Player Matchup

Medusa
Medusa
Bronze III
Dеvv
Medusa
Bronze III
Level 68
God Stats
17W - 0L
1,712 SR
Queue Stats
26W - 0L
1,607 MMR
Party 2
Terra
Terra
Bronze III
HellsGayAngel
Terra
Bronze III
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 0L
1,607 MMR
Party 2
Chang'e
Chang'e
Bronze III
Quіnn
Chang'e
Bronze III
Level 150
God Stats
14W - 0L
1,598 SR
Queue Stats
14W - 0L
1,607 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 126
1,603 SR
1,607 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,830 SR
1,600 MMR
Chronos
Chronos
Gold II
CoolerSet141337
Chronos
Gold II
Level 65
God Stats
20W - 8L
1,808 SR
Queue Stats
272W - 144L
1,668 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
FlipperBroom346
Sun Wukong
Gold II
Level 158
God Stats
3W - 1L
1,717 SR
Queue Stats
1,165W - 915L
1,510 MMR
Party 1
Bacchus
Bacchus
Gold I
aBigChungusGoat
Bacchus
Gold I
Level 157
God Stats
5W - 3L
1,964 SR
Queue Stats
108W - 106L
1,623 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dеvv
Medusa
13
5 / 0 / 3
7,706
856
10,600
4,276
1,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
2 / 1 / 6
7,408
823
4,246
8,054
6,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Quіnn
Chang'e
12
1 / 1 / 6
7,006
778
7,095
5,270
2,015
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bans
AchillesNe ZhaAtlasGaneshaAphrodite

VS

Bans
ThothGuan YuCu ChulainnHorusChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
6,009
668
2,445
6,143
2,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
FlipperBroom346
Sun Wukong
10
0 / 3 / 2
5,795
644
2,182
7,330
4,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 0
6,354
706
3,553
10,774
9,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
5
8
Kills
2
2
Deaths
8
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Medusa
Dеvv
Medusa
5
0
3
6.5
L
Sun Wukong
FlipperBroom346
Sun Wukong
0
3
2
0.33
W
2
1
6
5
W
Chang'e
Quіnn
Chang'e
1
1
6
4
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,941
Damage
8,180
17,600
Taken
24,247
10,603
Mitigated
15,726
7,593
Healing
2,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,445
1,020
0
234
6,143
2,375
0
2,436
3,707
19,646
0
W
Medusa
Dеvv
Medusa
10,600
4,443
0
655
4,276
1,836
1,078
1,885
2,391
0
44,231
L
Sun Wukong
FlipperBroom346
Sun Wukong
2,182
279
0
432
7,330
4,070
0
3,990
3,340
0
10,940
W
4,246
559
1,333
1,616
8,054
6,752
26
2,270
5,784
11,894
0
W
Chang'e
Quіnn
Chang'e
7,095
576
1,236
2,753
5,270
2,015
170
1,881
3,389
35,255
0
L
3,553
189
43
1,912
10,774
9,281
0
4,793
5,835
15,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,120
Gold Earned
18,158
137
Minions Killed
93
0
Camps Cleared
0
517,815
Distance Traveled
425,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,009
668
58
6
0
106,385
0
W
Medusa
7,706
856
63
7
0
160,452
0
L
Sun Wukong
5,795
644
17
2
0
143,713
0
W
Terra
7,408
823
17
2
0
187,875
0
W
Chang'e
7,006
778
57
6
0
169,488
0
L
Bacchus
6,354
706
18
2
0
175,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role