Player Matchup

Ne Zha
Ne Zha
Dresdyn_Starr27
Ne Zha
Level 19
God Stats
4W - 5L
1,272 SR
Queue Stats
378W - 431L
1,291 Elo+
Solo
Nox
Nox
SkinXl3l
Nox
Level 115
God Stats
3W - 0L
1,715 SR
Queue Stats
40W - 37L
1,519 Elo+
Party 1
King Arthur
King Arthur
demigardener
King Arthur
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 105L
1,483 Elo+
Solo
Hercules
Hercules
qc2stroke
Hercules
Level 65
God Stats
3W - 0L
1,500 SR
Queue Stats
89W - 85L
1,425 Elo+
Party 1
Skadi
Skadi
screamoskater
Skadi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,654 Elo+
Solo
Team Averages
Level 91
1,497 SR
1,474 Elo+

VS

Team Averages
Level 111
1,522 SR
1,528 Elo+
Chiron
Chiron
 
Chiron
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DON TOP SHOTTA
Ao Kuang
Level 140
God Stats
0W - 3L
1,292 SR
Queue Stats
318W - 348L
1,438 Elo+
Solo
He Bo
He Bo
JefersonA77
He Bo
Level 121
God Stats
3W - 1L
1,817 SR
Queue Stats
103W - 86L
1,528 Elo+
Solo
Pele
Pele
NDC Warrior
Pele
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,643 Elo+
Solo
Serqet
Serqet
TRUEH0LL0WKNIGHT
Serqet
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 72L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 11
8,036
804
5,439
3,905
1,725
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
6 / 1 / 11
8,850
885
7,977
5,737
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
demigardener
King Arthur
13
2 / 2 / 11
7,709
771
5,864
8,649
7,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
qc2stroke
Hercules
16
6 / 0 / 13
9,115
912
8,994
9,303
9,302
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

15
5 / 2 / 10
8,720
872
8,760
6,016
2,406
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
1 / 3 / 1
6,462
646
2,362
5,768
2,221
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
14
1 / 2 / 3
7,034
703
4,719
8,374
8,343
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 6 / 3
7,392
739
7,268
9,491
3,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 2
7,159
716
4,611
10,429
4,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 2
7,056
706
6,002
7,395
6,931
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
17
21
Kills
6
6
Deaths
21
56
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
1
3
1
0.5
L
Ao Kuang
1
2
3
1.25
W
2
1
11
7.5
L
1
6
3
0.42
L
2
6
2
0.5
W
6
1
11
11.5
L
1
4
2
0.5
W
King Arthur
demigardener
King Arthur
2
2
11
3.75
W
Hercules
qc2stroke
Hercules
6
0
13
12.5
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,034
Damage
24,962
33,610
Taken
41,457
23,539
Mitigated
25,519
13,381
Healing
7,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
2,362
737
257
1,052
5,768
2,221
0
1,800
3,968
0
6,990
L
Ao Kuang
4,719
345
908
3,044
8,374
8,343
0
2,151
6,223
8,981
0
W
5,439
469
271
419
3,905
1,725
0
938
2,967
0
14,281
L
7,268
174
32
1,542
9,491
3,516
0
1,609
7,882
21,157
0
L
4,611
422
0
732
10,429
4,508
0
1,872
8,557
0
14,132
W
7,977
1,578
824
2,107
5,737
2,599
0
1,297
4,128
21,068
0
L
6,002
1,544
0
132
7,395
6,931
0
545
6,850
0
6,952
W
King Arthur
demigardener
King Arthur
5,864
228
0
0
8,649
7,507
0
4,034
4,540
0
11,428
W
Hercules
qc2stroke
Hercules
8,994
1,772
1,909
6,427
9,303
9,302
659
3,095
5,914
0
14,839
W
8,760
2,591
494
930
6,016
2,406
570
2,623
3,057
0
21,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,430
Gold Earned
35,103
112
Minions Killed
80
0
Camps Cleared
0
912,862
Distance Traveled
801,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,462
646
11
1
0
143,192
0
L
Ao Kuang
7,034
703
10
1
0
183,538
0
W
Ne Zha
8,036
804
22
2
0
143,364
0
L
He Bo
7,392
739
34
3
0
169,713
0
L
Pele
7,159
716
23
2
0
163,019
0
W
Nox
8,850
885
39
4
0
179,304
0
L
Serqet
7,056
706
2
0
0
142,233
0
W
King Arthur
7,709
771
12
1
0
169,077
0
W
Hercules
9,115
912
12
1
0
224,278
0
W
Skadi
8,720
872
27
3
0
196,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role