Player Matchup

Hun Batz
Hun Batz
D_Un4Givn
Hun Batz
Level 125
God Stats
8W - 3L
1,321 SR
Queue Stats
267W - 265L
1,358 Elo+
Solo
Khepri
Khepri
JayTee0702
Khepri
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
186W - 149L
1,492 Elo+
Solo
Artemis
Artemis
KendallStephens
Artemis
Level 69
God Stats
1W - 1L
1,423 SR
Queue Stats
3W - 5L
1,270 Elo+
Solo
Sun Wukong
Sun Wukong
RedDemonCrazy
Sun Wukong
Level 82
God Stats
34W - 15L
1,603 SR
Queue Stats
546W - 485L
1,493 Elo+
Party 2
Anubis
Anubis
Yeaboyz5641
Anubis
Level 54
God Stats
37W - 21L
1,438 SR
Queue Stats
192W - 149L
1,502 Elo+
Party 2
Team Averages
Level 91
1,457 SR
1,423 Elo+

VS

Team Averages
Level 77
1,300 SR
1,484 Elo+
Charybdis
Charybdis
Dark Cobra98
Charybdis
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
EldritchRose
Cthulhu
Level 12
God Stats
0W - 1L
1,089 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
GAGE222
Tiamat
Level 86
God Stats
0W - 1L
1,052 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Horus
Horus
White5234
Horus
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
271W - 271L
1,495 Elo+
Solo
Martichoras
Martichoras
jsmooth180
Martichoras
Level 82
God Stats
0W - 2L
1,359 SR
Queue Stats
34W - 39L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
D_Un4Givn
Hun Batz
18
7 / 0 / 9
12,343
588
12,353
14,317
7,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Khepri
JayTee0702
Khepri
15
4 / 0 / 13
11,386
542
3,081
14,287
18,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 2 / 2
11,675
556
12,692
17,003
8,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
RedDemonCrazy
Sun Wukong
16
4 / 2 / 10
11,351
541
18,285
19,346
17,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
17
12 / 0 / 11
12,253
583
28,672
8,115
4,767
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dark Cobra98
Charybdis
13
1 / 7 / 0
8,312
396
8,255
19,361
6,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
EldritchRose
Cthulhu
11
0 / 9 / 0
7,535
359
3,428
23,294
19,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
GAGE222
Tiamat
12
0 / 10 / 0
7,897
376
11,244
22,507
9,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
White5234
Horus
11
0 / 5 / 1
7,277
347
7,367
20,850
20,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Martichoras
jsmooth180
Martichoras
9
0 / 0 / 0
6,607
315
938
5,169
1,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
2
31
Kills
1
4
Deaths
31
45
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
D_Un4Givn
Hun Batz
7
0
9
11.5
L
Charybdis
Dark Cobra98
Charybdis
1
7
0
0.14
L
Cthulhu
EldritchRose
Cthulhu
0
9
0
0
L
Tiamat
GAGE222
Tiamat
0
10
0
0
W
Khepri
JayTee0702
Khepri
4
0
13
10.5
W
4
2
2
2.5
W
Sun Wukong
RedDemonCrazy
Sun Wukong
4
2
10
4.5
L
Horus
White5234
Horus
0
5
1
0.1
W
Anubis
12
0
11
17.5
L
Martichoras
jsmooth180
Martichoras
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,083
Damage
31,232
73,068
Taken
91,181
56,650
Mitigated
57,888
24,100
Healing
15,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
D_Un4Givn
Hun Batz
12,353
5,281
0
3,021
14,317
7,290
3,622
3,129
10,786
0
119,988
L
Charybdis
Dark Cobra98
Charybdis
8,255
3,982
308
3,745
19,361
6,382
22
3,691
15,670
0
59,454
L
Cthulhu
EldritchRose
Cthulhu
3,428
374
1,062
747
23,294
19,859
57
12,431
10,863
27,185
0
L
Tiamat
GAGE222
Tiamat
11,244
1,076
0
5,349
22,507
9,575
0
8,562
13,945
48,990
0
W
Khepri
JayTee0702
Khepri
3,081
594
0
2,741
14,287
18,629
1,914
2,618
11,504
32,692
0
W
12,692
8,031
0
9,115
17,003
8,011
6,194
2,789
14,034
0
106,576
W
Sun Wukong
RedDemonCrazy
Sun Wukong
18,285
5,825
0
4,180
19,346
17,953
1,488
1,965
16,607
0
76,134
L
Horus
White5234
Horus
7,367
2,270
680
3,064
20,850
20,348
0
6,620
14,230
0
31,834
W
Anubis
28,672
2,576
0
5,043
8,115
4,767
5,075
3,664
3,864
104,615
0
L
Martichoras
jsmooth180
Martichoras
938
105
0
718
5,169
1,724
0
449
4,720
0
20,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,008
Gold Earned
37,628
536
Minions Killed
311
0
Camps Cleared
0
1,899,384
Distance Traveled
1,499,325
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,343
588
156
7
0
453,094
5
L
Charybdis
8,312
396
101
5
0
383,963
0
L
Cthulhu
7,535
359
44
2
0
292,595
0
L
Tiamat
7,897
376
98
5
0
341,018
0
W
Khepri
11,386
542
25
1
0
380,273
1
W
Artemis
11,675
556
142
7
0
293,178
0
W
Sun Wukong
11,351
541
103
5
0
397,519
0
L
Horus
7,277
347
36
2
0
320,608
0
W
Anubis
12,253
583
110
5
0
375,320
0
L
Martichoras
6,607
315
32
2
0
161,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role