Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
DiCarrera
Cu Chulainn
Gold IV
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,730 MMR
Party 3
Chronos
Chronos
Gold IV
ICasko
Chronos
Gold IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,730 MMR
Party 3
Sol
Sol
Platinum V
Unbuckledlotion
Sol
Platinum V
Level 146
God Stats
7W - 7L
1,621 SR
Queue Stats
259W - 227L
1,729 MMR
Solo
Mercury
Mercury
Platinum II
YSoSeriousNa
Mercury
Platinum II
Level 157
God Stats
5W - 12L
1,415 SR
Queue Stats
183W - 173L
1,917 MMR
Solo
Surtr
Surtr
Gold I
sihza01
Surtr
Gold I
Level 205
God Stats
8W - 4L
1,723 SR
Queue Stats
407W - 405L
1,760 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 160
1,552 SR
1,773 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 133
1,558 SR
1,777 MMR
Hades
Hades
Gold I
Byyrus
Hades
Gold I
Level 146
God Stats
3W - 4L
1,560 SR
Queue Stats
57W - 48L
1,761 MMR
Party 1
Ne Zha
Ne Zha
Platinum V
CBBbackwards
Ne Zha
Platinum V
Level 119
God Stats
22W - 12L
1,723 SR
Queue Stats
50W - 44L
1,850 MMR
Party 2
Jing Wei
Jing Wei
Gold IV
PhenomD
Jing Wei
Gold IV
Level 109
God Stats
5W - 1L
1,500 SR
Queue Stats
29W - 22L
1,605 MMR
Party 2
Horus
Horus
Gold I
Sppooky
Horus
Gold I
Level 144
God Stats
10W - 14L
1,562 SR
Queue Stats
57W - 48L
1,768 MMR
Party 1
Merlin
Merlin
Diamond IV
sinkerrrrrr
Merlin
Diamond IV
Level 148
God Stats
1W - 1L
1,444 SR
Queue Stats
206W - 193L
1,903 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DiCarrera
Cu Chulainn
18
2 / 3 / 2
12,162
450
12,718
29,570
33,353
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
ICasko
Chronos
17
1 / 8 / 5
12,120
449
15,599
23,367
9,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
1 / 5 / 8
12,416
460
19,518
18,211
5,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
YSoSeriousNa
Mercury
20
6 / 4 / 4
14,169
525
13,791
24,540
10,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Surtr
sihza01
Surtr
17
1 / 6 / 3
11,912
441
9,949
30,740
38,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
MartichorasAphroditeHerculesAo KuangAnubis

VS

Bans
VamanaSetMauiIshtarHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Byyrus
Hades
20
6 / 3 / 11
14,760
547
22,895
27,533
18,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ne Zha
20
8 / 4 / 5
14,842
550
13,133
22,918
12,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
PhenomD
Jing Wei
20
6 / 2 / 6
14,354
532
25,912
23,986
13,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
Sppooky
Horus
18
2 / 3 / 14
12,757
472
8,410
29,331
37,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Merlin
20
3 / 1 / 12
14,670
543
26,740
14,756
8,192
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
11
Kills
25
26
Deaths
13
22
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hades
Byyrus
Hades
6
3
11
3.83
W
Ne Zha
8
4
5
2.63
L
Cu Chulainn
DiCarrera
Cu Chulainn
2
3
2
1
L
Chronos
ICasko
Chronos
1
8
5
0.44
W
Jing Wei
PhenomD
Jing Wei
6
2
6
4.5
W
Horus
Sppooky
Horus
2
3
14
3
L
1
5
8
1
L
Mercury
YSoSeriousNa
Mercury
6
4
4
2
L
Surtr
sihza01
Surtr
1
6
3
0.42
W
Merlin
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,575
Damage
97,090
126,428
Taken
118,524
96,389
Mitigated
90,248
22,454
Healing
40,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Byyrus
Hades
22,895
2,918
2,038
11,762
27,533
18,688
1,751
7,450
18,577
125,957
0
W
Ne Zha
13,133
1,663
0
2,530
22,918
12,946
1,889
6,953
15,610
0
136,594
L
Cu Chulainn
DiCarrera
Cu Chulainn
12,718
1,555
0
3,608
29,570
33,353
0
11,874
17,211
5,600
40,420
L
Chronos
ICasko
Chronos
15,599
7,138
0
3,397
23,367
9,376
1,141
6,478
16,476
91,818
0
W
Jing Wei
PhenomD
Jing Wei
25,912
22,447
0
10,261
23,986
13,383
3,664
9,552
14,104
0
151,675
W
Horus
Sppooky
Horus
8,410
3,337
4,695
6,762
29,331
37,039
1,005
11,075
17,620
0
32,316
L
19,518
5,084
0
7,180
18,211
5,440
2,436
8,205
9,602
99,249
0
L
Mercury
YSoSeriousNa
Mercury
13,791
7,184
0
1,075
24,540
10,105
0
7,088
17,077
0
140,387
L
Surtr
sihza01
Surtr
9,949
1,972
0
7,194
30,740
38,115
104
14,908
15,439
4,351
81,409
W
Merlin
26,740
809
0
2,182
14,756
8,192
2,177
3,866
9,943
163,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,779
Gold Earned
71,383
683
Minions Killed
787
0
Camps Cleared
0
2,649,115
Distance Traveled
2,793,261
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
14,760
547
208
8
0
521,730
10
W
Ne Zha
14,842
550
151
6
0
607,367
0
L
Cu Chulainn
12,162
450
49
2
0
541,105
3
L
Chronos
12,120
449
168
6
0
487,177
0
W
Jing Wei
14,354
532
174
6
0
502,890
4
W
Horus
12,757
472
32
1
0
604,562
8
L
Sol
12,416
460
183
7
0
507,977
2
L
Mercury
14,169
525
176
7
0
625,095
11
L
Surtr
11,912
441
107
4
0
487,761
5
W
Merlin
14,670
543
222
8
0
556,712
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role