Player Matchup

Raijin
Raijin
 
Raijin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Cedar1323
Heimdallr
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 133L
1,374 Elo+
Party 3
Ra
Ra
Opalranger97
Ra
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 38L
1,465 Elo+
Solo
Chaac
Chaac
Wrathwing14
Chaac
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,280 Elo+
Solo
Scylla
Scylla
Yoo Big Bubba
Scylla
Level 126
God Stats
3W - 4L
1,597 SR
Queue Stats
141W - 141L
1,371 Elo+
Party 3
Team Averages
Level 84
1,519 SR
1,398 Elo+

VS

Team Averages
Level 49
1,500 SR
1,413 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
DavesterTM
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,409 Elo+
Party 2
Ullr
Ullr
Dereks0n
Ullr
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,409 Elo+
Party 2
Horus
Horus
SING DANTEZ
Horus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 64L
1,317 Elo+
Party 1
Sobek
Sobek
Vanstrom336
Sobek
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
7 / 2 / 17
9,262
926
13,800
8,732
3,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
Cedar1323
Heimdallr
15
3 / 1 / 24
8,746
875
10,375
6,720
3,322
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 4 / 14
8,062
806
7,490
9,237
3,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
10 / 3 / 18
9,910
991
15,093
13,320
17,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
9 / 0 / 16
10,100
1,010
17,773
6,953
3,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
1 / 5 / 2
7,200
720
5,794
12,726
5,843
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 5 / 0
7,458
746
9,404
11,775
6,812
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
12
0 / 8 / 1
6,622
662
4,233
12,507
5,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 7 / 1
6,958
696
2,446
15,361
12,712
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

13
1 / 7 / 1
7,381
738
5,782
17,354
17,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
11
32
Kills
6
10
Deaths
32
89
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
7
2
17
7.75
L
Hun Batz
 
Hun Batz
1
5
2
0.4
W
Heimdallr
Cedar1323
Heimdallr
3
1
24
15
L
3
5
0
0.6
L
Ullr
0
8
1
0.06
W
3
4
14
2.5
L
1
7
1
0.21
L
1
7
1
0.21
W
10
3
18
6.33
W
9
0
16
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,531
Damage
27,659
44,962
Taken
69,723
31,415
Mitigated
48,804
20,412
Healing
7,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
13,800
1,803
1,261
844
8,732
3,894
942
1,182
7,550
23,461
0
L
Hun Batz
 
Hun Batz
5,794
349
142
2,205
12,726
5,843
0
5,683
7,043
0
10,714
W
Heimdallr
Cedar1323
Heimdallr
10,375
2,990
793
299
6,720
3,322
1,420
576
6,144
0
15,082
L
9,404
5,191
0
2,121
11,775
6,812
0
6,464
5,302
0
18,180
L
Ullr
4,233
1,153
73
247
12,507
5,827
0
6,793
5,644
0
13,842
W
7,490
428
5,517
2,744
9,237
3,841
161
1,402
7,835
14,363
0
L
2,446
1,557
120
741
15,361
12,712
0
9,653
5,691
0
5,613
L
5,782
356
0
1,522
17,354
17,610
0
12,024
5,120
14,155
0
W
15,093
1,845
487
3,027
13,320
17,336
1,303
1,479
11,841
2,432
26,533
W
17,773
2,193
2,982
2,458
6,953
3,022
1,973
1,143
5,810
29,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,080
Gold Earned
35,619
109
Minions Killed
64
0
Camps Cleared
0
958,607
Distance Traveled
827,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,262
926
14
1
0
199,287
0
L
Hun Batz
7,200
720
13
1
0
207,345
0
W
Heimdallr
8,746
875
14
1
0
195,749
0
L
Rama
7,458
746
22
2
0
148,098
0
L
Ullr
6,622
662
12
1
0
149,731
0
W
Ra
8,062
806
17
2
0
172,992
0
L
Horus
6,958
696
3
0
0
164,551
0
L
Sobek
7,381
738
14
1
0
157,431
0
W
Chaac
9,910
991
38
4
0
186,110
0
W
Scylla
10,100
1,010
26
3
0
204,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role