Player Matchup

King Arthur
King Arthur
Nuotrok
King Arthur
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
375W - 365L
1,506 Elo+
Solo
Zeus
Zeus
Pandenion
Zeus
Level 156
God Stats
1W - 1L
1,717 SR
Queue Stats
50W - 52L
1,539 Elo+
Party 1
Jormungandr
Jormungandr
a-K-x-M-E
Jormungandr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,260 Elo+
Solo
Chang'e
Chang'e
danoge15
Chang'e
Level 170
God Stats
6W - 4L
1,395 SR
Queue Stats
874W - 878L
1,572 Elo+
Party 1
Surtr
Surtr
ed-dragon365
Surtr
Level 227
God Stats
6W - 5L
1,075 SR
Queue Stats
760W - 753L
1,539 Elo+
Party 1
Team Averages
Level 145
1,437 SR
1,483 Elo+

VS

Team Averages
Level 132
1,576 SR
1,483 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Mute123
Serqet
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
423W - 421L
1,551 Elo+
Solo
Horus
Horus
RansuKoira
Horus
Level 130
God Stats
2W - 1L
1,881 SR
Queue Stats
173W - 154L
1,484 Elo+
Solo
Ah Puch
Ah Puch
moncompteamoi
Ah Puch
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 47L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Nuotrok
King Arthur
13
3 / 6 / 3
7,094
709
6,586
13,417
8,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
14
2 / 4 / 3
7,348
735
13,014
9,277
2,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
a-K-x-M-E
Jormungandr
10
0 / 8 / 1
6,261
626
2,146
13,450
3,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
danoge15
Chang'e
14
3 / 4 / 4
6,991
699
4,705
12,770
4,387
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 5 / 3
6,395
640
5,350
13,319
13,016
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
11 / 2 / 13
10,065
1,007
22,694
10,213
6,727
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Persephone
 
Persephone
13
0 / 2 / 14
7,849
785
6,850
7,160
4,918
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Mute123
Serqet
14
1 / 2 / 22
8,603
860
6,136
9,442
13,249
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
16
8 / 1 / 18
10,004
1,000
7,111
13,953
15,848
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ah Puch
16
7 / 1 / 14
9,388
939
15,599
5,975
3,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
108
8
Kills
27
27
Deaths
8
14
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
11
2
13
8.75
W
Persephone
 
Persephone
0
2
14
3.5
W
Serqet
Mute123
Serqet
1
2
22
6
L
King Arthur
Nuotrok
King Arthur
3
6
3
0.75
L
Zeus
2
4
3
0.88
W
Horus
8
1
18
17
L
Jormungandr
a-K-x-M-E
Jormungandr
0
8
1
0.06
L
Chang'e
danoge15
Chang'e
3
4
4
1.25
L
0
5
3
0.3
W
Ah Puch
7
1
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,801
Damage
58,390
62,233
Taken
46,743
32,730
Mitigated
44,566
12,277
Healing
24,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
22,694
6,874
1,717
3,013
10,213
6,727
1,366
6,026
4,097
38,889
0
W
Persephone
 
Persephone
6,850
447
1,043
960
7,160
4,918
1,471
4,519
2,495
12,284
0
W
Serqet
Mute123
Serqet
6,136
1,316
752
1,178
9,442
13,249
373
4,183
5,047
0
8,311
L
King Arthur
Nuotrok
King Arthur
6,586
210
44
588
13,417
8,897
0
10,930
2,300
3,519
7,669
L
Zeus
13,014
565
446
620
9,277
2,565
0
7,833
1,268
26,626
0
W
Horus
7,111
3,241
6,145
6,997
13,953
15,848
714
5,122
8,537
0
14,443
L
Jormungandr
a-K-x-M-E
Jormungandr
2,146
925
0
80
13,450
3,865
0
10,200
3,152
10,917
0
L
Chang'e
danoge15
Chang'e
4,705
544
4,282
3,243
12,770
4,387
0
8,228
4,238
12,649
0
L
5,350
1,503
722
2,252
13,319
13,016
0
7,952
5,367
2,144
11,658
W
Ah Puch
15,599
266
816
2,225
5,975
3,824
0
2,607
3,368
37,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,089
Gold Earned
45,909
107
Minions Killed
142
0
Camps Cleared
0
748,368
Distance Traveled
1,008,096
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,065
1,007
44
4
0
184,085
0
W
Persephone
7,849
785
21
2
0
176,410
0
W
Serqet
8,603
860
10
1
0
211,357
0
L
King Arthur
7,094
709
8
1
0
166,321
0
L
Zeus
7,348
735
39
4
0
134,299
0
W
Horus
10,004
1,000
22
2
0
223,485
0
L
Jormungandr
6,261
626
20
2
0
127,837
0
L
Chang'e
6,991
699
12
1
0
157,022
0
L
Surtr
6,395
640
28
3
0
162,889
0
W
Ah Puch
9,388
939
45
5
0
212,759
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role