9
Deaths
16
50
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
2
8
4.5
L
Heimdallr
 
Heimdallr
1
3
5
1.17
L
Fafnir
LoboWolfo
Fafnir
0
3
5
0.83
W
Xbalanque
SaltyLips
Xbalanque
3
2
9
3.75
L
Izanami
TopTom38
Izanami
1
5
2
0.4
W
Fenrir
XIDROM
Fenrir
3
3
8
2.33
L
Terra
ZxzXXXzxZ
Terra
3
2
3
2.25
L
Raijin
cArsí
Raijin
2
3
2
1
W
Bacchus
gallarda86
Bacchus
1
1
14
8
W
Ah Muzen Cab
gallordo
Ah Muzen Cab
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,844
Damage
49,831
63,223
Taken
66,051
41,587
Mitigated
50,226
34,640
Healing
31,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
12,124
699
9,771
4,628
9,711
4,803
0
6,254
3,457
28,989
0
L
Heimdallr
 
Heimdallr
12,382
4,292
379
1,821
9,967
4,995
0
2,771
7,139
0
23,930
L
Fafnir
LoboWolfo
Fafnir
6,040
1,768
2,126
8,248
20,397
18,590
0
7,079
13,318
9,599
0
W
Xbalanque
SaltyLips
Xbalanque
18,453
3,107
1,864
2,769
12,166
5,764
1,278
5,434
6,732
0
28,326
L
Izanami
TopTom38
Izanami
6,736
2,736
981
1,349
11,462
6,439
0
4,343
7,069
0
18,626
W
Fenrir
XIDROM
Fenrir
3,938
786
224
1,941
10,512
9,430
99
4,345
6,167
0
6,196
L
Terra
ZxzXXXzxZ
Terra
8,731
96
7,406
5,609
13,195
15,144
0
4,774
8,421
12,306
0
L
Raijin
cArsí
Raijin
15,942
913
554
2,534
11,030
5,058
0
4,139
6,840
27,655
0
W
Bacchus
gallarda86
Bacchus
11,140
1,217
2,755
9,571
21,780
16,911
0
10,088
11,692
15,161
0
W
Ah Muzen Cab
gallordo
Ah Muzen Cab
16,189
4,942
631
486
9,054
4,679
210
4,592
4,462
0
30,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,066
Gold Earned
37,812
104
Minions Killed
138
0
Camps Cleared
0
1,176,801
Distance Traveled
907,322
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,576
858
33
3
0
226,083
0
L
Heimdallr
7,244
724
41
4
0
184,869
0
L
Fafnir
7,795
780
30
3
0
189,543
1
W
Xbalanque
8,063
806
21
2
0
202,236
0
L
Izanami
7,288
729
34
3
0
161,638
0
W
Fenrir
7,596
760
6
1
0
246,489
0
L
Terra
8,396
840
9
1
0
222,134
0
L
Raijin
7,089
709
24
2
0
149,138
0
W
Bacchus
8,364
836
8
1
0
271,336
0
W
Ah Muzen Cab
8,467
847
36
4
0
230,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role