Player Matchup

Mercury
Mercury
 
Mercury
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
FrostWolf13
Sylvanus
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 153L
1,421 Elo+
Solo
Tiamat
Tiamat
ItsKingJ-
Tiamat
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 73L
1,448 Elo+
Solo
Zhong Kui
Zhong Kui
JohanMRG
Zhong Kui
Level 100
God Stats
6W - 11L
1,042 SR
Queue Stats
919W - 867L
1,431 Elo+
Solo
Cernunnos
Cernunnos
PeopleEatPie
Cernunnos
Level 127
God Stats
3W - 2L
1,221 SR
Queue Stats
144W - 146L
1,428 Elo+
Solo
Team Averages
Level 101
1,353 SR
1,446 Elo+

VS

Team Averages
Level 100
1,446 SR
1,458 Elo+
Terra
Terra
GDYém
Terra
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,779 Elo+
Solo
Sol
Sol
Klipsis
Sol
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 12L
1,223 Elo+
Solo
Ah Puch
Ah Puch
Medcinemaan
Ah Puch
Level 94
God Stats
1W - 6L
1,423 SR
Queue Stats
115W - 124L
1,452 Elo+
Party 1
Bacchus
Bacchus
StrictlyDabz306
Bacchus
Level 100
God Stats
1W - 2L
1,306 SR
Queue Stats
100W - 118L
1,420 Elo+
Party 1
Xing Tian
Xing Tian
UnsulliedQueen
Xing Tian
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 106L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
1 / 4 / 8
8,982
642
5,705
9,978
4,318
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
FrostWolf13
Sylvanus
16
0 / 4 / 12
10,157
726
3,261
16,864
18,241
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tiamat
ItsKingJ-
Tiamat
18
3 / 1 / 10
10,420
744
9,552
8,946
7,969
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
JohanMRG
Zhong Kui
19
3 / 3 / 10
10,994
785
14,330
13,832
13,031
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
PeopleEatPie
Cernunnos
19
8 / 4 / 6
11,638
831
20,415
13,432
6,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
GDYém
Terra
17
2 / 3 / 5
10,095
721
4,481
14,228
13,697
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
19
6 / 4 / 5
11,071
791
16,099
12,544
5,808
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Puch
Medcinemaan
Ah Puch
20
5 / 2 / 7
11,123
795
17,488
11,008
6,249
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
2 / 5 / 8
8,797
628
10,263
21,177
18,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
UnsulliedQueen
Xing Tian
1
0 / 1 / 0
3,432
245
0
789
224

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
40
15
Kills
15
16
Deaths
15
46
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
4
8
1.25
W
Sylvanus
FrostWolf13
Sylvanus
0
4
12
1.5
L
Terra
GDYém
Terra
2
3
5
1.5
W
Tiamat
ItsKingJ-
Tiamat
3
1
10
8
W
Zhong Kui
JohanMRG
Zhong Kui
3
3
10
2.67
L
Sol
6
4
5
2.13
L
Ah Puch
Medcinemaan
Ah Puch
5
2
7
4.25
W
Cernunnos
PeopleEatPie
Cernunnos
8
4
6
2.75
L
2
5
8
1.2
L
Xing Tian
UnsulliedQueen
Xing Tian
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,263
Damage
48,331
63,052
Taken
59,746
50,406
Mitigated
44,388
27,639
Healing
18,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,705
1,716
1,237
1,499
9,978
4,318
1,790
7,679
2,299
0
12,938
W
Sylvanus
FrostWolf13
Sylvanus
3,261
402
6,339
4,576
16,864
18,241
180
10,096
6,768
8,158
0
L
Terra
GDYém
Terra
4,481
396
2,404
3,293
14,228
13,697
0
4,751
9,477
12,654
0
W
Tiamat
ItsKingJ-
Tiamat
9,552
1,269
2,140
3,861
8,946
7,969
0
7,323
1,623
27,512
0
W
Zhong Kui
JohanMRG
Zhong Kui
14,330
1,099
379
3,805
13,832
13,031
2,053
11,604
2,228
36,690
0
L
Sol
16,099
4,057
0
3,231
12,544
5,808
183
7,455
5,089
34,864
0
L
Ah Puch
Medcinemaan
Ah Puch
17,488
743
1,614
2,472
11,008
6,249
0
5,838
5,170
49,338
0
W
Cernunnos
PeopleEatPie
Cernunnos
20,415
10,136
1,417
2,386
13,432
6,847
3,825
11,432
2,000
0
44,256
L
10,263
135
319
5,555
21,177
18,410
0
9,099
12,078
16,093
197
L
Xing Tian
UnsulliedQueen
Xing Tian
0
0
0
0
789
224
0
0
789
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,191
Gold Earned
44,518
182
Minions Killed
158
0
Camps Cleared
0
1,247,959
Distance Traveled
972,121
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,982
642
11
1
0
271,202
0
W
Sylvanus
10,157
726
20
1
0
241,011
0
L
Terra
10,095
721
17
1
0
253,087
0
W
Tiamat
10,420
744
39
3
0
286,133
0
W
Zhong Kui
10,994
785
42
3
0
231,301
0
L
Sol
11,071
791
55
4
0
219,950
0
L
Ah Puch
11,123
795
70
5
0
264,435
0
W
Cernunnos
11,638
831
70
5
0
218,312
0
L
Bacchus
8,797
628
16
1
0
234,649
0
L
Xing Tian
3,432
245
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role