Player Matchup

Maui
Maui
 
Maui
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Hqrq
Chang'e
Level 126
God Stats
0W - 3L
1,500 SR
Queue Stats
38W - 21L
1,516 Elo+
Party 1
He Bo
He Bo
SSLP
He Bo
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
263W - 239L
1,466 Elo+
Party 2
Thanatos
Thanatos
SSLP2
Thanatos
Level 120
God Stats
125W - 103L
1,503 SR
Queue Stats
244W - 229L
1,456 Elo+
Party 2
Medusa
Medusa
x1liasx
Medusa
Level 42
God Stats
1W - 3L
1,287 SR
Queue Stats
172W - 172L
1,436 Elo+
Party 1
Team Averages
Level 111
1,458 SR
1,475 Elo+

VS

Team Averages
Level 67
1,530 SR
1,468 Elo+
Artemis
Artemis
CptKaktus
Artemis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
CutYourNosehair
Anubis
Level 85
God Stats
18W - 8L
1,476 SR
Queue Stats
480W - 447L
1,492 Elo+
Solo
Hercules
Hercules
HeroicWaffle
Hercules
Level 103
God Stats
1W - 0L
1,592 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Bakasura
Bakasura
LaGsTeP
Bakasura
Level 83
God Stats
6W - 3L
1,733 SR
Queue Stats
147W - 114L
1,553 Elo+
Solo
Aphrodite
Aphrodite
Meradel
Aphrodite
Level 35
God Stats
51W - 44L
1,349 SR
Queue Stats
102W - 101L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
1 / 2 / 4
7,506
469
4,749
14,142
14,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Hqrq
Chang'e
13
1 / 4 / 1
8,077
505
9,079
13,755
5,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
SSLP
He Bo
14
2 / 7 / 1
8,146
509
10,532
12,355
3,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
SSLP2
Thanatos
13
4 / 7 / 0
7,625
477
8,960
17,155
5,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
x1liasx
Medusa
11
2 / 5 / 1
7,204
450
10,290
9,515
3,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CptKaktus
Artemis
13
2 / 4 / 6
7,518
470
7,977
14,981
7,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
11 / 1 / 6
11,058
691
15,660
9,037
4,819
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hercules
HeroicWaffle
Hercules
15
2 / 2 / 2
9,338
584
10,164
16,932
13,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
LaGsTeP
Bakasura
16
9 / 3 / 6
9,909
619
11,983
16,644
7,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Meradel
Aphrodite
13
1 / 1 / 4
7,608
476
2,117
9,771
6,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
10
Kills
25
25
Deaths
11
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
2
4
1.5
W
Artemis
CptKaktus
Artemis
2
4
6
1.25
W
11
1
6
14
W
Hercules
HeroicWaffle
Hercules
2
2
2
1.5
L
Chang'e
Hqrq
Chang'e
1
4
1
0.38
W
Bakasura
LaGsTeP
Bakasura
9
3
6
4
W
Aphrodite
Meradel
Aphrodite
1
1
4
3
L
He Bo
SSLP
He Bo
2
7
1
0.36
L
Thanatos
SSLP2
Thanatos
4
7
0
0.57
L
Medusa
x1liasx
Medusa
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,610
Damage
47,901
66,922
Taken
67,365
32,966
Mitigated
38,626
18,653
Healing
27,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
4,749
672
0
2,580
14,142
14,998
0
3,959
9,374
25,934
0
W
Artemis
CptKaktus
Artemis
7,977
4,583
0
3,710
14,981
7,503
638
5,323
9,586
0
44,509
W
15,660
1,683
0
2,683
9,037
4,819
718
3,214
5,497
102,715
0
W
Hercules
HeroicWaffle
Hercules
10,164
3,626
0
6,831
16,932
13,097
308
8,506
8,426
0
78,590
L
Chang'e
Hqrq
Chang'e
9,079
341
40
4,641
13,755
5,491
0
0
12,965
64,544
0
W
Bakasura
LaGsTeP
Bakasura
11,983
8,383
0
3,163
16,644
7,118
782
4,144
12,360
0
65,733
W
Aphrodite
Meradel
Aphrodite
2,117
265
4,968
5,798
9,771
6,089
0
2,605
7,136
23,457
0
L
He Bo
SSLP
He Bo
10,532
620
0
404
12,355
3,556
0
5,487
6,418
62,243
0
L
Thanatos
SSLP2
Thanatos
8,960
3,038
0
10,452
17,155
5,664
0
6,083
10,249
0
49,776
L
Medusa
x1liasx
Medusa
10,290
3,239
0
536
9,515
3,257
66
2,248
6,704
0
54,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
45,431
401
Minions Killed
510
0
Camps Cleared
0
1,495,098
Distance Traveled
1,602,836
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,506
469
31
2
0
302,394
4
W
Artemis
7,518
470
75
5
0
288,316
0
W
Anubis
11,058
691
150
9
0
335,670
0
W
Hercules
9,338
584
133
8
0
330,861
0
L
Chang'e
8,077
505
102
6
0
315,860
3
W
Bakasura
9,909
619
111
7
0
366,207
4
W
Aphrodite
7,608
476
41
3
0
281,782
0
L
He Bo
8,146
509
120
8
0
274,676
0
L
Thanatos
7,625
477
71
4
0
324,747
4
L
Medusa
7,204
450
77
5
0
277,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role