Player Matchup

Anubis
Anubis
Crimsonwarhamr
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,582 Elo+
Party 1
Bacchus
Bacchus
El Cid TheLegnd
Bacchus
Level 53
God Stats
9W - 7L
1,555 SR
Queue Stats
18W - 15L
1,508 Elo+
Party 1
Fenrir
Fenrir
MysticalParsley
Fenrir
Level 108
God Stats
4W - 9L
1,400 SR
Queue Stats
23W - 19L
1,495 Elo+
Party 1
Team Averages
Level 60
1,485 SR
1,528 Elo+

VS

Team Averages
Level 104
1,317 SR
1,420 Elo+
Nike
Nike
ASlay28
Nike
Level 105
God Stats
18W - 30L
1,084 SR
Queue Stats
649W - 628L
1,304 Elo+
Solo
Sol
Sol
KashMunniez66
Sol
Level 102
God Stats
20W - 15L
1,561 SR
Queue Stats
189W - 181L
1,457 Elo+
Solo
Scylla
Scylla
Luhnatix
Scylla
Level 106
God Stats
1W - 0L
1,306 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,742
672
5,722
9,379
5,294
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 7 / 3
8,240
634
5,768
15,438
23,221
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 4 / 2
8,828
679
10,854
13,297
6,610
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
ASlay28
Nike
14
1 / 3 / 10
9,424
725
5,232
10,942
8,571
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 1 / 6
11,419
878
15,823
12,821
4,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
Luhnatix
Scylla
15
6 / 2 / 6
10,508
808
8,969
5,402
2,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
6
Kills
15
15
Deaths
6
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Nike
ASlay28
Nike
1
3
10
2
L
2
4
2
0.75
L
0
7
3
0.21
W
8
1
6
11
W
Scylla
Luhnatix
Scylla
6
2
6
4.5
L
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,344
Damage
30,024
38,114
Taken
29,165
35,125
Mitigated
15,495
4,875
Healing
7,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
ASlay28
Nike
5,232
495
0
668
10,942
8,571
77
4,991
5,951
0
27,859
L
5,722
300
0
1,916
9,379
5,294
184
6,193
3,186
27,446
0
L
5,768
947
0
1,967
15,438
23,221
0
9,912
5,526
23,640
0
W
15,823
8,100
0
6,286
12,821
4,881
1,717
4,193
8,628
53,446
0
W
Scylla
Luhnatix
Scylla
8,969
1,823
0
467
5,402
2,043
1,003
2,360
3,042
44,465
0
L
10,854
2,426
0
992
13,297
6,610
0
8,789
4,508
0
29,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,810
Gold Earned
31,351
120
Minions Killed
173
0
Camps Cleared
0
652,818
Distance Traveled
744,407
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
9,424
725
32
2
0
247,896
2
L
Anubis
8,742
672
54
4
0
178,317
0
L
Bacchus
8,240
634
24
2
0
219,537
1
W
Sol
11,419
878
62
5
0
247,503
0
W
Scylla
10,508
808
79
6
0
249,008
0
L
Fenrir
8,828
679
42
3
0
254,964
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role