Player Matchup

Ravana
Ravana
Silver II
 
Ravana
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Bronze III
F4NT2SMA
Tiamat
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,364 MMR
Party 2
Maui
Maui
Silver IV
MarcusBR77
Maui
Silver IV
Level 148
God Stats
2W - 5L
1,460 SR
Queue Stats
3W - 10L
1,309 MMR
Solo
Sobek
Sobek
Silver I
NARDOK
Sobek
Silver I
Level 153
God Stats
35W - 47L
1,424 SR
Queue Stats
88W - 95L
1,329 MMR
Solo
Skadi
Skadi
Silver I
jebusm
Skadi
Silver I
Level 78
God Stats
29W - 42L
1,520 SR
Queue Stats
223W - 238L
1,307 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,481 SR
1,362 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,612 SR
1,416 MMR
Poseidon
Poseidon
Silver II
 
Poseidon
Silver II
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold V
 
Chang'e
Gold V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold IV
THR0SH
Cupid
Gold IV
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
573W - 571L
1,295 MMR
Party 3
Odin
Odin
Gold III
kilosaurio14
Odin
Gold III
Level 83
God Stats
27W - 22L
1,963 SR
Queue Stats
463W - 463L
1,378 MMR
Party 3
Kali
Kali
Gold IV
pkz111
Kali
Gold IV
Level 128
God Stats
33W - 26L
1,598 SR
Queue Stats
249W - 251L
1,407 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
4 / 5 / 0
7,632
477
9,804
11,632
5,517
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
F4NT2SMA
Tiamat
13
0 / 4 / 0
7,635
477
5,651
12,589
5,857
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 3 / 1
7,640
478
3,273
12,892
12,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sobek
NARDOK
Sobek
10
0 / 2 / 1
7,105
444
5,986
14,686
13,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
jebusm
Skadi
14
1 / 4 / 1
8,251
516
4,491
12,870
5,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AnubisNe ZhaSurtrAo KuangAgni

VS

Bans
FenrirThanatosHe BoAphroditeMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
5 / 2 / 1
9,392
587
12,735
9,608
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
 
Chang'e
12
1 / 2 / 6
7,585
474
8,828
14,229
4,658
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
THR0SH
Cupid
14
3 / 1 / 1
8,761
548
9,380
9,677
3,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 0 / 5
9,907
619
5,189
8,616
6,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kali
pkz111
Kali
17
7 / 0 / 2
10,796
675
12,556
17,291
8,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
5
Kills
18
18
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
4
5
0
0.8
W
Poseidon
 
Poseidon
5
2
1
2.75
W
Chang'e
 
Chang'e
1
2
6
2
L
Tiamat
F4NT2SMA
Tiamat
0
4
0
0
L
0
3
1
0.17
L
Sobek
NARDOK
Sobek
0
2
1
0.25
W
Cupid
THR0SH
Cupid
3
1
1
3.5
L
Skadi
jebusm
Skadi
1
4
1
0.38
W
2
0
5
4.5
W
Kali
pkz111
Kali
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,205
Damage
48,688
64,669
Taken
59,421
42,692
Mitigated
26,704
11,454
Healing
23,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
9,804
3,205
0
1,377
11,632
5,517
0
3,316
8,216
0
49,526
W
Poseidon
 
Poseidon
12,735
1,902
0
1,248
9,608
3,110
1,920
3,420
6,188
77,511
0
W
Chang'e
 
Chang'e
8,828
1,391
2,943
7,550
14,229
4,658
738
5,192
8,967
43,940
0
L
Tiamat
F4NT2SMA
Tiamat
5,651
227
0
1,823
12,589
5,857
0
6,121
6,168
62,222
0
L
3,273
842
0
2,210
12,892
12,392
0
2,593
10,223
42,092
11,064
L
Sobek
NARDOK
Sobek
5,986
158
0
3,180
14,686
13,654
0
8,347
6,147
27,378
0
W
Cupid
THR0SH
Cupid
9,380
6,344
604
4,051
9,677
3,620
961
1,483
8,194
0
61,592
L
Skadi
jebusm
Skadi
4,491
2,037
0
2,864
12,870
5,272
0
518
12,352
0
75,798
W
5,189
673
0
1,810
8,616
6,524
0
2,408
6,133
0
68,645
W
Kali
pkz111
Kali
12,556
6,690
0
5,108
17,291
8,792
470
3,913
13,273
0
99,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,263
Gold Earned
46,441
459
Minions Killed
515
0
Camps Cleared
0
1,551,427
Distance Traveled
1,735,170
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,632
477
76
5
0
332,701
0
W
Poseidon
9,392
587
119
7
0
334,410
2
W
Chang'e
7,585
474
59
4
0
323,019
5
L
Tiamat
7,635
477
124
8
0
316,298
0
L
Maui
7,640
478
86
5
0
307,743
0
L
Sobek
7,105
444
26
2
0
298,833
8
W
Cupid
8,761
548
86
5
0
327,573
3
L
Skadi
8,251
516
147
9
0
295,852
4
W
Odin
9,907
619
113
7
0
344,986
2
W
Kali
10,796
675
138
9
0
405,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role