Player Matchup

He Bo
He Bo
Silver I
JeauxIV
He Bo
Silver I
Level 109
God Stats
20W - 26L
1,440 SR
Queue Stats
248W - 254L
1,246 MMR
Solo
Nike
Nike
Silver II
Kitsune_-TRG
Nike
Silver II
Level 103
God Stats
3W - 1L
1,740 SR
Queue Stats
324W - 338L
1,255 MMR
Solo
Bacchus
Bacchus
Silver I
Wantsomefoohy
Bacchus
Silver I
Level 129
God Stats
72W - 69L
1,513 SR
Queue Stats
189W - 202L
1,229 MMR
Solo
Danzaburou
Danzaburou
Silver III
daboytoodope
Danzaburou
Silver III
Level 154
God Stats
18W - 8L
1,626 SR
Queue Stats
229W - 214L
1,229 MMR
Solo
Pele
Pele
Gold IV
ll xICEz ll
Pele
Gold IV
Level 129
God Stats
1W - 2L
1,752 SR
Queue Stats
291W - 290L
1,231 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 125
1,614 SR
1,238 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,512 SR
1,238 MMR
Rama
Rama
Silver II
Alpha Bhurs
Rama
Silver II
Level 127
God Stats
0W - 1L
1,320 SR
Queue Stats
17W - 25L
1,216 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
CarlosRG1712
Baron Samedi
Silver I
Level 125
God Stats
3W - 7L
1,824 SR
Queue Stats
358W - 372L
1,247 MMR
Solo
Surtr
Surtr
Bronze V
Citron cP
Surtr
Bronze V
Level 83
God Stats
1W - 2L
1,696 SR
Queue Stats
4W - 12L
1,382 MMR
Party 1
Yemoja
Yemoja
Silver I
Perseus646
Yemoja
Silver I
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
242W - 274L
1,127 MMR
Party 1
Fenrir
Fenrir
Gold V
TwoPumpChumpion
Fenrir
Gold V
Level 89
God Stats
1W - 4L
1,222 SR
Queue Stats
163W - 174L
1,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
JeauxIV
He Bo
14
3 / 2 / 7
8,776
549
7,553
9,326
3,395
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 4
8,769
548
6,785
14,805
12,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bacchus
12
2 / 2 / 8
8,481
530
4,099
12,575
12,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
daboytoodope
Danzaburou
16
7 / 0 / 5
10,749
672
15,356
8,403
4,216
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 0 / 7
9,940
621
10,127
11,781
4,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KaliYu HuangAo KuangHercules

VS

Bans
AphroditeThorOlorunAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 0
6,729
421
1,898
10,377
3,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
CarlosRG1712
Baron Samedi
14
3 / 6 / 0
8,320
520
6,040
12,285
5,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
Citron cP
Surtr
13
2 / 3 / 0
8,114
507
9,786
15,135
13,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Perseus646
Yemoja
10
0 / 2 / 2
6,299
394
5,920
10,453
9,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 3
7,322
458
5,364
12,848
5,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
18
Kills
6
7
Deaths
18
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
Baron Samedi
CarlosRG1712
Baron Samedi
3
6
0
0.5
L
Surtr
Citron cP
Surtr
2
3
0
0.67
W
He Bo
JeauxIV
He Bo
3
2
7
3.25
W
1
3
4
1
L
Yemoja
Perseus646
Yemoja
0
2
2
0.5
L
0
2
3
0.75
W
Bacchus
2
2
8
3
W
Danzaburou
daboytoodope
Danzaburou
7
0
5
9.5
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,920
Damage
29,008
56,890
Taken
61,098
38,236
Mitigated
38,192
19,133
Healing
14,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,898
1,379
0
2,133
10,377
3,760
0
1,283
9,094
0
35,469
L
Baron Samedi
CarlosRG1712
Baron Samedi
6,040
365
190
2,270
12,285
5,894
0
3,228
9,057
67,595
0
L
Surtr
Citron cP
Surtr
9,786
3,698
0
4,185
15,135
13,968
6
2,627
12,508
765
56,748
W
He Bo
JeauxIV
He Bo
7,553
412
68
2,281
9,326
3,395
208
4,183
4,755
57,893
0
W
6,785
930
0
3,509
14,805
12,975
42
1,407
13,383
2,169
61,123
L
Yemoja
Perseus646
Yemoja
5,920
722
825
1,402
10,453
9,193
0
2,845
7,608
28,124
0
L
5,364
742
0
3,028
12,848
5,377
0
2,346
10,502
0
47,978
W
Bacchus
4,099
777
734
3,821
12,575
12,711
22
3,774
8,308
20,595
0
W
Danzaburou
daboytoodope
Danzaburou
15,356
9,923
0
5,905
8,403
4,216
905
1,300
6,928
0
106,265
W
10,127
2,449
0
2,815
11,781
4,939
778
1,936
9,562
0
92,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,715
Gold Earned
36,784
495
Minions Killed
399
0
Camps Cleared
0
1,663,307
Distance Traveled
1,399,276
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,729
421
66
4
0
202,296
0
L
Baron Samedi
8,320
520
124
8
0
290,391
4
L
Surtr
8,114
507
87
5
0
291,334
4
W
He Bo
8,776
549
94
6
0
314,571
0
W
Nike
8,769
548
107
7
0
310,418
3
L
Yemoja
6,299
394
49
3
0
282,543
4
L
Fenrir
7,322
458
73
5
0
332,712
0
W
Bacchus
8,481
530
31
2
0
339,563
8
W
Danzaburou
10,749
672
135
8
0
317,301
8
W
Pele
9,940
621
128
8
0
381,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role