Player Matchup

Pele
Pele
AnimeMostlyTrash
Pele
Level 58
God Stats
1W - 1L
1,719 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Odin
Odin
TwistedSteel229
Odin
Level 87
God Stats
10W - 4L
1,605 SR
Queue Stats
92W - 121L
1,489 Elo+
Party 1
Danzaburou
Danzaburou
skurupii
Danzaburou
Level 124
God Stats
4W - 1L
1,315 SR
Queue Stats
104W - 129L
1,479 Elo+
Party 1
Atlas
Atlas
spaced0g1
Atlas
Level 88
God Stats
24W - 13L
1,487 SR
Queue Stats
201W - 174L
1,512 Elo+
Solo
Baron Samedi
Baron Samedi
xDuby 420
Baron Samedi
Level 129
God Stats
22W - 19L
1,529 SR
Queue Stats
512W - 511L
1,477 Elo+
Solo
Team Averages
Level 97
1,531 SR
1,491 Elo+

VS

Team Averages
Level 58
1,525 SR
1,459 Elo+
Fenrir
Fenrir
Braindeadlyy
Fenrir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 46L
1,604 Elo+
Party 3
Janus
Janus
Fedebelo123
Janus
Level 101
God Stats
3W - 1L
1,776 SR
Queue Stats
83W - 78L
1,469 Elo+
Solo
Danzaburou
Danzaburou
JacobTheHoodini
Danzaburou
Level 28
God Stats
1W - 7L
1,140 SR
Queue Stats
7W - 13L
1,435 Elo+
Party 3
Shiva
Shiva
Kelros
Shiva
Level 108
God Stats
20W - 21L
1,536 SR
Queue Stats
71W - 96L
1,505 Elo+
Party 2
Maui
Maui
YetiChinz
Maui
Level 16
God Stats
1W - 2L
1,671 SR
Queue Stats
3W - 15L
1,281 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 5 / 3
9,146
572
11,307
18,328
8,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
3 / 2 / 2
8,491
531
5,660
8,953
8,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
skurupii
Danzaburou
13
4 / 3 / 7
8,328
521
11,760
13,306
5,835
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
spaced0g1
Atlas
13
1 / 3 / 11
8,568
536
9,502
15,977
18,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
xDuby 420
Baron Samedi
15
3 / 4 / 2
9,005
563
8,068
14,228
7,241
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 4 / 3
8,800
550
11,547
16,653
8,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 5 / 3
7,670
479
7,702
12,582
4,987
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
JacobTheHoodini
Danzaburou
13
2 / 2 / 4
7,914
495
8,183
12,953
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Shiva
Kelros
Shiva
15
7 / 3 / 3
9,708
607
15,206
14,527
12,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Maui
11
2 / 3 / 4
7,653
478
4,872
16,296
17,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
33
17
Kills
16
17
Deaths
17
25
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
5
3
1.5
L
Fenrir
5
4
3
1.63
L
0
5
3
0.3
L
Danzaburou
JacobTheHoodini
Danzaburou
2
2
4
2
L
Shiva
Kelros
Shiva
7
3
3
2.83
W
3
2
2
2
L
Maui
2
3
4
1.33
W
Danzaburou
skurupii
Danzaburou
4
3
7
2.5
W
Atlas
spaced0g1
Atlas
1
3
11
2.17
W
Baron Samedi
xDuby 420
Baron Samedi
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,297
Damage
47,510
70,792
Taken
73,011
49,377
Mitigated
48,231
20,458
Healing
17,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,307
2,819
0
3,606
18,328
8,526
0
3,477
14,851
0
63,675
L
Fenrir
11,547
4,439
0
2,659
16,653
8,610
255
3,632
12,884
0
77,486
L
7,702
601
135
1,874
12,582
4,987
0
7,768
4,633
54,464
0
L
Danzaburou
JacobTheHoodini
Danzaburou
8,183
3,835
0
5,624
12,953
5,454
818
1,861
11,092
0
60,597
L
Shiva
Kelros
Shiva
15,206
4,588
149
2,815
14,527
12,126
62
3,115
11,049
0
79,687
W
5,660
384
0
2,003
8,953
8,905
0
1,099
7,854
1,468
36,521
L
Maui
4,872
995
0
4,099
16,296
17,054
301
2,752
13,369
15,631
0
W
Danzaburou
skurupii
Danzaburou
11,760
5,703
0
5,321
13,306
5,835
1,000
935
12,371
315
63,625
W
Atlas
spaced0g1
Atlas
9,502
2,826
399
3,545
15,977
18,870
0
3,389
12,588
26,708
0
W
Baron Samedi
xDuby 420
Baron Samedi
8,068
785
34
5,550
14,228
7,241
367
4,148
10,080
73,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,538
Gold Earned
41,745
383
Minions Killed
397
0
Camps Cleared
0
1,569,127
Distance Traveled
1,540,701
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,146
572
78
5
0
372,862
0
L
Fenrir
8,800
550
109
7
0
317,187
0
L
Janus
7,670
479
69
4
0
276,710
0
L
Danzaburou
7,914
495
82
5
0
286,248
0
L
Shiva
9,708
607
122
8
0
344,274
1
W
Odin
8,491
531
73
5
0
305,279
6
L
Maui
7,653
478
15
1
0
316,282
0
W
Danzaburou
8,328
521
89
6
0
287,401
5
W
Atlas
8,568
536
29
2
0
329,450
0
W
Baron Samedi
9,005
563
114
7
0
274,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role