Player Matchup

Gilgamesh
Gilgamesh
ExoticKnightMare
Gilgamesh
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
177W - 167L
1,331 Elo+
Party 2
Ne Zha
Ne Zha
TacoMiller64
Ne Zha
Level 126
God Stats
24W - 28L
1,502 SR
Queue Stats
274W - 271L
1,438 Elo+
Solo
Cerberus
Cerberus
WeAreMachine161
Cerberus
Level 144
God Stats
9W - 5L
1,613 SR
Queue Stats
331W - 306L
1,538 Elo+
Solo
Mercury
Mercury
xn-SwAvY
Mercury
Level 142
God Stats
13W - 15L
1,714 SR
Queue Stats
255W - 242L
1,374 Elo+
Party 2
Neith
Neith
yuh_Fruity
Neith
Level 3
God Stats
1W - 2L
1,300 SR
Queue Stats
1W - 2L
1,265 Elo+
Party 2
Team Averages
Level 109
1,526 SR
1,389 Elo+

VS

Team Averages
Level 100
1,466 SR
1,538 Elo+
Cliodhna
Cliodhna
AMoveableObject
Cliodhna
Level 123
God Stats
0W - 3L
1,256 SR
Queue Stats
26W - 25L
1,710 Elo+
Party 3
Sylvanus
Sylvanus
BanThisMedussy
Sylvanus
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
118W - 111L
1,456 Elo+
Party 1
Ra
Ra
Co Chi Mane
Ra
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 44L
1,533 Elo+
Party 3
Charybdis
Charybdis
Cruzmissle24
Charybdis
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
584W - 520L
1,474 Elo+
Party 1
Hel
Hel
Filbo Baggin
Hel
Level 109
God Stats
4W - 5L
1,572 SR
Queue Stats
92W - 100L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
9
1 / 0 / 1
5,415
677
2,459
4,999
3,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
9
3 / 1 / 0
5,464
683
5,341
5,784
2,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
8
1 / 0 / 1
4,905
613
3,363
9,137
3,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mercury
xn-SwAvY
Mercury
8
3 / 2 / 1
5,182
648
3,206
5,487
1,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
6
0 / 2 / 0
3,807
476
1,255
3,709
1,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
8
2 / 2 / 1
4,792
599
4,063
6,023
1,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sylvanus
7
1 / 1 / 1
4,652
582
2,882
5,881
3,401
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 2 / 1
4,497
562
1,975
4,894
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
Cruzmissle24
Charybdis
8
1 / 2 / 1
4,479
560
3,895
6,117
1,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

3
0 / 1 / 0
3,436
430
440
1,369
257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
8
Kills
4
5
Deaths
8
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
2
2
1
1.25
L
Sylvanus
1
1
1
1.5
L
0
2
1
0.25
L
Charybdis
Cruzmissle24
Charybdis
1
2
1
0.75
W
Gilgamesh
1
0
1
1.5
L
0
1
0
0
W
Ne Zha
3
1
0
3
W
Cerberus
1
0
1
1.5
W
Mercury
xn-SwAvY
Mercury
3
2
1
1.75
W
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,624
Damage
13,255
29,116
Taken
24,284
12,600
Mitigated
7,995
6,419
Healing
7,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
4,063
416
0
650
6,023
1,852
0
674
5,349
0
24,219
L
Sylvanus
2,882
1,276
841
1,934
5,881
3,401
0
1,392
4,489
16,521
0
L
1,975
59
246
968
4,894
1,051
0
205
4,689
31,931
0
L
Charybdis
Cruzmissle24
Charybdis
3,895
2,030
41
2,089
6,117
1,434
0
1,092
5,025
0
26,374
W
Gilgamesh
2,459
637
0
526
4,999
3,656
0
1,011
3,907
0
33,634
L
440
89
0
520
1,369
257
0
0
1,369
6,008
0
W
Ne Zha
5,341
1,334
0
1,015
5,784
2,047
0
863
4,921
0
42,345
W
Cerberus
3,363
465
897
3,369
9,137
3,897
0
2,427
6,710
20,432
0
W
Mercury
xn-SwAvY
Mercury
3,206
1,435
0
465
5,487
1,713
0
0
5,487
0
27,860
W
Neith
1,255
703
0
147
3,709
1,287
0
915
2,794
0
12,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,773
Gold Earned
21,856
258
Minions Killed
161
0
Camps Cleared
0
858,306
Distance Traveled
672,441
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
4,792
599
38
5
0
182,023
0
L
Sylvanus
4,652
582
25
3
0
124,772
2
L
Ra
4,497
562
55
7
0
186,072
2
L
Charybdis
4,479
560
32
4
0
140,567
0
W
Gilgamesh
5,415
677
70
9
0
178,522
0
L
Hel
3,436
430
11
1
0
39,007
0
W
Ne Zha
5,464
683
61
8
0
172,191
0
W
Cerberus
4,905
613
54
7
0
174,798
2
W
Mercury
5,182
648
51
6
0
197,437
1
W
Neith
3,807
476
22
3
0
135,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role