Player Matchup

Danzaburou
Danzaburou
NoReloads
Danzaburou
Level 94
God Stats
64W - 35L
1,683 SR
Queue Stats
141W - 111L
1,531 Elo+
Solo
Jormungandr
Jormungandr
Siansa
Jormungandr
Level 126
God Stats
6W - 4L
1,705 SR
Queue Stats
305W - 294L
1,513 Elo+
Party 1
Surtr
Surtr
demoknigt
Surtr
Level 83
God Stats
8W - 6L
1,719 SR
Queue Stats
86W - 81L
1,502 Elo+
Party 1
Hel
Hel
hkykykuy
Hel
Level 97
God Stats
4W - 4L
1,442 SR
Queue Stats
415W - 355L
1,577 Elo+
Solo
Awilix
Awilix
josukage04
Awilix
Level 44
God Stats
6W - 8L
1,498 SR
Queue Stats
185W - 181L
1,546 Elo+
Solo
Team Averages
Level 89
1,609 SR
1,534 Elo+

VS

Team Averages
Level 115
1,563 SR
1,519 Elo+
Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
SimJoNator
Zhong Kui
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,551 Elo+
Solo
Fenrir
Fenrir
Sycophantam33
Fenrir
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 66L
1,438 Elo+
Solo
Osiris
Osiris
roman01503
Osiris
Level 120
God Stats
24W - 23L
1,641 SR
Queue Stats
174W - 167L
1,572 Elo+
Solo
Ishtar
Ishtar
xXAlcatrazzXx
Ishtar
Level 149
God Stats
9W - 5L
1,673 SR
Queue Stats
443W - 463L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NoReloads
Danzaburou
10
2 / 1 / 3
6,055
606
6,492
8,191
3,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Siansa
Jormungandr
10
9 / 1 / 1
6,792
679
6,107
7,591
5,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
demoknigt
Surtr
10
4 / 2 / 1
5,914
591
6,925
8,988
8,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 0 / 4
6,235
624
5,943
4,694
1,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
josukage04
Awilix
10
1 / 3 / 5
5,691
569
3,722
9,295
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
8
1 / 2 / 3
5,108
511
3,131
9,478
7,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
SimJoNator
Zhong Kui
8
1 / 5 / 2
5,202
520
5,061
8,683
5,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
3 / 2 / 2
5,773
577
4,657
7,629
2,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
roman01503
Osiris
9
1 / 4 / 1
5,605
561
6,717
9,566
6,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 4 / 2
5,211
521
5,557
8,466
3,205
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
17
Kills
7
7
Deaths
17
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
2
3
1.25
W
Danzaburou
NoReloads
Danzaburou
2
1
3
3.5
W
Jormungandr
Siansa
Jormungandr
9
1
1
9.5
L
Zhong Kui
SimJoNator
Zhong Kui
1
5
2
0.4
L
3
2
2
2
W
Surtr
demoknigt
Surtr
4
2
1
2.25
W
1
0
4
3
W
Awilix
josukage04
Awilix
1
3
5
1.17
L
Osiris
roman01503
Osiris
1
4
1
0.38
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,189
Damage
25,123
38,759
Taken
43,822
22,161
Mitigated
25,885
12,127
Healing
10,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,131
599
0
2,983
9,478
7,831
0
4,177
5,301
15,061
0
W
Danzaburou
NoReloads
Danzaburou
6,492
3,302
0
2,769
8,191
3,234
0
2,096
6,095
0
39,331
W
Jormungandr
Siansa
Jormungandr
6,107
1,612
0
1,667
7,591
5,795
0
1,780
5,811
30,648
0
L
Zhong Kui
SimJoNator
Zhong Kui
5,061
588
0
2,412
8,683
5,574
0
4,579
4,104
34,958
0
L
4,657
1,246
0
762
7,629
2,966
0
1,560
6,069
0
31,895
W
Surtr
demoknigt
Surtr
6,925
3,311
0
1,492
8,988
8,293
60
916
8,072
1,382
31,284
W
5,943
576
718
2,762
4,694
1,521
0
2,191
2,503
44,555
0
W
Awilix
josukage04
Awilix
3,722
1,622
0
2,719
9,295
3,318
0
1,209
8,086
0
34,551
L
Osiris
roman01503
Osiris
6,717
3,165
0
2,332
9,566
6,309
0
746
8,820
0
44,181
L
5,557
3,193
0
1,514
8,466
3,205
0
1,389
7,077
0
34,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,687
Gold Earned
26,899
305
Minions Killed
286
0
Camps Cleared
0
993,222
Distance Traveled
951,146
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,108
511
28
3
0
193,589
0
W
Danzaburou
6,055
606
67
7
0
193,948
3
W
Jormungandr
6,792
679
39
4
0
201,325
0
L
Zhong Kui
5,202
520
62
6
0
176,611
0
L
Fenrir
5,773
577
65
7
0
221,186
0
W
Surtr
5,914
591
54
5
0
185,892
0
W
Hel
6,235
624
83
8
0
203,722
0
W
Awilix
5,691
569
62
6
0
208,335
0
L
Osiris
5,605
561
78
8
0
149,959
0
L
Ishtar
5,211
521
53
5
0
209,801
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role