Player Matchup

Erlang Shen
Erlang Shen
AnthonyRispoli
Erlang Shen
Level 126
God Stats
4W - 4L
1,635 SR
Queue Stats
128W - 138L
1,501 Elo+
Party 3
Ganesha
Ganesha
Cpt Jiggly
Ganesha
Level 109
God Stats
10W - 7L
1,762 SR
Queue Stats
122W - 117L
1,499 Elo+
Party 1
Mercury
Mercury
Lobo2295
Mercury
Level 156
God Stats
4W - 2L
1,847 SR
Queue Stats
267W - 272L
1,565 Elo+
Party 3
Izanami
Izanami
Nocito18
Izanami
Level 48
God Stats
40W - 22L
1,635 SR
Queue Stats
112W - 97L
1,541 Elo+
Party 1
Zhong Kui
Zhong Kui
UnflappedDust15
Zhong Kui
Level 107
God Stats
6W - 2L
1,607 SR
Queue Stats
105W - 95L
1,507 Elo+
Party 1
Team Averages
Level 109
1,697 SR
1,523 Elo+

VS

Team Averages
Level 94
1,663 SR
1,542 Elo+
Hun Batz
Hun Batz
DivineSolace248
Hun Batz
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 109L
1,621 Elo+
Solo
Osiris
Osiris
Ivory Stick
Osiris
Level 128
God Stats
7W - 6L
1,551 SR
Queue Stats
57W - 48L
1,618 Elo+
Party 2
Pele
Pele
RaeesHaji_
Pele
Level 30
God Stats
1W - 2L
1,787 SR
Queue Stats
20W - 28L
1,331 Elo+
Solo
Hel
Hel
Wraith Kiourmi
Hel
Level 106
God Stats
5W - 2L
1,814 SR
Queue Stats
138W - 133L
1,572 Elo+
Party 2
Baron Samedi
Baron Samedi
heliovdlk
Baron Samedi
Level 137
God Stats
11W - 4L
1,662 SR
Queue Stats
311W - 304L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AnthonyRispoli
Erlang Shen
18
5 / 4 / 4
10,824
570
9,536
17,776
19,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Cpt Jiggly
Ganesha
14
0 / 6 / 11
9,122
480
6,551
19,661
16,895
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
Lobo2295
Mercury
18
8 / 2 / 7
11,543
608
17,676
18,939
8,541
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Nocito18
Izanami
16
5 / 3 / 6
10,538
555
9,902
12,267
5,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
UnflappedDust15
Zhong Kui
15
3 / 1 / 6
9,523
501
12,786
14,604
11,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
0 / 7 / 3
9,444
497
7,862
16,550
6,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Osiris
16
3 / 3 / 4
10,666
561
15,028
18,711
27,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
5 / 5 / 3
9,645
508
10,268
16,676
6,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

17
8 / 3 / 2
10,790
568
14,563
14,657
8,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
heliovdlk
Baron Samedi
12
0 / 3 / 5
7,501
395
12,235
10,484
5,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
33
21
Kills
16
16
Deaths
21
34
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
AnthonyRispoli
Erlang Shen
5
4
4
1.75
W
Ganesha
Cpt Jiggly
Ganesha
0
6
11
0.92
L
Hun Batz
0
7
3
0.21
L
Osiris
3
3
4
1.67
W
Mercury
Lobo2295
Mercury
8
2
7
5.75
W
Izanami
Nocito18
Izanami
5
3
6
2.67
L
5
5
3
1.3
W
Zhong Kui
UnflappedDust15
Zhong Kui
3
1
6
6
L
8
3
2
3
L
Baron Samedi
heliovdlk
Baron Samedi
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,451
Damage
59,956
83,247
Taken
77,078
60,917
Mitigated
55,138
23,986
Healing
19,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
AnthonyRispoli
Erlang Shen
9,536
5,822
0
2,503
17,776
19,024
500
750
16,964
0
71,573
W
Ganesha
Cpt Jiggly
Ganesha
6,551
349
2,346
3,241
19,661
16,895
104
9,495
9,650
25,009
0
L
Hun Batz
7,862
1,915
0
0
16,550
6,347
1,637
4,121
12,429
0
74,227
L
Osiris
15,028
7,166
0
5,544
18,711
27,916
117
2,250
16,461
174
91,463
W
Mercury
Lobo2295
Mercury
17,676
10,257
0
4,008
18,939
8,541
0
3,915
14,900
0
109,533
W
Izanami
Nocito18
Izanami
9,902
5,506
0
4,085
12,267
5,421
3,550
4,746
7,320
0
97,006
L
10,268
2,588
241
1,130
16,676
6,775
0
3,664
13,012
0
68,121
W
Zhong Kui
UnflappedDust15
Zhong Kui
12,786
887
0
7,803
14,604
11,036
0
7,644
6,712
79,057
0
L
14,563
1,265
2,401
7,280
14,657
8,247
0
5,586
9,071
80,369
0
L
Baron Samedi
heliovdlk
Baron Samedi
12,235
746
1,254
1,667
10,484
5,853
41
3,716
6,768
49,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,550
Gold Earned
48,046
564
Minions Killed
545
0
Camps Cleared
0
1,835,727
Distance Traveled
1,883,121
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
10,824
570
118
6
0
343,821
0
W
Ganesha
9,122
480
8
0
0
368,452
1
L
Hun Batz
9,444
497
113
6
0
378,731
0
L
Osiris
10,666
561
140
7
0
342,414
0
W
Mercury
11,543
608
145
8
0
435,240
0
W
Izanami
10,538
555
161
8
0
338,842
0
L
Pele
9,645
508
87
5
0
421,845
0
W
Zhong Kui
9,523
501
132
7
0
349,372
0
L
Hel
10,790
568
146
8
0
399,858
0
L
Baron Samedi
7,501
395
59
3
0
340,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role