Player Matchup

Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AKAvillaz123
Chang'e
Level 87
God Stats
7W - 12L
1,587 SR
Queue Stats
47W - 56L
1,480 Elo+
Party 1
Ullr
Ullr
DuhhitsAnthonyy
Ullr
Level 159
God Stats
20W - 31L
1,324 SR
Queue Stats
157W - 212L
1,427 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Mexannik
Morgan Le Fay
Level 118
God Stats
8W - 9L
1,930 SR
Queue Stats
140W - 136L
1,524 Elo+
Solo
Bakasura
Bakasura
TheManLikeMoe
Bakasura
Level 107
God Stats
8W - 4L
1,500 SR
Queue Stats
297W - 395L
1,566 Elo+
Party 1
Team Averages
Level 120
1,568 SR
1,499 Elo+

VS

Team Averages
Level 86
1,496 SR
1,513 Elo+
Apollo
Apollo
Endixendi
Apollo
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 42L
1,459 Elo+
Party 2
Chang'e
Chang'e
Kornel2000
Chang'e
Level 125
God Stats
2W - 2L
1,732 SR
Queue Stats
147W - 137L
1,516 Elo+
Solo
Horus
Horus
Märcel
Horus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 30L
1,577 Elo+
Party 2
Kumbhakarna
Kumbhakarna
P0lxd
Kumbhakarna
Level 22
God Stats
8W - 8L
1,512 SR
Queue Stats
187W - 186L
1,504 Elo+
Party 3
Thanatos
Thanatos
moisesrs
Thanatos
Level 125
God Stats
2W - 12L
1,236 SR
Queue Stats
132W - 128L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 1 / 8
9,563
503
4,770
14,305
14,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chang'e
AKAvillaz123
Chang'e
15
1 / 2 / 1
9,176
483
7,497
16,489
11,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
3 / 0 / 5
10,806
569
12,516
11,300
5,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Mexannik
Morgan Le Fay
16
4 / 1 / 6
10,353
545
17,736
12,473
5,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
TheManLikeMoe
Bakasura
20
9 / 1 / 3
12,024
633
13,288
13,666
6,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Endixendi
Apollo
12
1 / 6 / 0
8,064
424
4,903
14,340
5,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Kornel2000
Chang'e
15
0 / 5 / 1
9,255
487
7,679
18,348
7,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Märcel
Horus
16
0 / 1 / 3
9,825
517
16,394
15,250
14,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kumbhakarna
P0lxd
Kumbhakarna
10
0 / 2 / 5
7,539
397
3,643
14,299
11,863
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
moisesrs
Thanatos
15
4 / 5 / 1
9,151
482
7,447
17,421
6,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
19
Kills
5
5
Deaths
19
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
1
8
6
W
Chang'e
AKAvillaz123
Chang'e
1
2
1
0.75
W
3
0
5
5.5
L
Apollo
Endixendi
Apollo
1
6
0
0.17
L
Chang'e
Kornel2000
Chang'e
0
5
1
0.1
W
Morgan Le Fay
Mexannik
Morgan Le Fay
4
1
6
7
L
Horus
Märcel
Horus
0
1
3
1.5
L
Kumbhakarna
P0lxd
Kumbhakarna
0
2
5
1.25
W
Bakasura
TheManLikeMoe
Bakasura
9
1
3
10.5
L
Thanatos
moisesrs
Thanatos
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,807
Damage
40,066
68,233
Taken
79,658
43,542
Mitigated
46,756
25,274
Healing
27,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
4,770
565
3,337
4,751
14,305
14,571
473
3,364
10,889
21,474
0
W
Chang'e
AKAvillaz123
Chang'e
7,497
458
1,371
8,201
16,489
11,265
386
872
14,431
57,180
0
W
12,516
6,160
0
1,331
11,300
5,580
337
1,757
9,543
0
106,257
L
Apollo
Endixendi
Apollo
4,903
2,138
0
2,190
14,340
5,982
0
2,406
11,672
0
46,266
L
Chang'e
Kornel2000
Chang'e
7,679
297
548
6,539
18,348
7,374
849
6,672
10,344
83,412
0
W
Morgan Le Fay
Mexannik
Morgan Le Fay
17,736
1,748
0
2,286
12,473
5,240
493
3,828
8,438
85,229
0
L
Horus
Märcel
Horus
16,394
7,084
380
6,344
15,250
14,545
38
8,514
6,604
708
77,807
L
Kumbhakarna
P0lxd
Kumbhakarna
3,643
902
0
2,279
14,299
11,863
0
5,642
8,123
20,935
0
W
Bakasura
TheManLikeMoe
Bakasura
13,288
9,062
0
3,997
13,666
6,886
0
2,515
11,102
0
112,454
L
Thanatos
moisesrs
Thanatos
7,447
1,294
0
9,313
17,421
6,992
0
5,902
10,659
0
61,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,922
Gold Earned
43,834
578
Minions Killed
458
0
Camps Cleared
0
1,945,497
Distance Traveled
1,897,774
24
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,563
503
22
1
0
375,453
4
W
Chang'e
9,176
483
90
5
0
362,323
9
W
Ullr
10,806
569
155
8
0
318,350
5
L
Apollo
8,064
424
82
4
0
360,844
4
L
Chang'e
9,255
487
155
8
0
345,675
0
W
Morgan Le Fay
10,353
545
138
7
0
426,474
5
L
Horus
9,825
517
120
6
0
406,377
5
L
Kumbhakarna
7,539
397
13
1
0
387,731
2
W
Bakasura
12,024
633
173
9
0
462,897
1
L
Thanatos
9,151
482
88
5
0
397,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role