Player Matchup

Martichoras
Martichoras
I_am_this-L
Martichoras
Level 109
God Stats
4W - 6L
1,346 SR
Queue Stats
256W - 245L
1,410 Elo+
Party 3
Thor
Thor
IamKrayzeeHD
Thor
Level 29
God Stats
2W - 3L
1,655 SR
Queue Stats
57W - 79L
1,286 Elo+
Party 1
Set
Set
SteazySirl
Set
Level 81
God Stats
2W - 1L
1,500 SR
Queue Stats
125W - 117L
1,300 Elo+
Party 1
Anubis
Anubis
Superlatja
Anubis
Level 104
God Stats
14W - 18L
1,442 SR
Queue Stats
479W - 481L
1,411 Elo+
Party 3
Bacchus
Bacchus
Twitch_zSweaZy
Bacchus
Level 66
God Stats
4W - 1L
1,500 SR
Queue Stats
123W - 139L
1,389 Elo+
Party 3
Team Averages
Level 78
1,489 SR
1,359 Elo+

VS

Team Averages
Level 49
1,616 SR
1,391 Elo+
Geb
Geb
Harleyodis360
Geb
Level 69
God Stats
2W - 1L
1,779 SR
Queue Stats
77W - 83L
1,410 Elo+
Party 2
Horus
Horus
LonerSlime
Horus
Level 28
God Stats
2W - 2L
1,250 SR
Queue Stats
25W - 41L
1,362 Elo+
Party 2
Sol
Sol
RoronoaZoro5565
Sol
Level 63
God Stats
21W - 13L
1,718 SR
Queue Stats
201W - 207L
1,411 Elo+
Solo
Nemesis
Nemesis
stoutpuppy18528
Nemesis
Level 35
God Stats
1W - 2L
1,835 SR
Queue Stats
21W - 25L
1,391 Elo+
Party 2
Jing Wei
Jing Wei
thirsty_tofu9
Jing Wei
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 150L
1,383 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
I_am_this-L
Martichoras
15
9 / 2 / 10
10,215
568
18,497
17,782
11,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 4 / 0
8,309
462
4,480
14,960
6,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
7 / 5 / 7
10,231
568
9,030
15,203
7,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Superlatja
Anubis
18
15 / 0 / 3
11,872
660
19,087
10,184
5,279
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 1 / 17
10,008
556
9,335
17,922
27,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 1
8,164
454
7,849
16,654
13,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
16
6 / 3 / 2
10,007
556
14,194
15,589
16,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
2 / 9 / 0
9,555
531
6,501
17,013
4,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 8 / 3
7,135
396
6,234
16,019
5,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jing Wei
thirsty_tofu9
Jing Wei
12
1 / 9 / 3
7,708
428
15,416
18,965
8,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
21
37
Kills
12
12
Deaths
37
37
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
W
Martichoras
I_am_this-L
Martichoras
9
2
10
7
W
2
4
0
0.5
L
Horus
6
3
2
2.33
L
2
9
0
0.22
W
7
5
7
2.1
W
Anubis
Superlatja
Anubis
15
0
3
16.5
W
4
1
17
12.5
L
1
8
3
0.31
L
Jing Wei
thirsty_tofu9
Jing Wei
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,429
Damage
50,194
76,051
Taken
84,240
58,298
Mitigated
49,120
25,112
Healing
13,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,849
1,685
0
2,061
16,654
13,635
0
6,158
10,496
27,602
0
W
Martichoras
I_am_this-L
Martichoras
18,497
9,857
0
9,003
17,782
11,129
1,279
2,762
14,928
0
81,918
W
4,480
903
0
2,135
14,960
6,702
708
273
13,804
0
39,944
L
Horus
14,194
5,223
420
3,922
15,589
16,788
293
1,327
14,262
926
64,866
L
6,501
3,168
0
1,830
17,013
4,791
3,772
10,302
6,711
66,475
0
W
9,030
4,585
0
1,882
15,203
7,525
1,602
2,565
12,344
0
78,611
W
Anubis
Superlatja
Anubis
19,087
298
0
6,933
10,184
5,279
1,756
4,187
5,997
99,213
0
W
9,335
1,565
522
4,637
17,922
27,663
242
5,037
12,802
26,923
0
L
6,234
2,019
0
951
16,019
5,721
0
5,690
10,329
0
31,740
L
Jing Wei
thirsty_tofu9
Jing Wei
15,416
11,582
0
4,351
18,965
8,185
0
4,945
14,020
0
59,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,635
Gold Earned
42,569
445
Minions Killed
337
0
Camps Cleared
0
1,676,894
Distance Traveled
1,635,504
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,164
454
29
2
0
333,115
0
W
Martichoras
10,215
568
114
6
0
333,566
0
W
Thor
8,309
462
66
4
0
262,506
4
L
Horus
10,007
556
81
5
0
345,029
0
L
Sol
9,555
531
106
6
0
276,189
0
W
Set
10,231
568
87
5
0
362,317
6
W
Anubis
11,872
660
153
9
0
354,276
3
W
Bacchus
10,008
556
25
1
0
364,229
0
L
Nemesis
7,135
396
44
2
0
349,109
0
L
Jing Wei
7,708
428
77
4
0
332,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role