Player Matchup

Hel
Hel
BrowserReal
Hel
Level 69
God Stats
1W - 0L
1,278 SR
Queue Stats
34W - 31L
1,461 Elo+
Party 1
Susano
Susano
DarkDragon917
Susano
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
151W - 130L
1,487 Elo+
Party 1
Gilgamesh
Gilgamesh
DjDarkness06
Gilgamesh
Level 26
God Stats
1W - 1L
1,318 SR
Queue Stats
13W - 11L
1,526 Elo+
Party 1
Sobek
Sobek
DrDarkness6
Sobek
Level 88
God Stats
4W - 1L
1,480 SR
Queue Stats
106W - 80L
1,486 Elo+
Party 1
Chernobog
Chernobog
MagicalDennis
Chernobog
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 47L
1,470 Elo+
Party 1
Team Averages
Level 60
1,415 SR
1,486 Elo+

VS

Team Averages
Level 76
1,612 SR
1,460 Elo+
Chronos
Chronos
CodrinX
Chronos
Level 80
God Stats
2W - 2L
1,715 SR
Queue Stats
227W - 213L
1,519 Elo+
Solo
Geb
Geb
SiaEdgelord
Geb
Level 122
God Stats
5W - 5L
1,630 SR
Queue Stats
104W - 95L
1,494 Elo+
Solo
Kumbhakarna
Kumbhakarna
Smemes
Kumbhakarna
Level 107
God Stats
4W - 3L
1,715 SR
Queue Stats
172W - 157L
1,591 Elo+
Solo
Kali
Kali
Spacewowboy
Kali
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 209L
1,323 Elo+
Solo
Hel
Hel
The-Wander2
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 41L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 13
9,159
833
6,266
5,963
5,944
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 1 / 11
8,613
783
12,772
14,169
7,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gilgamesh
DjDarkness06
Gilgamesh
15
0 / 0 / 15
8,307
755
11,986
11,692
7,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 1 / 11
9,657
878
7,669
17,466
17,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
MagicalDennis
Chernobog
16
8 / 2 / 7
9,849
895
22,466
14,097
7,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CodrinX
Chronos
16
2 / 2 / 2
8,400
764
10,229
11,906
7,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 6 / 3
7,924
720
13,782
17,100
17,518
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kumbhakarna
Smemes
Kumbhakarna
14
2 / 2 / 2
8,270
752
9,031
15,052
19,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
0 / 5 / 3
7,044
640
8,290
12,178
7,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 2 / 4
6,814
619
6,435
10,204
6,799
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
17
Kills
5
5
Deaths
17
57
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
L
Chronos
CodrinX
Chronos
2
2
2
1.5
W
3
1
11
8.5
W
Gilgamesh
DjDarkness06
Gilgamesh
0
0
15
7.5
W
4
1
11
9.5
W
Chernobog
MagicalDennis
Chernobog
8
2
7
5.75
L
1
6
3
0.42
L
Kumbhakarna
Smemes
Kumbhakarna
2
2
2
1.5
L
0
5
3
0.3
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,159
Damage
47,767
63,387
Taken
66,440
46,305
Mitigated
58,484
29,822
Healing
27,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,266
783
14,496
2,711
5,963
5,944
342
2,724
3,225
24,127
0
L
Chronos
CodrinX
Chronos
10,229
2,074
238
1,562
11,906
7,232
0
3,001
8,673
32,643
0
W
12,772
528
1,227
1,362
14,169
7,192
936
9,105
5,060
0
19,418
W
Gilgamesh
DjDarkness06
Gilgamesh
11,986
2,347
164
843
11,692
7,772
484
8,369
3,303
0
17,064
W
7,669
856
1,245
3,949
17,466
17,748
401
10,975
6,379
9,471
0
W
Chernobog
MagicalDennis
Chernobog
22,466
10,548
681
3,144
14,097
7,649
2,521
8,139
5,943
0
44,860
L
13,782
80
1,200
1,514
17,100
17,518
0
3,839
12,852
19,223
0
L
Kumbhakarna
Smemes
Kumbhakarna
9,031
745
386
1,444
15,052
19,888
0
3,252
11,472
13,649
0
L
8,290
1,270
418
2,841
12,178
7,047
0
2,791
9,301
0
15,668
L
6,435
921
12,350
5,915
10,204
6,799
0
1,052
9,047
9,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,585
Gold Earned
38,452
125
Minions Killed
102
0
Camps Cleared
0
1,144,181
Distance Traveled
1,000,908
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,159
833
37
3
0
231,688
0
L
Chronos
8,400
764
62
6
0
220,263
0
W
Susano
8,613
783
18
2
0
245,230
0
W
Gilgamesh
8,307
755
8
1
0
243,760
0
W
Sobek
9,657
878
1
0
0
223,506
0
W
Chernobog
9,849
895
61
6
0
199,997
0
L
Geb
7,924
720
11
1
0
204,079
0
L
Kumbhakarna
8,270
752
13
1
0
197,283
0
L
Kali
7,044
640
11
1
0
190,249
0
L
Hel
6,814
619
5
0
0
189,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role