Player Matchup

Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold IV
THR0SH
Ra
Gold IV
Level 154
God Stats
4W - 2L
1,500 SR
Queue Stats
573W - 571L
1,341 MMR
Party 3
Morgan Le Fay
Morgan Le Fay
Gold III
alanpro09
Morgan Le Fay
Gold III
Level 126
God Stats
19W - 13L
1,701 SR
Queue Stats
2,002W - 2,063L
1,369 MMR
Solo
Kali
Kali
Gold V
brunomate1000
Kali
Gold V
Level 140
God Stats
22W - 19L
1,799 SR
Queue Stats
283W - 289L
1,349 MMR
Solo
Odin
Odin
Gold III
kilosaurio14
Odin
Gold III
Level 83
God Stats
27W - 22L
1,987 SR
Queue Stats
463W - 463L
1,424 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,697 SR
1,397 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,517 SR
1,416 MMR
Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tyr
Tyr
Bronze IV
EvilProsT
Tyr
Bronze IV
Level 128
God Stats
1W - 3L
1,360 SR
Queue Stats
7W - 13L
1,372 MMR
Solo
Eset
Eset
Silver III
TheGamer124
Eset
Silver III
Level 60
God Stats
1W - 2L
1,964 SR
Queue Stats
26W - 28L
1,434 MMR
Party 2
Bacchus
Bacchus
Silver I
TheGodOfWarri
Bacchus
Silver I
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 16L
1,343 MMR
Party 2
Ravana
Ravana
Gold IV
zSlay3r
Ravana
Gold IV
Level 158
God Stats
0W - 1L
1,262 SR
Queue Stats
257W - 261L
1,429 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
2 / 1 / 5
6,776
616
4,699
7,702
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ra
10
1 / 0 / 6
6,592
599
3,110
7,632
4,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
alanpro09
Morgan Le Fay
13
7 / 1 / 3
7,972
725
8,893
5,845
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 2 / 5
7,675
698
5,379
12,607
5,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 2
7,599
691
7,446
8,970
6,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AphroditeThanatosMerlin

VS

Bans
Ao KuangHe BoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
0 / 3 / 1
5,327
484
4,399
5,209
1,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 2 / 0
6,300
573
3,929
11,446
9,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
1 / 5 / 0
5,771
525
4,471
7,901
3,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
10
1 / 3 / 0
5,852
532
4,648
11,059
10,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ravana
zSlay3r
Ravana
11
1 / 3 / 0
6,640
604
4,725
7,723
3,299
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
5
16
Kills
4
5
Deaths
16
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
2
1
5
4.5
L
Izanami
 
Izanami
0
3
1
0.17
L
1
2
0
0.5
W
Ra
1
0
6
4
L
1
5
0
0.2
L
Bacchus
1
3
0
0.33
W
Morgan Le Fay
alanpro09
Morgan Le Fay
7
1
3
8.5
W
5
2
5
3.75
W
1
1
2
2
L
Ravana
zSlay3r
Ravana
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,527
Damage
22,172
42,756
Taken
43,338
22,393
Mitigated
28,158
14,213
Healing
11,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,699
3,186
0
2,004
7,702
2,916
1,868
1,934
5,768
0
47,719
L
Izanami
 
Izanami
4,399
2,523
0
1,174
5,209
1,740
369
1,063
4,134
0
36,026
L
3,929
457
0
2,402
11,446
9,401
0
492
10,954
0
44,839
W
Ra
3,110
835
2,983
3,367
7,632
4,352
168
3,044
4,588
21,242
0
L
4,471
557
246
984
7,901
3,117
0
4,502
3,114
39,514
0
L
Bacchus
4,648
944
233
3,325
11,059
10,601
0
3,924
6,924
25,071
0
W
Morgan Le Fay
alanpro09
Morgan Le Fay
8,893
489
0
815
5,845
2,471
180
1,942
3,903
55,058
0
W
5,379
2,374
0
2,434
12,607
5,663
514
3,027
9,580
0
41,905
W
7,446
1,579
0
2,610
8,970
6,991
66
0
8,970
1,294
55,699
L
Ravana
zSlay3r
Ravana
4,725
1,432
0
3,411
7,723
3,299
0
1,878
5,675
0
48,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,614
Gold Earned
29,890
372
Minions Killed
334
0
Camps Cleared
0
1,186,984
Distance Traveled
1,089,211
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,776
616
74
7
0
210,224
0
L
Izanami
5,327
484
58
5
0
145,121
4
L
Tyr
6,300
573
79
7
0
222,177
2
W
Ra
6,592
599
35
3
0
265,385
4
L
Eset
5,771
525
82
7
0
239,610
0
L
Bacchus
5,852
532
32
3
0
232,046
2
W
Morgan Le Fay
7,972
725
91
8
0
244,896
7
W
Kali
7,675
698
70
6
0
251,506
0
W
Odin
7,599
691
102
9
0
214,973
0
L
Ravana
6,640
604
83
8
0
250,257
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role