Player Matchup

Atlas
Atlas
Gold II
 
Atlas
Gold II
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
Carlosnffc
Ne Zha
Gold IV
Level 145
God Stats
1W - 0L
1,739 SR
Queue Stats
25W - 26L
1,523 MMR
Party 2
Hou Yi
Hou Yi
Gold III
alih1997
Hou Yi
Gold III
Level 160
God Stats
21W - 19L
1,607 SR
Queue Stats
325W - 322L
1,572 MMR
Solo
Chang'e
Chang'e
Gold II
sexyblight
Chang'e
Gold II
Level 121
God Stats
199W - 133L
1,633 SR
Queue Stats
301W - 302L
1,599 MMR
Solo
Chaac
Chaac
Gold V
álliasK
Chaac
Gold V
Level 223
God Stats
2W - 1L
1,724 SR
Queue Stats
322W - 317L
1,596 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 142
1,641 SR
1,558 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,580 SR
1,563 MMR
Fenrir
Fenrir
Gold I
 
Fenrir
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold III
Aгmatrix
Athena
Gold III
Level 157
God Stats
15W - 4L
1,742 SR
Queue Stats
72W - 71L
1,585 MMR
Party 1
Rama
Rama
Silver I
CiernikToSyf
Rama
Silver I
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,601 MMR
Party 3
Merlin
Merlin
Gold I
StefEnti
Merlin
Gold I
Level 158
God Stats
28W - 19L
1,656 SR
Queue Stats
174W - 171L
1,566 MMR
Solo
Nu Wa
Nu Wa
Silver II
SztywnyCiapraga
Nu Wa
Silver II
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,562 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
12
2 / 0 / 2
7,583
542
4,214
11,219
9,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ne Zha
Carlosnffc
Ne Zha
13
0 / 0 / 2
7,518
537
3,716
9,410
3,759
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hou Yi
alih1997
Hou Yi
15
1 / 0 / 2
8,962
640
6,674
4,114
2,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
sexyblight
Chang'e
15
1 / 1 / 0
8,526
609
1,675
6,237
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
álliasK
Chaac
15
1 / 0 / 0
8,234
588
7,076
12,850
9,601
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
BakasuraAphroditeHelAo Kuang

VS

Bans
He BoScyllaThanatosMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 1 / 0
6,880
491
2,637
10,685
4,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Aгmatrix
Athena
10
0 / 1 / 0
6,341
453
1,825
7,372
4,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 3 / 0
6,304
450
1,858
9,859
3,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
StefEnti
Merlin
14
0 / 0 / 1
8,002
572
1,573
3,236
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 0 / 0
7,730
552
9,548
7,397
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
5
Kills
1
1
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
0
2
3
L
Fenrir
 
Fenrir
1
1
0
1
L
Athena
Aгmatrix
Athena
0
1
0
0
W
Ne Zha
Carlosnffc
Ne Zha
0
0
2
1
L
0
3
0
0
L
Merlin
StefEnti
Merlin
0
0
1
0.5
L
0
0
0
0
W
Hou Yi
alih1997
Hou Yi
1
0
2
2
W
Chang'e
sexyblight
Chang'e
1
1
0
1
W
Chaac
álliasK
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,355
Damage
17,441
43,830
Taken
38,549
26,773
Mitigated
17,254
19,649
Healing
11,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,214
1,523
0
2,342
11,219
9,020
0
2,005
9,122
23,989
201
L
Fenrir
 
Fenrir
2,637
1,588
0
3,104
10,685
4,822
0
1,800
8,885
0
57,815
L
Athena
Aгmatrix
Athena
1,825
522
0
2,453
7,372
4,948
12
2,191
5,181
11,950
0
W
Ne Zha
Carlosnffc
Ne Zha
3,716
891
0
2,153
9,410
3,759
543
2,267
7,063
0
65,820
L
1,858
1,434
0
3,282
9,859
3,567
0
1,210
8,649
0
44,705
L
Merlin
StefEnti
Merlin
1,573
97
0
750
3,236
1,149
0
496
2,740
86,933
0
L
9,548
2,044
0
1,739
7,397
2,768
0
192
7,205
62,958
0
W
Hou Yi
alih1997
Hou Yi
6,674
3,269
0
3,143
4,114
2,091
0
264
3,842
0
90,105
W
Chang'e
sexyblight
Chang'e
1,675
0
682
4,173
6,237
2,302
0
1,262
4,955
84,009
0
W
Chaac
álliasK
Chaac
7,076
762
0
7,156
12,850
9,601
0
6,864
5,482
0
73,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,823
Gold Earned
35,257
563
Minions Killed
475
0
Camps Cleared
0
1,563,801
Distance Traveled
1,468,581
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,583
542
15
1
0
307,106
14
L
Fenrir
6,880
491
92
7
0
336,295
0
L
Athena
6,341
453
21
2
0
312,861
2
W
Ne Zha
7,518
537
95
7
0
346,056
3
L
Rama
6,304
450
90
6
0
268,388
0
L
Merlin
8,002
572
162
12
0
268,402
3
L
Nu Wa
7,730
552
110
8
0
282,635
3
W
Hou Yi
8,962
640
156
11
0
275,714
0
W
Chang'e
8,526
609
177
13
0
336,368
0
W
Chaac
8,234
588
120
9
0
298,557
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role