Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
HAZ3
Jing Wei
Level 99
God Stats
42W - 36L
1,658 SR
Queue Stats
1,094W - 1,128L
1,488 Elo+
Solo
Mercury
Mercury
Irs-returns
Mercury
Level 108
God Stats
12W - 13L
1,480 SR
Queue Stats
142W - 161L
1,492 Elo+
Solo
Ra
Ra
LunerCycle
Ra
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,364 Elo+
Solo
Zhong Kui
Zhong Kui
TheMachine4045
Zhong Kui
Level 92
God Stats
6W - 5L
1,392 SR
Queue Stats
194W - 195L
1,506 Elo+
Solo
Team Averages
Level 95
1,506 SR
1,470 Elo+

VS

Team Averages
Level 115
1,590 SR
1,511 Elo+
Hades
Hades
 
Hades
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
CeleKnight8194
Ganesha
Level 128
God Stats
7W - 1L
1,928 SR
Queue Stats
170W - 173L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
DrCeli
Sylvanus
Level 125
God Stats
2W - 1L
1,760 SR
Queue Stats
123W - 112L
1,551 Elo+
Solo
Nox
Nox
Hvks
Nox
Level 84
God Stats
17W - 24L
1,466 SR
Queue Stats
313W - 315L
1,491 Elo+
Solo
Mercury
Mercury
SenshiOji
Mercury
Level 122
God Stats
0W - 1L
1,294 SR
Queue Stats
36W - 42L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
12
1 / 1 / 3
6,425
1,071
3,534
4,378
2,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jing Wei
HAZ3
Jing Wei
12
4 / 0 / 7
7,665
1,278
9,397
3,199
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Irs-returns
Mercury
12
1 / 0 / 8
6,891
1,149
4,282
4,286
1,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
5 / 1 / 5
7,687
1,281
9,678
4,015
1,650
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
TheMachine4045
Zhong Kui
12
0 / 1 / 9
6,645
1,108
9,669
5,077
3,591
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Team 1 Tickets

382

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
2 / 3 / 1
6,729
1,122
4,081
11,427
12,404
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 4 / 3
7,124
1,187
4,651
11,658
11,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
DrCeli
Sylvanus
11
1 / 2 / 1
6,621
1,104
4,791
8,358
7,903
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nox
Hvks
Nox
11
0 / 1 / 2
5,873
979
1,506
2,546
1,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
SenshiOji
Mercury
11
0 / 1 / 1
6,055
1,009
2,206
6,886
3,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
11
Kills
3
3
Deaths
11
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
1
3
2.5
L
Hades
 
Hades
2
3
1
0.83
L
0
4
3
0.38
L
Sylvanus
DrCeli
Sylvanus
1
2
1
0.75
W
Jing Wei
HAZ3
Jing Wei
4
0
7
7.5
L
Nox
Hvks
Nox
0
1
2
1
W
Mercury
Irs-returns
Mercury
1
0
8
5
W
5
1
5
7.5
L
Mercury
SenshiOji
Mercury
0
1
1
0.5
W
Zhong Kui
TheMachine4045
Zhong Kui
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,560
Damage
17,235
20,955
Taken
40,875
10,362
Mitigated
36,607
6,221
Healing
5,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
3,534
2,068
345
1,979
4,378
2,103
0
2,300
2,078
0
11,842
L
Hades
 
Hades
4,081
429
471
952
11,427
12,404
0
3,831
7,595
9,751
174
L
4,651
572
0
890
11,658
11,742
0
5,633
5,926
17,194
0
L
Sylvanus
DrCeli
Sylvanus
4,791
312
1,346
1,525
8,358
7,903
0
4,410
3,851
8,183
0
W
Jing Wei
HAZ3
Jing Wei
9,397
7,433
0
611
3,199
1,241
0
2,102
1,097
0
17,766
L
Nox
Hvks
Nox
1,506
29
41
113
2,546
1,157
0
1,156
1,390
5,801
0
W
Mercury
Irs-returns
Mercury
4,282
1,972
0
898
4,286
1,777
0
3,224
1,062
0
14,262
W
9,678
624
610
612
4,015
1,650
0
3,538
477
20,228
0
L
Mercury
SenshiOji
Mercury
2,206
458
0
74
6,886
3,401
0
4,115
2,766
0
16,517
W
Zhong Kui
TheMachine4045
Zhong Kui
9,669
1,001
0
1,166
5,077
3,591
0
3,691
1,386
18,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,313
Gold Earned
32,402
110
Minions Killed
73
9
Camps Cleared
3
563,353
Distance Traveled
529,847
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,425
1,071
12
2
3
101,351
0
L
Hades
6,729
1,122
18
3
0
108,295
0
L
Ganesha
7,124
1,187
4
1
0
109,927
0
L
Sylvanus
6,621
1,104
9
2
0
113,682
0
W
Jing Wei
7,665
1,278
17
3
2
106,976
0
L
Nox
5,873
979
16
3
0
71,302
0
W
Mercury
6,891
1,149
28
5
3
132,123
0
W
Ra
7,687
1,281
30
5
1
117,183
0
L
Mercury
6,055
1,009
26
4
3
126,641
0
W
Zhong Kui
6,645
1,108
23
4
0
105,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role