Player Matchup

Medusa
Medusa
Gold II
Dеvv
Medusa
Gold II
Level 68
God Stats
17W - 0L
1,965 SR
Queue Stats
26W - 0L
1,842 MMR
Party 1
Ymir
Ymir
Gold II
HellsGayAngel
Ymir
Gold II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,842 MMR
Party 1
Chang'e
Chang'e
Gold II
Quіnn
Chang'e
Gold II
Level 150
God Stats
14W - 0L
1,871 SR
Queue Stats
14W - 0L
1,842 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,779 SR
1,842 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 176
1,644 SR
1,969 MMR
Cerberus
Cerberus
Platinum II
EndrioVeras_
Cerberus
Platinum II
Level 223
God Stats
1W - 4L
1,434 SR
Queue Stats
239W - 254L
1,948 MMR
Solo
Ah Puch
Ah Puch
Diamond V
MightyWall
Ah Puch
Diamond V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 69L
2,193 MMR
Solo
Mulan
Mulan
Gold I
xQuantum07x
Mulan
Gold I
Level 147
God Stats
9W - 5L
1,998 SR
Queue Stats
141W - 154L
1,767 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dеvv
Medusa
16
5 / 0 / 4
10,343
796
22,207
11,434
5,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 0 / 7
10,370
798
5,683
13,581
18,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Quіnn
Chang'e
16
3 / 0 / 6
9,862
759
12,620
9,810
4,445
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
AchillesAo KuangAtlasNe ZhaAphrodite

VS

Bans
ScyllaOdinMartichorasGuan YuCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EndrioVeras_
Cerberus
14
0 / 3 / 0
8,961
689
4,877
18,395
17,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ah Puch
MightyWall
Ah Puch
15
0 / 3 / 0
8,608
662
13,231
10,742
4,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 4 / 0
8,003
616
9,088
17,201
18,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
10
Kills
0
0
Deaths
10
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
Dеvv
Medusa
5
0
4
7
L
Cerberus
EndrioVeras_
Cerberus
0
3
0
0
W
2
0
7
5.5
L
Ah Puch
MightyWall
Ah Puch
0
3
0
0
W
Chang'e
Quіnn
Chang'e
3
0
6
6
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,510
Damage
27,196
34,825
Taken
46,338
28,597
Mitigated
41,247
16,190
Healing
11,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Dеvv
Medusa
22,207
11,011
0
2,067
11,434
5,642
888
6,904
4,280
0
75,879
L
Cerberus
EndrioVeras_
Cerberus
4,877
104
0
6,528
18,395
17,980
0
5,296
12,936
30,709
0
W
5,683
2,001
0
1,734
13,581
18,510
33
6,281
6,881
13,300
0
L
Ah Puch
MightyWall
Ah Puch
13,231
422
0
1,699
10,742
4,997
0
5,407
5,335
53,452
0
W
Chang'e
Quіnn
Chang'e
12,620
1,513
5,117
7,272
9,810
4,445
81
4,977
4,511
39,682
0
L
9,088
838
501
3,210
17,201
18,270
0
7,405
9,694
0
22,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,575
Gold Earned
25,572
212
Minions Killed
194
0
Camps Cleared
0
763,285
Distance Traveled
732,637
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,343
796
117
9
0
255,682
2
L
Cerberus
8,961
689
51
4
0
252,929
3
W
Ymir
10,370
798
9
1
0
244,129
0
L
Ah Puch
8,608
662
109
8
0
244,505
0
W
Chang'e
9,862
759
86
7
0
263,474
0
L
Mulan
8,003
616
34
3
0
235,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role