Player Matchup

Ishtar
Ishtar
BelBroChyll
Ishtar
Level 107
God Stats
3W - 2L
1,576 SR
Queue Stats
182W - 156L
1,604 Elo+
Party 1
Thoth
Thoth
KingKobelverson
Thoth
Level 140
God Stats
3W - 1L
1,408 SR
Queue Stats
89W - 82L
1,632 Elo+
Party 1
Chaac
Chaac
SpaceNarwhal 4
Chaac
Level 106
God Stats
3W - 1L
1,516 SR
Queue Stats
52W - 36L
1,534 Elo+
Party 1
Team Averages
Level 118
1,500 SR
1,590 Elo+

VS

Team Averages
Level 71
1,475 SR
1,529 Elo+
Morgan Le Fay
Morgan Le Fay
Azuriieon
Morgan Le Fay
Level 118
God Stats
24W - 21L
1,690 SR
Queue Stats
53W - 46L
1,700 Elo+
Solo
Odin
Odin
Z_Commishoner
Odin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 75L
1,550 Elo+
Solo
Anubis
Anubis
xTriss_Merigold0
Anubis
Level 64
God Stats
1W - 1L
1,235 SR
Queue Stats
4W - 3L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
1 / 0 / 4
7,095
710
4,749
7,711
2,079
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
6 / 2 / 3
8,544
854
10,559
4,826
1,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 2 / 5
7,285
729
6,320
6,987
6,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Azuriieon
Morgan Le Fay
13
3 / 3 / 1
7,511
751
7,137
8,289
3,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 2
6,413
641
1,254
6,754
4,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
1 / 4 / 3
7,012
701
7,024
9,821
6,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
9
Kills
4
4
Deaths
9
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Azuriieon
Morgan Le Fay
3
3
1
1.17
W
Ishtar
1
0
4
3
W
6
2
3
3.75
W
2
2
5
2.25
L
0
2
2
0.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,628
Damage
15,415
19,524
Taken
24,864
9,840
Mitigated
14,086
2,492
Healing
4,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Azuriieon
Morgan Le Fay
7,137
253
0
679
8,289
3,090
0
4,193
3,978
29,738
0
W
Ishtar
4,749
2,418
0
929
7,711
2,079
972
5,374
2,337
0
25,631
W
10,559
245
0
464
4,826
1,406
473
3,758
1,068
39,813
0
W
6,320
781
0
1,099
6,987
6,355
0
5,071
1,916
71
17,028
L
1,254
326
241
1,171
6,754
4,757
0
3,271
3,362
0
4,056
L
7,024
524
0
2,785
9,821
6,239
0
3,232
6,343
26,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,924
Gold Earned
20,936
142
Minions Killed
111
0
Camps Cleared
0
558,989
Distance Traveled
488,940
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,511
751
48
5
0
184,282
0
W
Ishtar
7,095
710
44
4
0
195,411
0
W
Thoth
8,544
854
67
7
0
171,340
0
W
Chaac
7,285
729
31
3
0
192,238
0
L
Odin
6,413
641
5
1
0
147,433
1
L
Anubis
7,012
701
58
6
0
157,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role