Player Matchup

Anhur
Anhur
Dyllonm
Anhur
Level 86
God Stats
1W - 0L
1,480 SR
Queue Stats
4W - 7L
1,169 Elo+
Solo
Loki
Loki
Erenstorm
Loki
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,468 Elo+
Party 2
Tiamat
Tiamat
EverCat
Tiamat
Level 43
God Stats
11W - 12L
1,452 SR
Queue Stats
77W - 84L
1,432 Elo+
Solo
Amaterasu
Amaterasu
ISPYUDIE
Amaterasu
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,412 Elo+
Party 2
The Morrigan
The Morrigan
SyntezNika
The Morrigan
Level 156
God Stats
13W - 15L
1,550 SR
Queue Stats
167W - 174L
1,491 Elo+
Solo
Team Averages
Level 90
1,496 SR
1,394 Elo+

VS

Team Averages
Level 74
1,415 SR
1,402 Elo+
Pele
Pele
DEXTERMINAThOR
Pele
Level 137
God Stats
5W - 5L
1,519 SR
Queue Stats
9W - 9L
1,566 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Kalkeeper
Morgan Le Fay
Level 68
God Stats
52W - 47L
1,342 SR
Queue Stats
476W - 482L
1,328 Elo+
Party 1
Cupid
Cupid
Ketho
Cupid
Level 108
God Stats
8W - 9L
1,646 SR
Queue Stats
61W - 48L
1,512 Elo+
Solo
Poseidon
Poseidon
Mivergalinda2000
Poseidon
Level 40
God Stats
0W - 1L
1,423 SR
Queue Stats
3W - 13L
1,290 Elo+
Solo
Horus
Horus
ZhopniyPrigar
Horus
Level 17
God Stats
0W - 1L
1,143 SR
Queue Stats
8W - 27L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Dyllonm
Anhur
15
1 / 4 / 5
9,141
1,016
6,320
11,045
3,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
14
2 / 2 / 4
9,079
1,009
6,062
11,043
4,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
EverCat
Tiamat
15
1 / 1 / 10
9,474
1,053
15,095
5,994
4,766
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
ISPYUDIE
Amaterasu
15
3 / 0 / 8
9,784
1,087
6,465
11,237
11,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
SyntezNika
The Morrigan
15
5 / 1 / 4
10,375
1,153
10,766
3,304
1,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Team 1 Tickets

261

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 0
7,863
874
3,245
3,928
1,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Kalkeeper
Morgan Le Fay
15
3 / 3 / 5
9,696
1,077
18,694
11,484
5,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cupid
Ketho
Cupid
15
3 / 1 / 3
10,089
1,121
6,442
10,077
4,598
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
2 / 5 / 5
9,489
1,054
7,584
8,873
3,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
0 / 3 / 4
8,528
948
1,981
11,504
11,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
12
Kills
8
8
Deaths
12
31
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Anhur
Dyllonm
Anhur
1
4
5
0.88
W
Loki
2
2
4
2
W
Tiamat
EverCat
Tiamat
1
1
10
6
W
Amaterasu
ISPYUDIE
Amaterasu
3
0
8
7
L
Morgan Le Fay
Kalkeeper
Morgan Le Fay
3
3
5
1.83
L
Cupid
Ketho
Cupid
3
1
3
4.5
L
2
5
5
0.9
W
The Morrigan
SyntezNika
The Morrigan
5
1
4
7
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,708
Damage
37,946
42,623
Taken
45,866
25,854
Mitigated
27,111
4,365
Healing
5,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,245
421
0
582
3,928
1,802
0
2,244
1,618
0
10,069
W
Anhur
Dyllonm
Anhur
6,320
3,047
0
1,209
11,045
3,929
0
7,485
2,761
0
29,292
W
Loki
6,062
2,955
0
0
11,043
4,771
0
3,651
6,913
0
11,470
W
Tiamat
EverCat
Tiamat
15,095
586
0
874
5,994
4,766
0
3,705
1,854
37,433
0
W
Amaterasu
ISPYUDIE
Amaterasu
6,465
2,122
0
2,173
11,237
11,176
0
7,021
3,296
0
11,892
L
Morgan Le Fay
Kalkeeper
Morgan Le Fay
18,694
1,370
51
289
11,484
5,934
0
5,811
5,234
24,647
0
L
Cupid
Ketho
Cupid
6,442
4,100
203
657
10,077
4,598
0
4,287
5,528
0
49,008
L
7,584
343
0
0
8,873
3,375
0
5,728
2,665
30,309
0
W
The Morrigan
SyntezNika
The Morrigan
10,766
793
0
109
3,304
1,212
0
1,948
941
32,540
0
L
1,981
1,016
2,250
1,924
11,504
11,402
0
6,367
4,386
265
3,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,853
Gold Earned
45,665
180
Minions Killed
187
10
Camps Cleared
4
935,890
Distance Traveled
820,419
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,863
874
13
1
0
80,576
0
W
Anhur
9,141
1,016
55
6
4
162,454
0
W
Loki
9,079
1,009
10
1
0
209,458
0
W
Tiamat
9,474
1,053
49
5
2
180,931
0
W
Amaterasu
9,784
1,087
15
2
0
207,875
0
L
Morgan Le Fay
9,696
1,077
27
3
2
199,809
0
L
Cupid
10,089
1,121
94
10
1
189,243
0
L
Poseidon
9,489
1,054
48
5
1
164,590
0
W
The Morrigan
10,375
1,153
51
6
4
175,172
0
L
Horus
8,528
948
5
1
0
186,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role