Player Matchup

Anubis
Anubis
 
Anubis
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Akuma310
Chernobog
Level 126
God Stats
2W - 8L
1,394 SR
Queue Stats
127W - 212L
1,423 Elo+
Party 2
Chiron
Chiron
Mëwtwo
Chiron
Level 136
God Stats
26W - 26L
1,632 SR
Queue Stats
642W - 620L
1,519 Elo+
Solo
Thor
Thor
renzo310
Thor
Level 121
God Stats
14W - 17L
1,524 SR
Queue Stats
82W - 79L
1,527 Elo+
Party 2
Team Averages
Level 126
1,510 SR
1,494 Elo+

VS

Team Averages
Level 112
1,481 SR
1,503 Elo+
Sobek
Sobek
 
Sobek
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
CheeseHead23
Surtr
Level 106
God Stats
3W - 3L
1,382 SR
Queue Stats
148W - 166L
1,539 Elo+
Party 1
Neith
Neith
JstJsh
Neith
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 40L
1,484 Elo+
Solo
Anubis
Anubis
mantequilla314
Anubis
Level 53
God Stats
89W - 98L
1,523 SR
Queue Stats
97W - 116L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
1 / 4 / 4
4,880
542
2,097
6,277
2,440
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
 
King Arthur
8
0 / 1 / 3
4,320
480
3,901
7,052
3,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
Akuma310
Chernobog
9
0 / 2 / 3
5,217
580
3,527
8,033
2,640
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
Mëwtwo
Chiron
9
1 / 1 / 0
5,180
576
5,082
5,069
1,910
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
9
4 / 0 / 1
5,690
632
2,922
5,210
1,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
2 / 0 / 1
5,225
581
2,726
6,109
4,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
 
Janus
8
1 / 4 / 4
4,953
550
4,026
5,955
1,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

9
0 / 0 / 1
5,438
604
4,116
6,987
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
JstJsh
Neith
8
0 / 0 / 3
4,752
528
3,520
5,395
1,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

9
5 / 2 / 2
5,606
623
4,647
4,632
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
6
Kills
8
8
Deaths
6
11
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
4
4
0.75
L
King Arthur
 
King Arthur
0
1
3
1.5
W
Sobek
 
Sobek
2
0
1
2.5
W
Janus
 
Janus
1
4
4
0.75
L
Chernobog
Akuma310
Chernobog
0
2
3
0.75
W
0
0
1
0.5
W
Neith
JstJsh
Neith
0
0
3
1.5
L
Chiron
Mëwtwo
Chiron
1
1
0
1
W
5
2
2
3
L
Thor
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,529
Damage
19,035
31,641
Taken
29,078
12,661
Mitigated
12,707
8,604
Healing
8,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,097
107
0
1,492
6,277
2,440
0
3,882
2,376
26,727
0
L
King Arthur
 
King Arthur
3,901
280
0
2,057
7,052
3,886
0
4,434
2,603
1,192
20,815
W
Sobek
 
Sobek
2,726
196
204
3,987
6,109
4,124
0
15
6,024
15,259
0
W
Janus
 
Janus
4,026
686
0
423
5,955
1,437
160
1,891
4,025
25,953
0
L
Chernobog
Akuma310
Chernobog
3,527
2,348
0
3,152
8,033
2,640
0
864
7,169
0
41,848
W
4,116
2,131
0
1,806
6,987
3,694
0
0
6,987
701
37,291
W
Neith
JstJsh
Neith
3,520
1,532
0
1,140
5,395
1,601
0
0
5,224
0
28,373
L
Chiron
Mëwtwo
Chiron
5,082
1,645
137
1,391
5,069
1,910
0
1,247
3,794
0
39,989
W
4,647
132
0
1,251
4,632
1,851
264
656
3,823
35,056
0
L
Thor
2,922
876
0
375
5,210
1,785
0
1,045
4,165
0
29,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,287
Gold Earned
25,974
282
Minions Killed
241
0
Camps Cleared
0
846,199
Distance Traveled
860,535
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,880
542
45
5
0
133,542
0
L
King Arthur
4,320
480
35
4
0
179,616
0
W
Sobek
5,225
581
20
2
0
187,512
1
W
Janus
4,953
550
44
5
0
174,924
0
L
Chernobog
5,217
580
88
10
0
164,667
0
W
Surtr
5,438
604
63
7
0
170,564
2
W
Neith
4,752
528
58
6
0
164,986
2
L
Chiron
5,180
576
61
7
0
157,915
0
W
Anubis
5,606
623
56
6
0
162,549
0
L
Thor
5,690
632
53
6
0
210,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role