Player Matchup

Mercury
Mercury
Chief Botozz
Mercury
Level 120
God Stats
3W - 2L
1,779 SR
Queue Stats
19W - 17L
1,531 Elo+
Solo
Chernobog
Chernobog
Shadowfaux93
Chernobog
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 75L
1,582 Elo+
Party 2
Fafnir
Fafnir
andreftandre
Fafnir
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 118L
1,541 Elo+
Solo
Set
Set
haydenb22
Set
Level 125
God Stats
4W - 3L
1,767 SR
Queue Stats
46W - 25L
1,843 Elo+
Solo
Sol
Sol
iceXdemon13
Sol
Level 120
God Stats
3W - 2L
1,602 SR
Queue Stats
34W - 25L
1,565 Elo+
Party 2
Team Averages
Level 133
1,630 SR
1,612 Elo+

VS

Team Averages
Level 131
1,458 SR
1,607 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
ErzaPlzStompMe
Surtr
Level 123
God Stats
1W - 3L
1,537 SR
Queue Stats
283W - 261L
1,588 Elo+
Solo
Hel
Hel
RubenDaaGOD
Hel
Level 146
God Stats
6W - 13L
1,472 SR
Queue Stats
452W - 403L
1,521 Elo+
Party 1
Athena
Athena
SparedT
Athena
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
196W - 183L
1,811 Elo+
Solo
Charybdis
Charybdis
snake-eyes-247
Charybdis
Level 159
God Stats
2W - 5L
1,278 SR
Queue Stats
193W - 161L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Chief Botozz
Mercury
13
8 / 0 / 7
8,086
674
6,784
9,722
3,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
Shadowfaux93
Chernobog
13
2 / 0 / 7
7,819
652
11,484
9,148
3,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
10
1 / 1 / 8
6,837
570
3,337
7,612
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
5 / 0 / 3
7,713
643
9,992
11,079
7,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 4 / 2
5,693
474
3,984
8,504
2,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
0 / 5 / 2
6,085
507
4,945
13,346
6,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 4 / 0
6,069
506
6,288
11,070
7,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 3 / 1
6,954
580
7,248
8,270
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
SparedT
Athena
9
2 / 3 / 2
6,231
519
3,906
14,485
16,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
snake-eyes-247
Charybdis
11
3 / 3 / 1
6,557
546
7,545
7,731
3,619
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
18
Kills
5
5
Deaths
18
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
5
2
0.2
W
Mercury
Chief Botozz
Mercury
8
0
7
11.5
L
0
4
0
0
L
0
3
1
0.17
W
Chernobog
Shadowfaux93
Chernobog
2
0
7
5.5
L
Athena
SparedT
Athena
2
3
2
1
W
Fafnir
1
1
8
5
W
5
0
3
6.5
W
2
4
2
0.75
L
Charybdis
snake-eyes-247
Charybdis
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,581
Damage
29,932
46,065
Taken
54,902
24,699
Mitigated
37,064
14,218
Healing
16,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
4,945
1,105
0
4,329
13,346
6,166
0
190
13,156
0
44,821
W
Mercury
Chief Botozz
Mercury
6,784
3,060
0
760
9,722
3,628
0
2,524
7,198
0
63,132
L
6,288
2,418
0
1,927
11,070
7,141
0
226
10,844
423
45,630
L
7,248
84
1,536
3,783
8,270
4,008
0
796
7,474
57,145
0
W
Chernobog
Shadowfaux93
Chernobog
11,484
7,505
0
3,287
9,148
3,565
0
4,490
4,658
0
68,520
L
Athena
SparedT
Athena
3,906
1,586
359
2,672
14,485
16,130
244
3,685
10,800
21,470
0
W
Fafnir
3,337
970
365
3,486
7,612
7,713
0
2,697
4,915
15,788
0
W
9,992
3,661
0
3,676
11,079
7,081
835
397
10,682
0
65,638
W
3,984
1,546
0
2,644
8,504
2,712
0
1,261
7,243
36,845
0
L
Charybdis
snake-eyes-247
Charybdis
7,545
3,924
0
2,291
7,731
3,619
1,789
2,424
5,307
0
54,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,148
Gold Earned
31,896
392
Minions Killed
364
0
Camps Cleared
0
1,207,800
Distance Traveled
1,137,524
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,085
507
72
6
0
262,484
0
W
Mercury
8,086
674
106
9
0
299,259
2
L
Surtr
6,069
506
68
6
0
196,540
4
L
Hel
6,954
580
117
10
0
252,237
1
W
Chernobog
7,819
652
103
9
0
228,889
2
L
Athena
6,231
519
21
2
0
233,014
0
W
Fafnir
6,837
570
19
2
0
232,864
6
W
Set
7,713
643
115
10
0
239,488
1
W
Sol
5,693
474
49
4
0
207,300
0
L
Charybdis
6,557
546
86
7
0
193,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role