Player Matchup

Cerberus
Cerberus
E1mondo
Cerberus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
372W - 395L
1,470 Elo+
Party 2
Cthulhu
Cthulhu
F3MFATAL3333
Cthulhu
Level 42
God Stats
3W - 1L
1,792 SR
Queue Stats
46W - 60L
1,483 Elo+
Party 2
Ymir
Ymir
TUNKLES
Ymir
Level 68
God Stats
14W - 19L
1,431 SR
Queue Stats
136W - 155L
1,422 Elo+
Party 2
Team Averages
Level 73
1,574 SR
1,458 Elo+

VS

Team Averages
Level 85
1,585 SR
1,641 Elo+
Sol
Sol
BranwynVr
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,699 Elo+
Party 1
Set
Set
Desert_kaiju
Set
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,525 Elo+
Solo
Cthulhu
Cthulhu
gothgay
Cthulhu
Level 140
God Stats
2W - 2L
1,756 SR
Queue Stats
4W - 4L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
E1mondo
Cerberus
15
5 / 0 / 2
9,556
796
7,835
9,286
7,099
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
F3MFATAL3333
Cthulhu
13
1 / 1 / 4
8,155
680
4,811
8,606
4,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
TUNKLES
Ymir
14
1 / 0 / 6
9,210
768
4,820
11,770
9,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,131
594
5,158
5,216
3,435
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 3 / 0
7,491
624
8,120
7,622
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
gothgay
Cthulhu
12
0 / 2 / 1
7,107
592
9,454
9,795
10,785
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
1
1
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
1
3
0
0.33
W
Cerberus
E1mondo
Cerberus
5
0
2
6
W
Cthulhu
F3MFATAL3333
Cthulhu
1
1
4
3
W
Ymir
TUNKLES
Ymir
1
0
6
4
L
Cthulhu
gothgay
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,466
Damage
22,732
29,662
Taken
22,633
21,424
Mitigated
17,753
10,209
Healing
847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,158
1,374
0
327
5,216
3,435
0
4,332
884
20,253
0
L
8,120
4,749
0
230
7,622
3,533
0
5,556
2,066
0
29,338
W
Cerberus
E1mondo
Cerberus
7,835
636
1,773
2,272
9,286
7,099
309
4,460
4,826
26,239
0
W
Cthulhu
F3MFATAL3333
Cthulhu
4,811
35
579
0
8,606
4,625
208
5,215
3,391
34,192
0
W
Ymir
TUNKLES
Ymir
4,820
1,044
2,327
3,258
11,770
9,700
86
5,114
6,656
28,058
0
L
Cthulhu
gothgay
Cthulhu
9,454
1,004
290
0
9,795
10,785
0
7,578
2,217
17,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,921
Gold Earned
21,729
157
Minions Killed
116
0
Camps Cleared
0
652,156
Distance Traveled
634,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,131
594
40
3
0
195,802
0
L
Set
7,491
624
53
4
0
213,387
0
W
Cerberus
9,556
796
49
4
0
220,853
0
W
Cthulhu
8,155
680
75
6
0
216,234
0
W
Ymir
9,210
768
33
3
0
215,069
0
L
Cthulhu
7,107
592
23
2
0
225,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role