Player Matchup

Morgan Le Fay
Morgan Le Fay
Dysomnia
Morgan Le Fay
Level 152
God Stats
1W - 0L
1,378 SR
Queue Stats
35W - 26L
1,474 Elo+
Party 2
Maui
Maui
Flipper2u
Maui
Level 107
God Stats
5W - 6L
1,560 SR
Queue Stats
255W - 230L
1,528 Elo+
Party 4
Awilix
Awilix
MatriarchRaven
Awilix
Level 49
God Stats
19W - 14L
1,623 SR
Queue Stats
175W - 159L
1,457 Elo+
Party 4
Danzaburou
Danzaburou
Nasfuratu
Danzaburou
Level 124
God Stats
27W - 21L
1,561 SR
Queue Stats
282W - 258L
1,529 Elo+
Party 4
Gilgamesh
Gilgamesh
YeetHerHard
Gilgamesh
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Team Averages
Level 91
1,524 SR
1,498 Elo+

VS

Team Averages
Level 51
1,507 SR
1,589 Elo+
Aphrodite
Aphrodite
Iovee
Aphrodite
Level 133
God Stats
2W - 3L
1,172 SR
Queue Stats
8W - 11L
1,839 Elo+
Party 3
Odin
Odin
PalmTopTiger44
Odin
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
285W - 241L
1,451 Elo+
Party 1
Ishtar
Ishtar
ThanatosMeta
Ishtar
Level 21
God Stats
1W - 1L
1,743 SR
Queue Stats
6W - 9L
1,715 Elo+
Party 3
Thanatos
Thanatos
TheAmazingFoon
Thanatos
Level 29
God Stats
1W - 2L
1,590 SR
Queue Stats
270W - 236L
1,443 Elo+
Party 1
The Morrigan
The Morrigan
X320
The Morrigan
Level 46
God Stats
8W - 13L
1,530 SR
Queue Stats
412W - 347L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dysomnia
Morgan Le Fay
17
8 / 0 / 2
10,652
710
12,654
5,172
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
12
3 / 2 / 7
8,380
559
3,665
9,672
8,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 2 / 7
7,833
522
5,107
7,956
3,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Nasfuratu
Danzaburou
14
6 / 1 / 3
9,536
636
12,686
7,459
2,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
YeetHerHard
Gilgamesh
14
1 / 2 / 1
8,857
590
4,637
16,028
13,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Iovee
Aphrodite
10
1 / 5 / 1
7,174
478
2,595
12,715
6,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
2 / 1 / 1
7,722
515
5,817
8,443
8,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
11
0 / 5 / 2
7,265
484
6,031
14,530
6,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
11
2 / 4 / 1
7,283
486
3,900
14,975
5,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

The Morrigan
X320
The Morrigan
12
2 / 3 / 0
7,350
490
4,325
7,230
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
18
Kills
7
7
Deaths
18
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Dysomnia
Morgan Le Fay
8
0
2
9
W
Maui
3
2
7
3.25
L
Aphrodite
Iovee
Aphrodite
1
5
1
0.3
W
0
2
7
1.75
W
Danzaburou
Nasfuratu
Danzaburou
6
1
3
7.5
L
2
1
1
2.5
L
Ishtar
0
5
2
0.2
L
Thanatos
2
4
1
0.63
L
The Morrigan
X320
The Morrigan
2
3
0
0.67
W
Gilgamesh
YeetHerHard
Gilgamesh
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,749
Damage
22,668
46,287
Taken
57,893
29,519
Mitigated
29,629
10,365
Healing
19,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Dysomnia
Morgan Le Fay
12,654
1,823
0
524
5,172
2,202
1,341
1,048
4,029
100,636
0
W
Maui
3,665
769
157
2,725
9,672
8,042
100
1,994
7,678
16,419
0
L
Aphrodite
Iovee
Aphrodite
2,595
246
645
3,391
12,715
6,864
72
5,829
6,886
24,957
0
W
5,107
2,017
0
250
7,956
3,063
299
1,457
6,452
0
58,984
W
Danzaburou
Nasfuratu
Danzaburou
12,686
6,532
0
3,778
7,459
2,865
2,204
771
6,688
0
75,059
L
5,817
1,051
0
2,375
8,443
8,547
0
1,631
6,812
0
46,133
L
Ishtar
6,031
3,773
0
3,621
14,530
6,229
396
1,214
13,316
0
50,128
L
Thanatos
3,900
1,147
0
7,942
14,975
5,569
113
4,043
10,932
0
49,719
L
The Morrigan
X320
The Morrigan
4,325
878
0
1,081
7,230
2,420
0
3,602
3,628
38,759
3,155
W
Gilgamesh
YeetHerHard
Gilgamesh
4,637
1,356
0
2,931
16,028
13,347
0
567
14,484
0
59,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,258
Gold Earned
36,794
484
Minions Killed
372
0
Camps Cleared
0
1,543,369
Distance Traveled
1,400,012
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,652
710
167
11
0
329,599
0
W
Maui
8,380
559
21
1
0
311,342
5
L
Aphrodite
7,174
478
21
1
0
253,601
0
W
Awilix
7,833
522
86
6
0
342,548
7
W
Danzaburou
9,536
636
109
7
0
285,250
1
L
Odin
7,722
515
74
5
0
278,995
0
L
Ishtar
7,265
484
111
7
0
268,582
0
L
Thanatos
7,283
486
82
5
0
304,749
0
L
The Morrigan
7,350
490
84
6
0
294,085
3
W
Gilgamesh
8,857
590
101
7
0
274,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role