Player Matchup

Arachne
Arachne
 
Arachne
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BennyD19
Danzaburou
Level 128
God Stats
20W - 11L
1,571 SR
Queue Stats
110W - 94L
1,493 Elo+
Party 1
Merlin
Merlin
Megawhip
Merlin
Level 59
God Stats
6W - 1L
1,635 SR
Queue Stats
30W - 30L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
Thulhuu
Gilgamesh
Level 55
God Stats
2W - 3L
1,277 SR
Queue Stats
47W - 46L
1,453 Elo+
Party 1
Aphrodite
Aphrodite
mintsan
Aphrodite
Level 86
God Stats
3W - 2L
1,452 SR
Queue Stats
113W - 101L
1,496 Elo+
Party 1
Team Averages
Level 78
1,487 SR
1,480 Elo+

VS

Team Averages
Level 85
1,402 SR
1,476 Elo+
Ne Zha
Ne Zha
EndyaSkill
Ne Zha
Level 113
God Stats
11W - 15L
1,526 SR
Queue Stats
110W - 115L
1,503 Elo+
Party 2
Maui
Maui
MarvinBlackbeard
Maui
Level 26
God Stats
1W - 3L
1,257 SR
Queue Stats
15W - 11L
1,583 Elo+
Party 2
Danzaburou
Danzaburou
SloFall
Danzaburou
Level 61
God Stats
12W - 9L
1,487 SR
Queue Stats
76W - 92L
1,394 Elo+
Party 2
Ra
Ra
buGNOr
Ra
Level 124
God Stats
0W - 3L
1,220 SR
Queue Stats
75W - 68L
1,479 Elo+
Solo
Aphrodite
Aphrodite
tori1215
Aphrodite
Level 101
God Stats
8W - 6L
1,518 SR
Queue Stats
10W - 10L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 2 / 5
7,007
637
5,674
10,371
3,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Danzaburou
BennyD19
Danzaburou
12
13 / 1 / 4
8,446
768
15,298
10,335
5,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Megawhip
Merlin
12
2 / 1 / 0
7,155
650
1,748
4,509
1,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
Thulhuu
Gilgamesh
11
1 / 2 / 0
5,795
527
6,012
10,778
6,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
mintsan
Aphrodite
11
3 / 1 / 12
7,656
696
3,503
8,820
6,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EndyaSkill
Ne Zha
10
2 / 4 / 2
6,047
550
7,609
10,991
4,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 1 / 0
7,322
666
6,393
8,498
7,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
SloFall
Danzaburou
7
0 / 7 / 2
4,898
445
4,104
10,742
4,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
12
2 / 4 / 1
6,944
631
6,090
6,783
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
tori1215
Aphrodite
7
0 / 6 / 1
4,904
446
1,646
7,685
3,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
22
Kills
7
7
Deaths
22
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
2
5
2.75
W
Danzaburou
BennyD19
Danzaburou
13
1
4
15
L
Ne Zha
EndyaSkill
Ne Zha
2
4
2
0.75
L
3
1
0
3
W
Merlin
Megawhip
Merlin
2
1
0
2
L
Danzaburou
SloFall
Danzaburou
0
7
2
0.14
W
Gilgamesh
Thulhuu
Gilgamesh
1
2
0
0.5
L
Ra
2
4
1
0.63
W
Aphrodite
mintsan
Aphrodite
3
1
12
9
L
Aphrodite
tori1215
Aphrodite
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,235
Damage
25,842
44,813
Taken
44,699
23,837
Mitigated
22,297
15,272
Healing
8,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
5,674
4,452
0
2,587
10,371
3,579
0
2,136
8,235
0
43,323
W
Danzaburou
BennyD19
Danzaburou
15,298
7,040
0
4,150
10,335
5,693
3,157
3,324
6,865
0
56,449
L
Ne Zha
EndyaSkill
Ne Zha
7,609
1,852
0
1,492
10,991
4,232
0
870
10,079
0
37,009
L
6,393
2,706
0
1,219
8,498
7,401
234
0
7,892
46,938
8,195
W
Merlin
Megawhip
Merlin
1,748
200
0
547
4,509
1,405
576
1,550
2,959
45,497
0
L
Danzaburou
SloFall
Danzaburou
4,104
2,335
0
1,407
10,742
4,200
0
1,428
9,314
0
19,216
W
Gilgamesh
Thulhuu
Gilgamesh
6,012
1,861
0
868
10,778
6,257
0
4,602
6,176
0
29,496
L
Ra
6,090
527
132
1,258
6,783
2,720
0
1,480
5,303
49,709
0
W
Aphrodite
mintsan
Aphrodite
3,503
1,212
2,386
4,734
8,820
6,903
569
1,729
7,001
22,756
0
L
Aphrodite
tori1215
Aphrodite
1,646
184
1,460
1,892
7,685
3,744
0
1,473
6,212
14,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,059
Gold Earned
30,115
286
Minions Killed
303
0
Camps Cleared
0
1,095,425
Distance Traveled
1,023,917
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,007
637
67
6
0
270,816
0
W
Danzaburou
8,446
768
70
6
0
208,374
0
L
Ne Zha
6,047
550
60
5
0
232,663
0
L
Maui
7,322
666
102
9
0
198,136
0
W
Merlin
7,155
650
81
7
0
189,582
0
L
Danzaburou
4,898
445
32
3
0
209,242
0
W
Gilgamesh
5,795
527
33
3
0
222,841
0
L
Ra
6,944
631
82
7
0
213,679
4
W
Aphrodite
7,656
696
35
3
0
203,812
0
L
Aphrodite
4,904
446
27
2
0
170,197
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role