Player Matchup

Hades
Hades
EDG_DominoImp_7z
Hades
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,420 Elo+
Party 1
Bellona
Bellona
EDG_L0tus
Bellona
Level 25
God Stats
7W - 2L
1,500 SR
Queue Stats
10W - 7L
1,377 Elo+
Party 1
Cthulhu
Cthulhu
Niegromancer
Cthulhu
Level 23
God Stats
11W - 5L
1,461 SR
Queue Stats
18W - 12L
1,389 Elo+
Party 1
Team Averages
Level 49
1,487 SR
1,396 Elo+

VS

Team Averages
Level 56
1,566 SR
1,435 Elo+
Chang'e
Chang'e
GrimDayze
Chang'e
Level 64
God Stats
8W - 4L
1,438 SR
Queue Stats
23W - 19L
1,298 Elo+
Solo
Rama
Rama
MeansToBelieve
Rama
Level 55
God Stats
1W - 1L
1,706 SR
Queue Stats
56W - 35L
1,652 Elo+
Solo
Hades
Hades
PINKUSPONKUS
Hades
Level 48
God Stats
33W - 32L
1,554 SR
Queue Stats
635W - 651L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 1
7,650
638
8,979
11,720
6,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bellona
EDG_L0tus
Bellona
11
0 / 2 / 1
7,156
596
4,693
11,106
10,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
Niegromancer
Cthulhu
12
2 / 3 / 0
7,445
620
7,601
12,168
11,843
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GrimDayze
Chang'e
13
0 / 1 / 7
8,213
684
9,667
10,276
3,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
4 / 0 / 5
9,399
783
10,003
7,394
3,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
5 / 1 / 2
9,404
784
7,995
9,063
4,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
9
9
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
L
Bellona
EDG_L0tus
Bellona
0
2
1
0.25
W
Chang'e
GrimDayze
Chang'e
0
1
7
3.5
W
4
0
5
6.5
L
Cthulhu
Niegromancer
Cthulhu
2
3
0
0.67
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,273
Damage
27,665
34,994
Taken
26,733
28,670
Mitigated
12,258
6,010
Healing
13,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,979
133
304
3,443
11,720
6,600
396
5,369
6,025
33,321
0
L
Bellona
EDG_L0tus
Bellona
4,693
952
0
1,673
11,106
10,227
500
5,070
5,589
0
16,790
W
Chang'e
GrimDayze
Chang'e
9,667
481
1,600
3,398
10,276
3,976
900
6,839
3,228
24,836
0
W
10,003
8,678
0
3,779
7,394
3,321
741
3,758
3,439
0
47,260
L
Cthulhu
Niegromancer
Cthulhu
7,601
468
340
250
12,168
11,843
0
5,851
5,670
25,116
0
W
7,995
265
863
3,889
9,063
4,961
1,035
6,039
2,852
34,155
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,251
Gold Earned
27,016
121
Minions Killed
167
0
Camps Cleared
0
671,083
Distance Traveled
680,886
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
7,650
638
65
5
0
218,759
2
L
Bellona
7,156
596
23
2
0
237,545
0
W
Chang'e
8,213
684
35
3
0
227,077
0
W
Rama
9,399
783
77
6
0
217,299
0
L
Cthulhu
7,445
620
33
3
0
214,779
0
W
Hades
9,404
784
55
5
0
236,510
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role