Player Matchup

Set
Set
The Jolly Jelly
Set
Level 126
God Stats
12W - 7L
1,845 SR
Queue Stats
185W - 198L
1,534 Elo+
Party 2
Baron Samedi
Baron Samedi
The Merry Melon
Baron Samedi
Level 138
God Stats
12W - 6L
1,612 SR
Queue Stats
185W - 198L
1,534 Elo+
Party 2
Tyr
Tyr
The Salty Salad
Tyr
Level 118
God Stats
10W - 8L
1,717 SR
Queue Stats
176W - 190L
1,536 Elo+
Party 2
Team Averages
Level 127
1,725 SR
1,535 Elo+

VS

Team Averages
Level 146
1,407 SR
1,502 Elo+
Izanami
Izanami
Uncommon-Tgr
Izanami
Level 113
God Stats
0W - 2L
1,192 SR
Queue Stats
105W - 109L
1,447 Elo+
Solo
Shiva
Shiva
VeCtRaEsPiRiT
Shiva
Level 126
God Stats
10W - 10L
1,529 SR
Queue Stats
220W - 207L
1,536 Elo+
Party 1
Eset
Eset
carletes1234
Eset
Level 198
God Stats
2W - 2L
1,500 SR
Queue Stats
246W - 223L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 3
8,581
858
11,387
6,463
4,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
The Merry Melon
Baron Samedi
11
0 / 1 / 8
6,902
690
5,786
5,864
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 6
7,614
761
5,457
6,288
5,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Uncommon-Tgr
Izanami
12
1 / 3 / 1
6,669
667
2,902
7,813
3,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 2
6,327
633
4,935
11,097
9,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 1
6,642
664
7,071
8,107
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
2
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
3
8.5
W
Baron Samedi
The Merry Melon
Baron Samedi
0
1
8
4
W
3
1
6
6
L
Izanami
Uncommon-Tgr
Izanami
1
3
1
0.5
L
0
5
2
0.2
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,630
Damage
14,908
18,615
Taken
27,017
12,749
Mitigated
15,103
6,825
Healing
4,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,387
4,643
0
1,919
6,463
4,507
816
2,016
4,447
0
35,179
W
Baron Samedi
The Merry Melon
Baron Samedi
5,786
358
1,034
1,699
5,864
2,798
0
2,996
2,868
27,927
0
W
5,457
341
0
2,173
6,288
5,444
384
2,101
4,187
0
8,372
L
Izanami
Uncommon-Tgr
Izanami
2,902
1,576
0
553
7,813
3,296
0
1,451
6,057
0
35,917
L
4,935
604
521
1,354
11,097
9,191
0
2,544
7,775
0
12,427
L
7,071
651
91
2,252
8,107
2,616
0
1,813
5,892
26,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,097
Gold Earned
19,638
117
Minions Killed
131
0
Camps Cleared
0
534,209
Distance Traveled
519,057
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,581
858
43
4
0
196,603
4
W
Baron Samedi
6,902
690
63
6
0
174,768
5
W
Tyr
7,614
761
11
1
0
162,838
0
L
Izanami
6,669
667
59
6
0
170,367
0
L
Shiva
6,327
633
18
2
0
171,230
0
L
Eset
6,642
664
54
5
0
177,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role