Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold V
Cąsandra
Morgan Le Fay
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,698 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
Kenņ
Ne Zha
Gold IV
Level 197
God Stats
1W - 0L
1,763 SR
Queue Stats
9W - 0L
1,769 MMR
Party 2
Ganesha
Ganesha
Platinum III
Lubockk
Ganesha
Platinum III
Level 156
God Stats
5W - 0L
2,125 SR
Queue Stats
21W - 4L
2,132 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 170
1,796 SR
1,866 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 100
1,423 SR
1,644 MMR
Baron Samedi
Baron Samedi
Gold I
 
Baron Samedi
Gold I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold IV
Rodri1200
Sobek
Gold IV
Level 66
God Stats
1W - 1L
1,184 SR
Queue Stats
13W - 9L
1,741 MMR
Party 1
Rama
Rama
Gold V
lagui01
Rama
Gold V
Level 109
God Stats
5W - 1L
1,585 SR
Queue Stats
13W - 9L
1,690 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Cąsandra
Morgan Le Fay
16
4 / 1 / 5
9,657
805
13,183
8,600
4,083
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Kenņ
Ne Zha
16
6 / 1 / 4
9,895
825
14,394
11,343
7,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ganesha
Lubockk
Ganesha
15
0 / 0 / 10
9,709
809
8,627
12,639
12,590
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
AphroditeCabrakanAtlasBacchusMaui

VS

Bans
AchillesHorusZeusGuan YuThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
1 / 7 / 1
8,635
720
5,369
13,462
9,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Rodri1200
Sobek
12
0 / 1 / 1
8,400
700
5,699
16,762
15,482
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rama
lagui01
Rama
14
1 / 2 / 1
8,274
690
11,701
13,383
4,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
10
Kills
2
2
Deaths
10
19
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
7
1
0.21
W
Morgan Le Fay
Cąsandra
Morgan Le Fay
4
1
5
6.5
W
Ne Zha
Kenņ
Ne Zha
6
1
4
8
W
Ganesha
Lubockk
Ganesha
0
0
10
5
L
Sobek
Rodri1200
Sobek
0
1
1
0.5
L
Rama
lagui01
Rama
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,204
Damage
22,769
32,582
Taken
43,607
24,362
Mitigated
29,814
12,852
Healing
11,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,369
340
600
1,503
13,462
9,532
0
7,509
5,633
42,436
0
W
Morgan Le Fay
Cąsandra
Morgan Le Fay
13,183
1,213
0
1,328
8,600
4,083
993
2,874
5,726
44,313
0
W
Ne Zha
Kenņ
Ne Zha
14,394
4,173
0
4,338
11,343
7,689
1,763
4,072
7,271
0
54,052
W
Ganesha
Lubockk
Ganesha
8,627
707
2,601
4,585
12,639
12,590
422
4,188
8,451
22,211
0
L
Sobek
Rodri1200
Sobek
5,699
403
1,737
3,776
16,762
15,482
0
6,797
9,295
13,711
0
L
Rama
lagui01
Rama
11,701
10,358
0
4,026
13,383
4,800
0
6,172
6,851
0
44,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,261
Gold Earned
25,309
159
Minions Killed
165
0
Camps Cleared
0
732,549
Distance Traveled
637,412
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,635
720
63
5
0
188,752
0
W
Morgan Le Fay
9,657
805
88
7
0
229,118
0
W
Ne Zha
9,895
825
70
6
0
251,605
0
W
Ganesha
9,709
809
1
0
0
251,826
4
L
Sobek
8,400
700
20
2
0
223,294
0
L
Rama
8,274
690
82
7
0
225,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role