Player Matchup

Mercury
Mercury
Diamond IV
 
Mercury
Diamond IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum III
 
Danzaburou
Platinum III
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold IV
Azagthoth
Cerberus
Gold IV
Level 155
God Stats
5W - 6L
1,518 SR
Queue Stats
145W - 136L
1,684 MMR
Party 3
Hel
Hel
Gold I
Grumbal
Hel
Gold I
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 142L
1,914 MMR
Party 3
Fenrir
Fenrir
Gold II
Verlens
Fenrir
Gold II
Level 152
God Stats
7W - 3L
1,586 SR
Queue Stats
13W - 9L
1,702 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 132
1,521 SR
1,660 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 138
1,609 SR
1,732 MMR
Sun Wukong
Sun Wukong
Gold II
BongLord
Sun Wukong
Gold II
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
363W - 374L
1,694 MMR
Solo
Rama
Rama
Platinum III
HappyNightQQ
Rama
Platinum III
Level 157
God Stats
10W - 4L
1,821 SR
Queue Stats
60W - 54L
1,883 MMR
Party 2
Anubis
Anubis
Platinum V
Missir
Anubis
Platinum V
Level 124
God Stats
52W - 36L
1,704 SR
Queue Stats
72W - 71L
1,687 MMR
Party 2
Bacchus
Bacchus
Platinum V
frankestaing
Bacchus
Platinum V
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
333W - 305L
1,677 MMR
Party 1
Persephone
Persephone
Platinum V
victyxcd_1999
Persephone
Platinum V
Level 127
God Stats
1W - 2L
1,517 SR
Queue Stats
258W - 256L
1,718 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
12 / 1 / 2
12,035
669
10,822
13,744
6,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
 
Danzaburou
17
2 / 2 / 3
10,979
610
12,916
14,221
6,890
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Azagthoth
Cerberus
15
4 / 2 / 9
10,164
565
8,729
17,242
12,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hel
18
7 / 1 / 6
11,474
637
15,218
14,194
7,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Verlens
Fenrir
16
5 / 1 / 5
10,377
577
9,235
12,706
8,191
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Bans
Ao KuangAphroditeSurtr

VS

Bans
ThorHe BoSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BongLord
Sun Wukong
15
2 / 2 / 1
9,304
517
7,243
12,447
6,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 8 / 2
8,867
493
10,335
18,115
8,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Missir
Anubis
11
1 / 9 / 1
7,885
438
7,204
12,182
5,059
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
frankestaing
Bacchus
11
2 / 4 / 3
8,136
452
7,864
17,484
19,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
victyxcd_1999
Persephone
13
0 / 7 / 2
8,309
462
4,936
13,301
5,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
30
Kills
7
7
Deaths
30
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
12
1
2
13
W
Danzaburou
 
Danzaburou
2
2
3
1.75
W
Cerberus
Azagthoth
Cerberus
4
2
9
4.25
L
Sun Wukong
BongLord
Sun Wukong
2
2
1
1.25
W
Hel
7
1
6
10
L
2
8
2
0.38
L
Anubis
Missir
Anubis
1
9
1
0.17
W
Fenrir
Verlens
Fenrir
5
1
5
7.5
L
Bacchus
frankestaing
Bacchus
2
4
3
0.88
L
Persephone
victyxcd_1999
Persephone
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,920
Damage
37,582
72,107
Taken
73,529
41,294
Mitigated
44,922
34,465
Healing
14,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
10,822
8,016
0
611
13,744
6,082
77
2,886
10,858
0
124,321
W
Danzaburou
 
Danzaburou
12,916
7,776
0
5,701
14,221
6,890
1,930
2,120
12,101
0
99,058
W
Cerberus
Azagthoth
Cerberus
8,729
522
2,917
7,963
17,242
12,310
515
5,568
11,674
24,918
0
L
Sun Wukong
BongLord
Sun Wukong
7,243
2,362
0
3,955
12,447
6,851
0
4,765
7,682
0
57,177
W
Hel
15,218
1,098
2,799
8,204
14,194
7,821
1,654
6,131
8,063
126,271
0
L
10,335
8,311
0
4,612
18,115
8,136
1,079
1,852
16,263
0
70,997
L
Anubis
Missir
Anubis
7,204
333
0
2,817
12,182
5,059
0
1,537
10,645
47,818
0
W
Fenrir
Verlens
Fenrir
9,235
3,658
0
6,270
12,706
8,191
907
3,727
8,979
0
65,150
L
Bacchus
frankestaing
Bacchus
7,864
1,109
0
1,665
17,484
19,744
0
7,537
9,947
27,191
0
L
Persephone
victyxcd_1999
Persephone
4,936
79
0
1,608
13,301
5,132
0
8,249
5,034
60,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,029
Gold Earned
42,501
654
Minions Killed
462
0
Camps Cleared
0
1,907,679
Distance Traveled
1,657,871
30
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,035
669
162
9
0
427,416
4
W
Danzaburou
10,979
610
163
9
0
370,243
6
W
Cerberus
10,164
565
33
2
0
365,565
8
L
Sun Wukong
9,304
517
105
6
0
376,655
0
W
Hel
11,474
637
196
11
0
373,666
4
L
Rama
8,867
493
128
7
0
298,832
1
L
Anubis
7,885
438
91
5
0
331,723
12
W
Fenrir
10,377
577
100
6
0
370,789
8
L
Bacchus
8,136
452
33
2
0
341,771
2
L
Persephone
8,309
462
105
6
0
308,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role