Player Matchup

King Arthur
King Arthur
ElkhrizxDxdxD
King Arthur
Level 156
God Stats
2W - 0L
1,235 SR
Queue Stats
105W - 82L
1,583 Elo+
Party 2
Heimdallr
Heimdallr
IsaacZuriel
Heimdallr
Level 106
God Stats
4W - 2L
1,651 SR
Queue Stats
40W - 35L
1,608 Elo+
Party 2
Zeus
Zeus
KILLER_DESTROY01
Zeus
Level 125
God Stats
100W - 73L
1,628 SR
Queue Stats
226W - 185L
1,534 Elo+
Party 2
Ymir
Ymir
Re_Barnaba
Ymir
Level 66
God Stats
32W - 25L
1,632 SR
Queue Stats
185W - 202L
1,488 Elo+
Solo
Ne Zha
Ne Zha
Traxtly
Ne Zha
Level 99
God Stats
11W - 9L
1,544 SR
Queue Stats
51W - 43L
1,462 Elo+
Solo
Team Averages
Level 110
1,538 SR
1,535 Elo+

VS

Team Averages
Level 118
1,514 SR
1,430 Elo+
Mulan
Mulan
EvietheBard
Mulan
Level 104
God Stats
62W - 60L
1,572 SR
Queue Stats
600W - 571L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
Gray7w7
Baron Samedi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,130 Elo+
Solo
Atlas
Atlas
N1njaWarrior237
Atlas
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 116L
1,530 Elo+
Party 1
Serqet
Serqet
NekoKwaii
Serqet
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
124W - 120L
1,572 Elo+
Party 1
Skadi
Skadi
k3v1nox1ft
Skadi
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
163W - 166L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ElkhrizxDxdxD
King Arthur
15
4 / 1 / 2
9,843
615
9,284
13,950
14,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
IsaacZuriel
Heimdallr
12
0 / 2 / 4
7,746
484
5,845
9,560
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

15
4 / 3 / 1
9,543
596
12,244
11,407
4,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
1 / 0 / 6
7,798
487
6,247
14,813
9,956
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Traxtly
Ne Zha
15
11 / 3 / 3
10,133
633
12,529
12,657
5,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,323
458
6,166
16,804
11,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Gray7w7
Baron Samedi
11
1 / 7 / 3
7,193
450
7,917
12,048
5,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 3 / 2
7,794
487
5,910
12,493
13,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
NekoKwaii
Serqet
15
6 / 2 / 1
9,011
563
7,577
15,523
6,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Skadi
13
0 / 2 / 2
7,728
483
3,956
8,920
3,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
20
Kills
9
9
Deaths
20
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ElkhrizxDxdxD
King Arthur
4
1
2
5
L
0
6
0
0
L
Baron Samedi
Gray7w7
Baron Samedi
1
7
3
0.36
W
Heimdallr
IsaacZuriel
Heimdallr
0
2
4
1
W
4
3
1
1.5
L
2
3
2
1
L
Serqet
NekoKwaii
Serqet
6
2
1
3.25
W
1
0
6
4
W
Ne Zha
Traxtly
Ne Zha
11
3
3
4.17
L
Skadi
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,149
Damage
31,526
62,387
Taken
65,788
37,577
Mitigated
39,198
14,275
Healing
13,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ElkhrizxDxdxD
King Arthur
9,284
1,079
0
1,660
13,950
14,506
63
1,247
12,170
0
68,093
L
6,166
1,187
0
4,054
16,804
11,109
0
1,820
14,984
228
51,919
L
Baron Samedi
Gray7w7
Baron Samedi
7,917
638
302
1,464
12,048
5,167
0
5,315
6,733
39,127
0
W
Heimdallr
IsaacZuriel
Heimdallr
5,845
2,900
0
2,426
9,560
3,578
830
2,095
7,213
0
57,269
W
12,244
1,822
0
2,486
11,407
4,009
292
3,375
7,802
79,234
0
L
5,910
2,733
0
1,131
12,493
13,360
0
5,554
6,939
24,418
0
L
Serqet
NekoKwaii
Serqet
7,577
1,774
0
5,065
15,523
6,434
11
3,668
11,855
0
55,049
W
6,247
1,650
0
6,235
14,813
9,956
222
6,278
8,359
29,145
0
W
Ne Zha
Traxtly
Ne Zha
12,529
4,905
0
1,468
12,657
5,528
0
3,073
9,540
0
69,991
L
Skadi
3,956
1,833
0
1,624
8,920
3,128
750
2,134
6,786
0
58,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,063
Gold Earned
39,049
450
Minions Killed
374
0
Camps Cleared
0
1,513,903
Distance Traveled
1,538,137
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,843
615
113
7
0
313,815
3
L
Mulan
7,323
458
96
6
0
283,202
1
L
Baron Samedi
7,193
450
66
4
0
266,242
5
W
Heimdallr
7,746
484
87
5
0
284,441
1
W
Zeus
9,543
596
119
7
0
269,421
0
L
Atlas
7,794
487
25
2
0
306,372
0
L
Serqet
9,011
563
84
5
0
390,192
0
W
Ymir
7,798
487
36
2
0
281,519
6
W
Ne Zha
10,133
633
95
6
0
364,707
1
L
Skadi
7,728
483
103
6
0
292,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role