Player Matchup

Anubis
Anubis
FunkNasty-Sensei
Anubis
Level 54
God Stats
10W - 5L
1,586 SR
Queue Stats
28W - 29L
1,360 Elo+
Party 1
Baron Samedi
Baron Samedi
MightyStormCrow
Baron Samedi
Level 54
God Stats
20W - 18L
1,473 SR
Queue Stats
20W - 18L
1,393 Elo+
Party 1
Ganesha
Ganesha
Muda__Muda_Muda_
Ganesha
Level 58
God Stats
13W - 2L
1,767 SR
Queue Stats
28W - 26L
1,393 Elo+
Party 1
Izanami
Izanami
Parshall
Izanami
Level 32
God Stats
5W - 3L
1,500 SR
Queue Stats
36W - 45L
1,232 Elo+
Party 2
Skadi
Skadi
Rockerchik02
Skadi
Level 82
God Stats
22W - 23L
1,278 SR
Queue Stats
71W - 86L
1,232 Elo+
Party 2
Team Averages
Level 56
1,521 SR
1,322 Elo+

VS

Team Averages
Level 76
1,459 SR
1,419 Elo+
Tiamat
Tiamat
 
Tiamat
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Cursedmoon05
Loki
Level 47
God Stats
30W - 18L
1,532 SR
Queue Stats
136W - 124L
1,384 Elo+
Party 3
Ishtar
Ishtar
You Want Sm0k3
Ishtar
Level 65
God Stats
4W - 14L
1,288 SR
Queue Stats
323W - 310L
1,455 Elo+
Solo
Bellona
Bellona
gtfommffwatgdbs
Bellona
Level 83
God Stats
116W - 121L
1,478 SR
Queue Stats
511W - 521L
1,437 Elo+
Party 3
Athena
Athena
mr0240
Athena
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 51L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 2
7,475
1,246
9,535
4,388
2,430
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
MightyStormCrow
Baron Samedi
11
0 / 0 / 6
6,457
1,076
6,560
5,063
2,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 0 / 6
7,506
1,251
4,324
9,689
10,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Parshall
Izanami
11
1 / 0 / 0
6,415
1,069
2,317
3,053
1,236
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 0 / 4
6,637
1,106
6,584
4,372
1,963
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

359

VS

Team 2 Tickets

340

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 1 / 0
6,915
1,153
7,676
5,113
3,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 0
5,702
950
0
0
0
11
0 / 0 / 0
6,444
1,074
6,351
4,418
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 3 / 1
6,222
1,037
4,945
9,925
7,186
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
mr0240
Athena
11
0 / 2 / 1
6,385
1,064
5,303
12,884
10,857
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
6
Kills
1
1
Deaths
6
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
0
1
L
0
0
0
0
W
4
1
2
5
W
Baron Samedi
MightyStormCrow
Baron Samedi
0
0
6
3
W
0
0
6
3
W
Izanami
Parshall
Izanami
1
0
0
1
W
1
0
4
3
L
0
0
0
0
L
0
3
1
0.17
L
Athena
mr0240
Athena
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,320
Damage
24,275
26,565
Taken
32,340
18,927
Mitigated
23,072
4,214
Healing
3,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,676
178
0
374
5,113
3,478
0
2,855
2,258
24,400
0
L
0
0
0
0
0
0
0
0
0
0
0
W
9,535
327
0
0
4,388
2,430
0
2,004
2,260
20,979
0
W
Baron Samedi
MightyStormCrow
Baron Samedi
6,560
452
1,265
1,017
5,063
2,916
0
2,112
2,857
13,956
0
W
4,324
514
0
1,227
9,689
10,382
0
5,032
4,411
10,610
0
W
Izanami
Parshall
Izanami
2,317
1,815
0
0
3,053
1,236
0
1,007
1,956
0
16,344
W
6,584
3,916
66
639
4,372
1,963
0
2,150
2,102
0
16,174
L
6,351
5,001
0
1,340
4,418
1,551
0
2,882
1,536
0
25,618
L
4,945
1,017
0
772
9,925
7,186
0
6,347
3,578
0
10,056
L
Athena
mr0240
Athena
5,303
1,055
158
997
12,884
10,857
0
8,335
4,549
9,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,490
Gold Earned
31,668
120
Minions Killed
121
4
Camps Cleared
4
557,772
Distance Traveled
482,281
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,915
1,153
52
9
0
119,048
0
L
Loki
5,702
950
0
0
0
0
0
W
Anubis
7,475
1,246
35
6
0
106,184
0
W
Baron Samedi
6,457
1,076
12
2
2
120,437
0
W
Ganesha
7,506
1,251
0
0
0
120,036
0
W
Izanami
6,415
1,069
43
7
1
96,613
0
W
Skadi
6,637
1,106
30
5
1
114,502
0
L
Ishtar
6,444
1,074
45
8
2
122,019
2
L
Bellona
6,222
1,037
6
1
1
113,169
0
L
Athena
6,385
1,064
18
3
1
128,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role