Player Matchup

Ares
Ares
Fany Coco01
Ares
Level 140
God Stats
1W - 1L
1,901 SR
Queue Stats
114W - 74L
1,622 Elo+
Solo
Ganesha
Ganesha
NoS_R3ViiS3d
Ganesha
Level 145
God Stats
2W - 3L
1,500 SR
Queue Stats
410W - 379L
1,638 Elo+
Solo
Cthulhu
Cthulhu
jdub_smooth23
Cthulhu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 28L
1,530 Elo+
Solo
Surtr
Surtr
kbanks85
Surtr
Level 154
God Stats
2W - 5L
1,537 SR
Queue Stats
240W - 229L
1,637 Elo+
Solo
Apollo
Apollo
omecorian
Apollo
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
286W - 287L
1,533 Elo+
Solo
Team Averages
Level 138
1,588 SR
1,592 Elo+

VS

Team Averages
Level 133
1,417 SR
1,502 Elo+
Nike
Nike
NorseNomad
Nike
Level 116
God Stats
1W - 4L
1,246 SR
Queue Stats
254W - 260L
1,537 Elo+
Solo
Shiva
Shiva
SolStride
Shiva
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 111L
1,406 Elo+
Party 1
Nu Wa
Nu Wa
blackjesus037
Nu Wa
Level 135
God Stats
2W - 1L
1,500 SR
Queue Stats
135W - 120L
1,547 Elo+
Party 1
Geb
Geb
daddydrees
Geb
Level 140
God Stats
4W - 3L
1,340 SR
Queue Stats
321W - 314L
1,498 Elo+
Solo
Bellona
Bellona
datxxonexxchick
Bellona
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 37L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,376
1,075
4,045
7,252
7,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ganesha
NoS_R3ViiS3d
Ganesha
10
0 / 1 / 1
4,890
978
4,254
4,754
5,114
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
1
0 / 0 / 0
1,280
256
0
202
74
Surtr
kbanks85
Surtr
10
0 / 2 / 0
4,947
989
8,092
6,668
8,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
omecorian
Apollo
11
1 / 1 / 0
5,168
1,034
2,528
5,161
3,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 3
5,266
1,053
4,461
5,270
5,364
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
SolStride
Shiva
10
2 / 0 / 2
5,872
1,174
4,931
4,264
4,396
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 2
5,882
1,176
5,910
2,573
1,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 0 / 3
6,039
1,208
4,954
5,597
4,493
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 0 / 4
5,931
1,186
2,682
5,850
5,463
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
5
5
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Ganesha
NoS_R3ViiS3d
Ganesha
0
1
1
0.5
W
0
1
3
1.5
W
Shiva
SolStride
Shiva
2
0
2
3
W
2
0
2
3
W
1
0
3
2.5
W
0
0
4
2
L
Cthulhu
0
0
0
0
L
Surtr
kbanks85
Surtr
0
2
0
0
L
Apollo
omecorian
Apollo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,919
Damage
22,938
24,037
Taken
23,554
24,315
Mitigated
21,026
6,598
Healing
10,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,045
0
365
1,842
7,252
7,698
0
2,513
4,739
8,848
0
L
Ganesha
NoS_R3ViiS3d
Ganesha
4,254
90
452
867
4,754
5,114
0
2,154
2,600
7,945
0
W
4,461
164
279
963
5,270
5,364
0
2,320
2,950
0
7,307
W
Shiva
SolStride
Shiva
4,931
561
406
630
4,264
4,396
170
2,202
2,062
0
7,344
W
5,910
1,182
1,093
689
2,573
1,310
818
1,512
1,061
16,127
0
W
4,954
308
1,735
1,540
5,597
4,493
200
3,682
1,915
9,913
0
W
2,682
523
1,097
2,285
5,850
5,463
378
3,432
2,418
0
6,963
L
Cthulhu
0
0
0
0
202
74
0
202
0
0
0
L
Surtr
kbanks85
Surtr
8,092
991
185
1,336
6,668
8,261
0
3,530
3,138
7,766
9,972
L
Apollo
omecorian
Apollo
2,528
1,559
468
1,083
5,161
3,168
0
2,465
2,696
0
10,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,661
Gold Earned
28,990
54
Minions Killed
66
0
Camps Cleared
0
372,273
Distance Traveled
530,272
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,376
1,075
27
5
0
108,480
0
L
Ganesha
4,890
978
0
0
0
76,133
0
W
Nike
5,266
1,053
8
2
0
105,901
0
W
Shiva
5,872
1,174
6
1
0
107,096
0
W
Nu Wa
5,882
1,176
24
5
0
104,995
0
W
Geb
6,039
1,208
15
3
0
107,281
0
W
Bellona
5,931
1,186
13
3
0
104,999
0
L
Cthulhu
1,280
256
0
0
0
0
0
L
Surtr
4,947
989
11
2
0
90,321
0
L
Apollo
5,168
1,034
16
3
0
97,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role