Player Matchup

Neith
Neith
Gold V
BeardedBudman
Neith
Gold V
Level 147
God Stats
4W - 4L
1,126 SR
Queue Stats
332W - 360L
1,364 MMR
Solo
Atlas
Atlas
Bronze IV
Dank Pineapple4
Atlas
Bronze IV
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,361 MMR
Solo
Cliodhna
Cliodhna
Bronze V
Tawv_
Cliodhna
Bronze V
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 72L
1,334 MMR
Solo
Ra
Ra
Bronze III
theidealneal
Ra
Bronze III
Level 129
God Stats
2W - 2L
1,522 SR
Queue Stats
20W - 19L
1,421 MMR
Solo
Freya
Freya
Gold V
vaporized5024
Freya
Gold V
Level 146
God Stats
76W - 64L
1,602 SR
Queue Stats
195W - 192L
1,354 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 115
1,450 SR
1,367 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,431 SR
1,366 MMR
He Bo
He Bo
Gold IV
HTTR9121
He Bo
Gold IV
Level 156
God Stats
1W - 1L
1,368 SR
Queue Stats
52W - 46L
1,431 MMR
Party 1
Bakasura
Bakasura
Gold V
Moctee
Bakasura
Gold V
Level 93
God Stats
13W - 7L
1,500 SR
Queue Stats
406W - 422L
1,317 MMR
Solo
Izanami
Izanami
Gold IV
SweetGun_
Izanami
Gold IV
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 75L
1,411 MMR
Solo
Hades
Hades
Gold V
dbksherodude
Hades
Gold V
Level 154
God Stats
1W - 1L
1,291 SR
Queue Stats
15W - 22L
1,248 MMR
Party 1
Terra
Terra
Gold IV
iceman20010
Terra
Gold IV
Level 139
God Stats
7W - 10L
1,496 SR
Queue Stats
44W - 49L
1,425 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,403
493
3,133
7,874
3,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 3 / 0
6,011
462
3,877
13,310
9,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
Tawv_
Cliodhna
10
0 / 6 / 1
5,986
460
2,938
10,980
3,927
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 2 / 0
6,773
521
3,432
6,809
2,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 3 / 0
6,988
538
5,563
10,780
4,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bans
HelMercuryAgniAphrodite

VS

Bans
Ao KuangSurtrChaacMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HTTR9121
He Bo
14
4 / 1 / 4
7,888
607
7,218
6,312
2,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Moctee
Bakasura
15
6 / 0 / 2
9,163
705
7,879
14,170
6,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
SweetGun_
Izanami
13
1 / 1 / 3
7,926
610
6,049
6,885
2,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 0 / 3
8,477
652
8,966
8,147
3,787
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 0 / 4
8,030
618
5,451
8,502
6,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
2
Kills
17
17
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
0
3
0
0
W
He Bo
HTTR9121
He Bo
4
1
4
6
W
Bakasura
Moctee
Bakasura
6
0
2
7
W
Izanami
SweetGun_
Izanami
1
1
3
2.5
L
Cliodhna
Tawv_
Cliodhna
0
6
1
0.08
W
2
0
3
3.5
W
4
0
4
6
L
1
2
0
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,943
Damage
35,563
49,753
Taken
44,016
23,907
Mitigated
21,949
12,282
Healing
18,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,133
1,226
0
2,459
7,874
3,191
0
6,422
1,452
0
45,057
L
3,877
1,402
35
3,300
13,310
9,805
0
5,966
6,934
20,277
0
W
He Bo
HTTR9121
He Bo
7,218
183
0
875
6,312
2,110
0
2,591
3,721
60,700
0
W
Bakasura
Moctee
Bakasura
7,879
5,549
0
5,088
14,170
6,877
0
3,349
10,821
0
75,971
W
Izanami
SweetGun_
Izanami
6,049
4,133
0
1,157
6,885
2,925
367
4,325
2,560
0
56,703
L
Cliodhna
Tawv_
Cliodhna
2,938
279
0
369
10,980
3,927
0
3,312
7,483
0
37,670
W
8,966
1,535
295
5,996
8,147
3,787
0
747
7,400
66,418
0
W
5,451
908
2,203
2,430
8,502
6,250
0
2,133
6,235
23,881
0
L
3,432
119
324
1,462
6,809
2,743
21
4,341
2,458
54,190
0
L
5,563
2,213
0
4,333
10,780
4,241
0
1,594
8,816
51,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,161
Gold Earned
41,484
363
Minions Killed
465
0
Camps Cleared
0
1,270,119
Distance Traveled
1,389,028
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,403
493
84
6
0
225,209
4
L
Atlas
6,011
462
22
2
0
247,304
0
W
He Bo
7,888
607
93
7
0
272,148
1
W
Bakasura
9,163
705
144
11
0
307,704
0
W
Izanami
7,926
610
96
7
0
250,397
4
L
Cliodhna
5,986
460
47
4
0
285,697
1
W
Hades
8,477
652
111
9
0
276,450
3
W
Terra
8,030
618
21
2
0
282,329
4
L
Ra
6,773
521
107
8
0
277,130
0
L
Freya
6,988
538
103
8
0
234,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role